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refactor: player.listenForUserActivity_() (#4719)
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@ -2920,31 +2920,36 @@ class Player extends Component {
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this.setInterval(function() {
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// Check to see if mouse/touch activity has happened
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if (this.userActivity_) {
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// Reset the activity tracker
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this.userActivity_ = false;
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// If the user state was inactive, set the state to active
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this.userActive(true);
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// Clear any existing inactivity timeout to start the timer over
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this.clearTimeout(inactivityTimeout);
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const timeout = this.options_.inactivityTimeout;
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if (timeout > 0) {
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// In <timeout> milliseconds, if no more activity has occurred the
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// user will be considered inactive
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inactivityTimeout = this.setTimeout(function() {
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// Protect against the case where the inactivityTimeout can trigger just
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// before the next user activity is picked up by the activity check loop
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// causing a flicker
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if (!this.userActivity_) {
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this.userActive(false);
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}
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}, timeout);
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}
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if (!this.userActivity_) {
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return;
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}
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// Reset the activity tracker
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this.userActivity_ = false;
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// If the user state was inactive, set the state to active
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this.userActive(true);
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// Clear any existing inactivity timeout to start the timer over
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this.clearTimeout(inactivityTimeout);
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const timeout = this.options_.inactivityTimeout;
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if (timeout <= 0) {
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return;
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}
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// In <timeout> milliseconds, if no more activity has occurred the
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// user will be considered inactive
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inactivityTimeout = this.setTimeout(function() {
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// Protect against the case where the inactivityTimeout can trigger just
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// before the next user activity is picked up by the activity check loop
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// causing a flicker
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if (!this.userActivity_) {
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this.userActive(false);
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}
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}, timeout);
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}, 250);
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}
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