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fixing implied global variables
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10
video.js
10
video.js
@ -16,7 +16,7 @@ along with VideoJS. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Using jresig's Class implementation http://ejohn.org/blog/simple-javascript-inheritance/
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(function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; this.JRClass = function(){}; JRClass.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function JRClass() { if ( !initializing && this.init ) this.init.apply(this, arguments); } JRClass.prototype = prototype; JRClass.constructor = JRClass; JRClass.extend = arguments.callee; return JRClass;};})();
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//(function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; this.JRClass = function(){}; JRClass.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function JRClass() { if ( !initializing && this.init ) this.init.apply(this, arguments); } JRClass.prototype = prototype; JRClass.constructor = JRClass; JRClass.extend = arguments.callee; return JRClass;};})();
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// Video JS Player Class
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var VideoJS = JRClass.extend({
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@ -844,7 +844,7 @@ var _V_ = {
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},
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merge: function(obj1, obj2){
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for(attrname in obj2){obj1[attrname]=obj2[attrname];} return obj1;
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for(var attrname in obj2){obj1[attrname]=obj2[attrname];} return obj1;
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},
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createElement: function(tagName, attributes){
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@ -863,9 +863,9 @@ var _V_ = {
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},
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// Return seconds as MM:SS
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formatTime: function(seconds) {
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seconds = Math.round(seconds);
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minutes = Math.floor(seconds / 60);
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formatTime: function(secs) {
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var seconds = Math.round(secs);
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var minutes = Math.floor(seconds / 60);
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minutes = (minutes >= 10) ? minutes : "0" + minutes;
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seconds = Math.floor(seconds % 60);
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seconds = (seconds >= 10) ? seconds : "0" + seconds;
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