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feat: Add videojs.hookOnce method to allow single-run hooks. (#4672)
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# Hooks
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Hooks exist so that users can "hook" on to certain Video.js player lifecycle
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Hooks exist so that users can globally hook into certain Video.js lifecycle moments.
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## Table of Contents
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@ -18,129 +18,153 @@ Currently, the following hooks are available:
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### beforesetup
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`beforesetup` is called just before the player is created. This allows:
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`beforesetup` occurs just before a player is created. This allows:
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* modification of the options passed to the Video.js function (`videojs('some-id, options)`)
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* modification of the dom video element that will be used for the player
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* Modification of the options passed to the Video.js function (e.g., `videojs('some-id, options)`).
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* Modification of the DOM video element that will be used for the player that will be created.
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`beforesetup` hook functions should:
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* take two arguments
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1. videoEl: dom video element that Video.js is going to use to create a player
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1. options: options that Video.js was intialized with and will later pass to the player during creation
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* return options that will merge and override options that Video.js with intialized with
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* Take two arguments:
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1. `videoEl`: DOM `<video>` element that Video.js is going to use to create a player.
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1. `options`: The options object that Video.js was called with and will be passed to the player during creation.
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* Return an options object that will be merged with the originally provided options.
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Example: adding beforesetup hook
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#### Example
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```js
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var beforeSetup = function(videoEl, options) {
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// videoEl.id will be some-id here, since that is what Video.js
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// was created with
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videojs.hook('beforesetup', function(videoEl, options) {
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// videoEl will be the video element with id="some-id" since that
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// gets passed to videojs() below. On subsequent calls, it will be
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// different.
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videoEl.className += ' some-super-class';
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// autoplay will be true here, since we passed in as such
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(options.autoplay) {
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// autoplay will be true here, since we passed it as such.
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if (options.autoplay) {
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options.autoplay = false
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}
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// options that are returned here will be merged with old options
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// in this example options will now be
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// {autoplay: false, controls: true}
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// Options that are returned here will be merged with old options.
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//
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// In this example options will now be:
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// {autoplay: false, controls: true}
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//
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// This has the practical effect of always disabling autoplay no matter
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// what options are passed to videojs().
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return options;
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};
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});
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videojs.hook('beforesetup', beforeSetup);
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// Create a new player.
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videojs('some-id', {autoplay: true, controls: true});
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```
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### setup
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`setup` is called just after the player is created. This allows:
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`setup` occurs just after a player is created. This allows:
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* plugin or custom functionality to intialize on the player
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* changes to the player object itself
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* Plugins or other custom functionality to initialize on the player.
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* Changes to the player object itself.
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`setup` hook functions:
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* Take one argument
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* player: the player that Video.js created
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* Take one argument:
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1. `player`: the player that Video.js created
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* Don't have to return anything
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Example: adding a setup hook
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#### Example
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```js
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var setup = function(player) {
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// initialize the foo plugin
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player.foo();
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};
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var foo = function() {};
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videojs.registerPlugin('foo', function() {
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videojs.registerPlugin('foo', foo);
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videojs.hook('setup', setup);
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var player = videojs('some-id', {autoplay: true, controls: true});
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// This basic plugin will add the "some-super-class" class to a player.
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this.addClass('some-super-class');
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});
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videojs.hook('setup', function(player) {
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// Initialize the foo plugin after any player is created.
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player.foo();
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});
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// Create a new player.
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videojs('some-id', {autoplay: true, controls: true});
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```
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## Usage
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### Adding
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In order to use hooks you must first include Video.js in the page or script that you are using. Then you add hooks using `videojs.hook(<name>, function)` before running the `videojs()` function.
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Hooks can be added using `videojs.hook(<name>, function)` before running the `videojs()` function.
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Example: adding hooks
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#### Example
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```js
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videojs.hook('beforesetup', function(videoEl, options) {
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// videoEl will be the element with id=vid1
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// options will contain {autoplay: false}
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});
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videojs.hook('setup', function(player) {
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// player will be the same player that is defined below
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// as `var player`
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// This hook will be called twice. Once for "vid1" and once for "vid2".
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// The options will match what is passed to videojs() for each of them.
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});
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var player = videojs('vid1', {autoplay: false});
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videojs.hook('setup', function(player) {
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// This hook will be called twice. Once for "vid1" and once for "vid2".
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// The player value will be the player that is created for each element.
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});
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videojs('vid1', {autoplay: false});
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videojs('vid2', {autoplay: true});
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```
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After adding your hooks they will automatically be run at the correct time in the Video.js lifecycle.
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After adding your hooks, they will automatically be run at the correct time in the Video.js lifecycle.
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### Adding Once
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In some cases, you may only want your hook to run once. In these cases, use `videojs.hookOnce(<name>, function)` before running the `videojs()` function.
