# Using Webpack with Video.js Video.js, and the playback technologies such as videojs-contrib-hls all work in a Webpack based build environment. Here are several configuration changes specific to Webpack that will get you up and running. ## Video.js CSS: To add the CSS that the player requires, simply add `require('!style-loader!css-loader!video.js/dist/video-js.css')` to the file where the player is also included or initialized. ## Handling .eot files in Webpack In addition to this, you may run into a problem where Webpack does not know how to load .eot files required for IE8 support by default. This can be solved by installing the file-loader and url-loader packages. Install them by running: `npm install --save-dev file-loader url-loader` With both packages installed, simply add the following to you webpack.config file in the 'loaders' section: ``` { loader: 'url-loader?limit=100000', test: /\.(png|woff|woff2|eot|ttf|svg)$/ } ``` ## Using Webpack with videojs-contrib-hls Import the HLS library with a line such as: `import * as HLS from 'videojs-contrib-hls';` In order to use the tech, we must also introduce webworkers with the package 'webworkify-webpack-dropin', run: `npm install --save-dev webworkify-webpack-dropin` To utilize this in your page, simply create an alias in your webpack.config.js file with: ``` resolve: { alias: { webworkify: 'webworkify-webpack-dropin' } } ``` Source maps that use the 'eval' tag are not compatible with webworkify, so this may need to be changed also. Source maps such as 'cheap-eval-module-source-map' should be changed to 'cheap-source-map' or anything else that fits your build without using 'eval' source maps.