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feat: Add userAction.click to prevent pause/play when player is clicked (#7495)
Pass `false` as `userAction.click` to disable the default click-to-play behavior. Alternatively, pass in a function, to enable custom behavior. Fixes #7123.
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@ -45,6 +45,7 @@
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* [techCanOverridePoster](#techcanoverrideposter)
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* [techOrder](#techorder)
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* [userActions](#useractions)
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* [userActions.click](#useractionsclick)
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* [userActions.doubleClick](#useractionsdoubleclick)
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* [userActions.hotkeys](#useractionshotkeys)
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* [userActions.hotkeys.fullscreenKey](#useractionshotkeysfullscreenkey)
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@ -443,6 +444,40 @@ Defines the order in which Video.js techs are preferred. By default, this means
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> Type: `Object`
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### `userActions.click`
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> Type: `boolean|function`
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Controls how clicking on the player/tech operates. If set to `false`, clicking is disabled and will no longer cause the player to toggle between paused and playing.
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```js
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videojs('my-player', {
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userActions: {
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click: false
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}
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});
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```
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If undefined or set to `true`, clicking is enabled and toggles the player between paused and play. To override the default click handling, set `userActions.click` to a function which accepts a `click` event (in this example it will request Full Screen, the same as a `userAction.doubleClick`):
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```js
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function myClickHandler(event) = {
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// `this` is the player in this context
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if (this.isFullscreen()) {
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this.exitFullscreen();
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} else {
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this.requestFullscreen();
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}
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};
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videojs('my-player', {
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userActions: {
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click: myClickHandler
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}
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});
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```
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### `userActions.doubleClick`
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> Type: `boolean|function`
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48
sandbox/userAction-click.html.example
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48
sandbox/userAction-click.html.example
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@ -0,0 +1,48 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>Video.js Sandbox</title>
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<link href="../dist/video-js.css" rel="stylesheet" type="text/css">
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<script src="../dist/video.js"></script>
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</head>
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<body>
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<div style="background-color:#eee; border: 1px solid #777; padding: 10px; margin-bottom: 20px; font-size: .8em; line-height: 1.5em; font-family: Verdana, sans-serif;">
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<p>You can use /sandbox/ for writing and testing your own code. Nothing in /sandbox/ will get checked into the repo, except files that end in .example (so don't edit or add those files). To get started run `npm start` and open the index.html</p>
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<pre>npm start</pre>
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<pre>open http://localhost:9999/sandbox/index.html</pre>
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</div>
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<video-js
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id="vid1"
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controls
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preload="auto"
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width="640"
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height="264"
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poster="https://vjs.zencdn.net/v/oceans.png">
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<source src="https://vjs.zencdn.net/v/oceans.mp4" type="video/mp4">
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<source src="https://vjs.zencdn.net/v/oceans.webm" type="video/webm">
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<source src="https://vjs.zencdn.net/v/oceans.ogv" type="video/ogg">
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<track kind="captions" src="../docs/examples/shared/example-captions.vtt" srclang="en" label="English">
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<p class="vjs-no-js">To view this video please enable JavaScript, and consider upgrading to a web browser that <a href="https://videojs.com/html5-video-support/" target="_blank">supports HTML5 video</a></p>
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</video-js>
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<script>
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var vid = document.getElementById('vid1');
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function myClickHandler(event) {
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console.log("Yowser! Single Click Action!");
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if (this.isFullscreen()) {
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this.exitFullscreen();
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} else {
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this.requestFullscreen();
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}
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};
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var player = videojs(vid, {
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userActions: {
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click: myClickHandler
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}
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});
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</script>
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</body>
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</html>
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@ -1936,10 +1936,26 @@ class Player extends Component {
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return;
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}
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if (this.paused()) {
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silencePromise(this.play());
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} else {
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this.pause();
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if (
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this.options_ === undefined ||
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this.options_.userActions === undefined ||
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this.options_.userActions.click === undefined ||
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this.options_.userActions.click !== false
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) {
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if (
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this.options_ !== undefined &&
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this.options_.userActions !== undefined &&
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typeof this.options_.userActions.click === 'function'
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) {
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this.options_.userActions.click.call(this, event);
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} else if (this.paused()) {
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silencePromise(this.play());
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} else {
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this.pause();
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}
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}
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}
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