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#### Example
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```js
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videojs.hookOnce('beforesetup', function(videoEl, options) {
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// This hook will be called once for "vid1", but not for "vid2".
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// The options will match what is passed to videojs().
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});
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videojs.hookOnce('setup', function(player) {
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// This hook will be called once for "vid1", but not for "vid2".
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// The player value will be the player that is created for each element.
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});
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videojs('vid1', {autoplay: false});
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videojs('vid2', {autoplay: true});
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```
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### Getting
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To access the array of hooks that currently exists and will be run on the Video.js object you can use the `videojs.hooks` function.
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To access the array of functions that currently exists for any hook, use the `videojs.hooks` function.
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Example: getting all hooks attached to Video.js
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#### Example
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```js
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// Get an array of all the 'beforesetup' hooks.
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var beforeSetupHooks = videojs.hooks('beforesetup');
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// Get an array of all the 'setup' hooks.
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var setupHooks = videojs.hooks('setup');
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```
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### Removing
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To stop hooks from being executed during the Video.js lifecycle you will remove them using `videojs.removeHook`.
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To stop hooks from being executed during any future Video.js lifecycles you can remove them using `videojs.removeHook`.
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Example: remove a hook that was defined by you
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#### Example
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```js
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var beforeSetup = function(videoEl, options) {};
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// add the hook
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// Add the hook.
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videojs.hook('beforesetup', beforeSetup);
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// remove that same hook
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// Remove the same hook.
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videojs.removeHook('beforesetup', beforeSetup);
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```
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You can also use `videojs.hooks` in conjunction with `videojs.removeHook` but it may have unexpected results if used during an asynchronous callbacks as other plugins/functionality may have added hooks.
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Example: using `videojs.hooks` and `videojs.removeHook` to remove a hook
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```js
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// add the hook
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videojs.hook('setup', function(videoEl, options) {});
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var setupHooks = videojs.hooks('setup');
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// remove the hook you just added
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videojs.removeHook('setup', setupHooks[setupHooks.length - 1]);
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```
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@ -140,8 +140,8 @@ videojs.hooks_ = {};
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* @param {string} type
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* the lifecyle to get hooks from
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*
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* @param {Function} [fn]
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* Optionally add a hook to the lifecycle that your are getting.
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* @param {Function|Function[]} [fn]
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* Optionally add a hook (or hooks) to the lifecycle that your are getting.
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*
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* @return {Array}
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* an array of hooks, or an empty array if there are none.
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@ -167,6 +167,26 @@ videojs.hook = function(type, fn) {
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videojs.hooks(type, fn);
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};
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/**
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* Add a function hook that will only run once to a specific videojs lifecycle.
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*
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* @param {string} type
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* the lifecycle to hook the function to.
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*
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* @param {Function|Function[]}
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* The function or array of functions to attach.
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*/
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videojs.hookOnce = function(type, fn) {
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videojs.hooks(type, [].concat(fn).map(original => {
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const wrapper = (...args) => {
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videojs.removeHook(type, wrapper);
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original(...args);
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};
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return wrapper;
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}));
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};
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/**
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* Remove a hook from a specific videojs lifecycle.
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*
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/* eslint-env qunit */
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import videojs from '../../src/js/video.js';
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import document from 'global/document';
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import sinon from 'sinon';
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import log from '../../src/js/utils/log.js';
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QUnit.module('video.js:hooks ', {
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@ -23,9 +24,7 @@ QUnit.test('should be able to add a hook', function(assert) {
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assert.equal(videojs.hooks_.bar.length, 2, 'should have 2 bar hooks');
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assert.equal(videojs.hooks_.foo.length, 1, 'should have 1 foo hook');
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videojs.hook('foo', function() {});
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videojs.hook('foo', function() {});
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videojs.hook('foo', function() {});
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videojs.hook('foo', [function() {}, function() {}, function() {}]);
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assert.equal(videojs.hooks_.foo.length, 4, 'should have 4 foo hooks');
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assert.equal(videojs.hooks_.bar.length, 2, 'should have 2 bar hooks');
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});
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assert.deepEqual(videojs.hooks_.bar, barHooks, 'should return the exact bar list from videojs.hooks_');
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});
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QUnit.test('should be able to add a hook that runs once', function(assert) {
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const spies = [
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sinon.spy(),
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sinon.spy(),
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sinon.spy()
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];
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videojs.hookOnce('foo', spies);
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assert.equal(videojs.hooks_.foo.length, 3, 'should have 3 foo hooks');
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videojs.hooks('foo').forEach(fn => fn());
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spies.forEach((spy, i) => {
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assert.ok(spy.calledOnce, `spy #${i + 1} was called`);
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});
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assert.equal(videojs.hooks_.foo.length, 0, 'should have 0 foo hooks');
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});
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QUnit.test('should trigger beforesetup and setup during videojs setup', function(assert) {
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const vjsOptions = {techOrder: ['techFaker']};
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let setupCalled = false;
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