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Normalise lang codes to lowercase for insensitive match

Use primary code ('en') if specific code ('en-us') doesn not match
Always re-merge languages

closes #2177

Updated language function to lowercase internally

Updated component.localize to not require stubbing
This commit is contained in:
45aff0062cf1b0e55a6532b0a513db6be3952d17 2015-05-19 23:33:52 +01:00 committed by heff
parent 4007add5e5
commit 6b2dca32fc
9 changed files with 107 additions and 30 deletions

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@ -34,6 +34,7 @@ CHANGELOG
* @eXon made additional tech 2.0 improvements listed in #2126 ([view](https://github.com/videojs/video.js/pull/2166))
* @heff Cleaned up and documented src/js/video.js and DOM functions ([view](https://github.com/videojs/video.js/pull/2182))
* @mmcc Changed to pure CSS slider handles ([view](https://github.com/videojs/video.js/pull/2132))
* @mister-ben updated language support to handle language codes with regions ([view](https://github.com/videojs/video.js/pull/2177))
--------------------

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@ -37,7 +37,7 @@ Video.js uses key/value object dictionaries in JSON form. A sample dictionary fo
```
Notes:
- The file name should always be in the format `XX.json`, where `XX` is the two letter value of the language reported to the browser (for options see the bottom of this document).
- For automatic inclusion at build time, add your language file to the `/lang` directory (see 'Adding Languages to Video.js below').
@ -45,7 +45,7 @@ Adding Languages to Video.js
----------------------------
Additional language support can be added to Video.js in multiple ways.
1. Create language scripts out of your JSON objects by using our custom grunt task `vjslanguages`. This task is automatically run as part of the default grunt task in Video.JS, but can be configured to match your `src`/`dist` directories if different. Once these scripts are created, just add them to your DOM like any other script.
1. Create language scripts out of your JSON objects by using our custom grunt task `vjslanguages`. This task is automatically run as part of the default grunt task in Video.JS, but can be configured to match your `src`/`dist` directories if different. Once these scripts are created, just add them to your DOM like any other script.
NOTE: These need to be added after the core Video.js script.
@ -122,6 +122,24 @@ During a Video.js player instantiation you can force it to localize to a specifi
</video>
```
Determining Player Language
---------------------------
The player language is set to one of the following in descending priority
* The language set in setup options as above
* The document language (`lang` attribute of the `html` element)
* Browser language preference
* 'en'
That can be overridden after instantiation with `language('fr')`.
Language selection
------------------
* Language codes are considered case-insensitively (`en-US` == `en-us`).
* If there is no match for a language code with a subcode (`en-us`), a match for the primary code (`en`) is used if available.
Localization in Plugins
-----------------------
@ -133,7 +151,7 @@ var details = '<div class="vjs-errors-details">' + player.localize('Technical de
Language Codes
--------------
The following is a list of official language codes.
The following is a list of official language codes.
**NOTE:** For supported language translations, please see the [Languages Folder (/lang)](../../lang) folder located in the project root.
@ -180,10 +198,10 @@ The following is a list of official language codes.
<tr><th>fj<th><td>Fiji</td></tr>
<tr><th>fi<th><td>Finnish</td></tr>
</table>
</td>
<td>
<table>
<tr><th>fr<th><td>French</td></tr>
<tr><th>fy<th><td>Frisian</td></tr>
@ -223,10 +241,10 @@ The following is a list of official language codes.
<tr><th>lo<th><td>Laothian</td></tr>
<tr><th>la<th><td>Latin</td></tr>
</table>
</td>
<td>
<table>
<tr><th>lv<th><td>Latvian (Lettish)</td></tr>
<tr><th>li<th><td>Limburgish ( Limburger)</td></tr>
@ -266,10 +284,10 @@ The following is a list of official language codes.
<tr><th>ii<th><td>Sichuan Yi</td></tr>
<tr><th>sd<th><td>Sindhi</td></tr>
</table>
</td>
<td>
<table>
<tr><th>si<th><td>Sinhalese</td></tr>
<tr><th>ss<th><td>Siswati</td></tr>
@ -307,7 +325,7 @@ The following is a list of official language codes.
<tr><th>yo<th><td>Yoruba</td></tr>
<tr><th>zu<th><td>Zulu</td></tr>
</table>
</td>
</tr>
</table>

