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fix: reset() should null check the controlBar (#7692)
Fixes #7689 Co-authored-by: alex <try2betheb3st@gmail.com> Co-authored-by: Pat O'Neill <pgoneill@gmail.com>
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@ -3605,7 +3605,7 @@ class Player extends Component {
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resetProgressBar_() {
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this.currentTime(0);
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const { durationDisplay, remainingTimeDisplay } = this.controlBar;
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const { durationDisplay, remainingTimeDisplay } = this.controlBar || {};
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if (durationDisplay) {
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durationDisplay.updateContent();
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@ -2066,6 +2066,24 @@ QUnit.test('player#reset removes remote text tracks', function(assert) {
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log.warn.restore();
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});
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QUnit.test('player#reset progress bar', function(assert) {
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let error;
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const player = TestHelpers.makePlayer();
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player.removeChild('controlBar');
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player.controlBar = null;
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try {
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player.resetProgressBar_();
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} catch (e) {
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error = e;
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}
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assert.notOk(error, 'Function did not throw an error on resetProgressBar');
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});
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QUnit.test('Remove waiting class after tech waiting when timeupdate shows a time change', function(assert) {
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const player = TestHelpers.makePlayer();
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