module("Plugins"); test('Plugin should get initialized and receive options', function(){ expect(2); vjs.plugin('myPlugin1', function(options){ ok(true, 'Plugin initialized'); ok(options['test'], 'Option passed through'); }); vjs.plugin('myPlugin2', function(options){ ok(false, 'Plugin initialized and should not have been') }); var player = PlayerTest.makePlayer({ 'plugins': { 'myPlugin1': { 'test': true } } }); player.dispose(); }); test('Plugin should have the option of being initilized outside of player init', function(){ expect(3); vjs.plugin('myPlugin3', function(options){ ok(true, 'Plugin initialized after player init'); ok(options['test'], 'Option passed through'); }); var player = PlayerTest.makePlayer({}); ok(player['myPlugin3'], 'Plugin has direct access on player instance'); player['myPlugin3']({ 'test': true }); player.dispose(); }); test('Plugin should be able to add a UI component', function(){ expect(2); vjs.plugin('myPlugin4', function(options){ ok((this instanceof vjs.Player), 'Plugin executed in player scope by default'); this.addChild('component'); }); var player = PlayerTest.makePlayer({}); player['myPlugin4']({ 'test': true }); var comp = player.getChild('component'); ok(comp, 'Plugin added a component to the player'); player.dispose(); }); test('Plugin should overwrite plugin of same name', function(){ var v1Called = 0, v2Called = 0, v3Called = 0; // Create initial plugin vjs.plugin('myPlugin5', function(options){ v1Called++; }); var player = PlayerTest.makePlayer({}); player['myPlugin5']({}); // Overwrite and create new player vjs.plugin('myPlugin5', function(options){ v2Called++; }); var player2 = PlayerTest.makePlayer({}); player2['myPlugin5']({}); // Overwrite and init new version on existing player vjs.plugin('myPlugin5', function(options){ v3Called++; }); player2['myPlugin5']({}); var comp = player.getChild('component'); ok(v1Called === 1, 'First version of plugin called once'); ok(v2Called === 1, 'Plugin overwritten for new player'); ok(v3Called === 1, 'Plugin overwritten for existing player'); player.dispose(); player2.dispose(); });