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@ -217,11 +217,24 @@ class Component {
}
localize(string) {
let lang = this.player_.language();
let languages = this.player_.languages();
let code = this.player_.language && this.player_.language();
let languages = this.player_.languages && this.player_.languages();
if (languages && languages[lang] && languages[lang][string]) {
return languages[lang][string];
if (!code || !languages) {
return string;
}
let language = languages[code];
if (language && language[string]) {
return language[string];
}
let primaryCode = code.split('-')[0];
let primaryLang = languages[primaryCode];
if (primaryLang && primaryLang[string]) {
return primaryLang[string];
}
return string;

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@ -104,11 +104,21 @@ class Player extends Component {
// Store the tag attributes used to restore html5 element
this.tagAttributes = tag && Dom.getElAttributes(tag);
// Update Current Language
this.language_ = options['language'] || globalOptions['language'];
// Update current language
this.language(options.language || globalOptions.language);
// Update Supported Languages
this.languages_ = options['languages'] || globalOptions['languages'];
if (options['languages']) {
// Normalise player option languages to lowercase
let languagesToLower = {};
Object.getOwnPropertyNames(options['languages']).forEach(function(name) {
languagesToLower[name.toLowerCase()] = options['languages'][name];
});
this.languages_ = languagesToLower;
} else {
this.languages_ = globalOptions['languages'];
}
// Cache for video property values.
this.cache_ = {};
@ -2075,24 +2085,31 @@ class Player extends Component {
/**
* The player's language code
* @param {String} languageCode The locale string
* @return {String} The locale string when getting
* @return {Player} self, when setting
*
* NOTE: The language should be set in the player options if you want the
* the controls to be built with a specific language. Changing the lanugage
* later will not update controls text.
*
* @param {String} code The locale string
* @return {String} The locale string when getting
* @return {Player} self, when setting
*/
language(languageCode) {
if (languageCode === undefined) {
language(code) {
if (code === undefined) {
return this.language_;
}
this.language_ = languageCode;
this.language_ = (''+code).toLowerCase();
return this;
}
/**
* Get the player's language dictionary
* Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
* Languages specified directly in the player options have precedence
*/
languages() {
return this.languages_;
return mergeOptions(globalOptions['languages'], this.languages_);
}
toJSON() {

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@ -312,6 +312,7 @@ videojs.plugin = plugin;
* @return {Object} The resulting language dictionary object
*/
videojs.addLanguage = function(code, data){
code = ('' + code).toLowerCase();
return merge(globalOptions.languages, { [code]: data })[code];
};

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@ -229,9 +229,7 @@ test('component can be subclassed externally', function(){
var ControlBar = videojs.getComponent('ControlBar');
var player = new (Component.extend({
languages: function(){},
reportUserActivity: function(){},
language: function(){},
textTracks: function(){ return {
addEventListener: Function.prototype,
removeEventListener: Function.prototype

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@ -16,8 +16,6 @@ test('should hide volume control if it\'s not supported', function(){
id: noop,
on: noop,
ready: noop,
language: noop,
languages: noop,
tech: {
'featuresVolumeControl': false
},
@ -39,8 +37,6 @@ test('should test and toggle volume control on `loadstart`', function(){
listeners = [];
player = {
id: noop,
language: noop,
languages: noop,
on: function(event, callback){
// don't fire dispose listeners
if (event !== 'dispose') {

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@ -791,3 +791,25 @@ test('should have a sensible toJSON that is equivalent to player.options', funct
deepEqual(player2.toJSON(), popts, 'no circular references');
});
test('should ignore case in language codes and try primary code', function() {
expect(3);
var player = TestHelpers.makePlayer({
'languages': {
'en-gb': {
'Good': 'Brilliant'
},
'EN': {
'Good': 'Awesome',
'Error': 'Problem'
}
}
});
player.language('en-gb');
strictEqual(player.localize('Good'), 'Brilliant', 'Used subcode specific localisation');
strictEqual(player.localize('Error'), 'Problem', 'Used primary code localisation');
player.language('en-GB');
strictEqual(player.localize('Good'), 'Brilliant', 'Ignored case');
});

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@ -46,6 +46,17 @@ test('should add the value to the languages object', function() {
deepEqual(result['Hello'], globalOptions.languages['es']['Hello'], 'should also match');
});
test('should add the value to the languages object with lower case lang code', function() {
var code, data, result;
code = 'DE';
data = {'Hello': 'Guten Tag'};
result = videojs.addLanguage(code, data);
ok(globalOptions['languages'][code.toLowerCase()], 'should exist');
equal(globalOptions['languages'][code.toLowerCase()]['Hello'], 'Guten Tag', 'should match');
deepEqual(result, globalOptions['languages'][code.toLowerCase()], 'should also match');
});
test('should expose plugin registry function', function() {
var pluginName, pluginFunction, player;