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Close GH-614: added dispose event. fixes #613.
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@ -45,6 +45,8 @@ vjs.Component = vjs.CoreObject.extend({
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* Dispose of the component and all child components.
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*/
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vjs.Component.prototype.dispose = function(){
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this.trigger('dispose');
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// Dispose all children.
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if (this.children_) {
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for (var i = this.children_.length - 1; i >= 0; i--) {
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@ -86,7 +86,9 @@ vjs.Player = vjs.Component.extend({
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vjs.Player.prototype.options_ = vjs.options;
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vjs.Player.prototype.dispose = function(){
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// this.isReady_ = false;
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this.trigger('dispose');
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// prevent dispose from being called twice
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this.off('dispose');
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// Kill reference to this player
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vjs.players[this.id_] = null;
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@ -82,8 +82,12 @@ test('should dispose of component and children', function(){
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var data = vjs.getData(comp.el());
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var id = comp.el()[vjs.expando];
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var hasDisposed = false;
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comp.on('dispose', function(){ hasDisposed = true; });
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comp.dispose();
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ok(hasDisposed, 'component fired dispose event');
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ok(!comp.children(), 'component children were deleted');
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ok(!comp.el(), 'component element was deleted');
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ok(!child.children(), 'child children were deleted');
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