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Updated fullscreenchange event to work on user escape
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@ -563,6 +563,18 @@ _V_.Player = _V_.Component.extend({
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// Check for browser element fullscreen support
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if (requestFullScreen) {
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// Trigger fullscreenchange event after change
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_V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
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this.isFullScreen = document[requestFullScreen.isFullScreen];
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// If cancelling fullscreen, remove event listener.
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if (this.isFullScreen == false) {
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_V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
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}
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this.triggerEvent("fullscreenchange");
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}));
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// Flash and other plugins get reloaded when you take their parent to fullscreen.
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// To fix that we'll remove the tech, and reload it after the resize has finished.
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if (this.tech.support.fullscreenResize === false && this.options.flash.iFrameMode != true) {
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@ -581,21 +593,15 @@ _V_.Player = _V_.Component.extend({
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this.el[requestFullScreen.requestFn]();
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}
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// In case the user presses escape to exit fullscreen, we need to update fullscreen status
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_V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
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this.isFullScreen = document[requestFullScreen.isFullScreen];
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this.triggerEvent("fullscreenchange");
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}));
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} else if (this.tech.supportsFullScreen()) {
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this.triggerEvent("fullscreenchange");
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this.techCall("enterFullScreen");
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} else {
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this.triggerEvent("fullscreenchange");
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this.enterFullWindow();
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}
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this.triggerEvent("fullscreenchange");
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return this;
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},
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