Reimplementation of https://github.com/videojs/video.js/pull/2192
on current code. Seems to work but has not been carefully tested,
especially on conditions such as slow networks and complex tracks.
For https://github.com/videojs/video.js/issues/5252
A `preloadTextTracks` tech option is added, set to true by default,
to keep current behavior intact. Alternate behavior can be enabled
by setting this to false.
This delays loading of the VTT cue files until they are selected.
For sites like Wikipedia that tend to have large numbers of
crowdsourced subtitles and can show many files together on one
page, this saves a lot of unnecessary network transfer and API
hits.
Does mean there may be dropped cues while switching to a track
that requires on-demand loading.
Example usage:
videojs(element, {
html5: {
preloadTextTracks: false
}
};
Video.js checks whether sources are playable and both displays a message to the user and logs an error to the console. In Google's mobile friendly test and related tools, this message and error is triggered because their test browser's video element does not support any video formats. Some Video.js users are concerned about the æsthetics of the rendered preview within the tools and whether this might have an SEO impact.
Adds a suppressNotSupportedError option, defaulting to false. If set to true, if no sources are playable the error is deferred to the first human interaction (click or touchstart) but cleared if a loadstart occurs.
On browsers that implement the Unprefixed Fullscreen API, pass a FullscreenOptions dictionary to requestFullscreen.
Add `fullscreenOptions` option with default value of `{navigationUI: 'hide'}` to player.
See https://fullscreen.spec.whatwg.org/#dictdef-fullscreenoptions
Extend keyboard support for the SeekBar, and pass unhandled keydown events from components back to the player.
Switch from raw keycodes to the keycode module.
Using `userActions.hotkeys`, which can either be a function to match the hotkeys plugin, or an object with properties like `fullscreenKey`, see the documentation for more info.
This is currently off by default, we will consider turning it on by default in the future, see #5765.
Fixes#4048, fixes#3022.
Follow-up for #5471
This makes the breakpoints option and `breakpoints()` method clearer and introduces the responsive option and `responsive()` method, which will turn on the breakpoints.
The return value of `currentBreakpoint()` was simplified to only ever return a string (empty if none).
Also, added convenience methods: `responsive()`, `getBreakpointClass()`, and `currentBreakpointClass()`.
This adds a breakpoints option. By default, this option is false meaning this is an opt-in feature.
When passing true, it will use a default set of breakpoints. Or custom breakpoints can be passed if users do not like our breakpoints (or previously-existing style decisions).
- Add breakpoints option.
- Adds some new (currently unused) classes: vjs-layout-medium, vjs-layout-large, vjs-layout-x-large, and vjs-layout-huge.
- Add updateCurrentBreakpoint and currentBreakpoint methods to the player.
- Update css/components/_adaptive.scss
- Add sandbox/responsive.html.example
Closesvideojs/video.js#4371
This PR extends the `autoplay` to the player with a few options that should hopefully make working with browsers that disable unmuted autoplay by default easier.
The current boolean option will match current behavior and any unknown option will be treated as it does now. The new options are the string values `muted`, `play`, and `any`.
- `muted` will mute the element and call `play()` on `loadstart`,
- `play` will call `play()` on `loadstart()`, this is similar to the `autoplay` attribute
- `any` will call `play()` on `loadstart()` but if it fails it will try muting the video and calling `play()` again.
The option for the player techCanOverridePoster is introduced in this commit. It allows techs to update the post whenever they like. isPosterFromTech_ is introduced as a private player field in order to track when a poster was set by a tech. This allows us to clear the poster whenever the tech is disposed of by the player.
Additionally, attempting to set the same poster more than once will have no effect / no changes will be made, since the poster is the same. This was done in order to stop triggering multiple posterchange events when calling player.poster(aPoster) with techCanOverridePoster set to true.
When a tech is disposed and a poster was set by it, unset the poster.
Pass a `canOverridePoster` option to techs to know whether techCanOverridePoster was set.
Fixes#4910.
A possessive belonging to an "it" doesn't need an apostrophe. Don't believe me? Ask [the Oatmeal](http://theoatmeal.com/comics/apostrophe) (look for the velociraptor)!