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Made event binders return the player object.
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@ -171,25 +171,29 @@ _V_.Component = _V_.Class.extend({
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/* Events
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================================================================================ */
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on: function(type, fn, uid){
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return _V_.on(this.el, type, _V_.proxy(this, fn));
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_V_.on(this.el, type, _V_.proxy(this, fn));
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return this;
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},
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// Deprecated name for 'on' function
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addEvent: function(){ return this.on.apply(this, arguments); },
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off: function(type, fn){
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return _V_.off(this.el, type, fn);
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_V_.off(this.el, type, fn);
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return this;
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},
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// Deprecated name for 'off' function
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removeEvent: function(){ return this.off.apply(this, arguments); },
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trigger: function(type, e){
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return _V_.trigger(this.el, type, e);
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_V_.trigger(this.el, type, e);
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return this;
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},
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// Deprecated name for 'off' function
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triggerEvent: function(){ return this.trigger.apply(this, arguments); },
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one: function(type, fn) {
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_V_.one(this.el, type, _V_.proxy(this, fn));
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return this;
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},
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/* Ready - Trigger functions when component is ready
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