// This file is used to load the video.js source files into a page // in the correct order based on dependencies. // When you create a new source file you will need to add // it to the list below to use it in sandbox/index.html and // test/index.html // You can use the projectRoot variable to adjust relative urls // that this script loads. By default it's "../", which is what /sandbox // and /test need. If you had sandbox/newDir/index.html, in index.html you // would set projectRoot = "../../" // We could use somehting like requireJS to load files, and at one point // we used goog.require/provide to load dependencies, but that seems like // overkill with the small number of files we actually have. // ADD NEW SOURCE FILES HERE var sourceFiles = [ "src/js/core.js", "src/js/core-object.js", "src/js/events.js", "src/js/lib.js", "src/js/util.js", "src/js/component.js", "src/js/button.js", "src/js/slider.js", "src/js/menu.js", "src/js/media-error.js", "src/js/fullscreen-api.js", "src/js/player.js", "src/js/control-bar/control-bar.js", "src/js/control-bar/live-display.js", "src/js/control-bar/play-toggle.js", "src/js/control-bar/time-display.js", "src/js/control-bar/fullscreen-toggle.js", "src/js/control-bar/progress-control.js", "src/js/control-bar/volume-control.js", "src/js/control-bar/mute-toggle.js", "src/js/control-bar/volume-menu-button.js", "src/js/control-bar/playback-rate-menu-button.js", "src/js/poster.js", "src/js/loading-spinner.js", "src/js/big-play-button.js", "src/js/error-display.js", "src/js/media/media.js", "src/js/media/html5.js", "src/js/media/flash.js", "src/js/media/loader.js", "src/js/tracks.js", "src/js/json.js", "src/js/setup.js", "src/js/plugins.js" ]; // Allow overriding the default project root var projectRoot = projectRoot || '../'; function loadScripts(scriptsArr){ for (var i = 0; i < scriptsArr.length; i++) { // Using document.write because that's the easiest way to avoid triggering // asynchrnous script loading document.write( "<script src='" + projectRoot + scriptsArr[i] + "'><\/script>" ); } } // We use this file in the grunt build script to load the same source file list // and don't want to load the scripts there. if (typeof blockSourceLoading === 'undefined') { loadScripts(sourceFiles); // Allow for making Flash first if (window.location.href.indexOf("?flash") !== -1) { // Using doc.write to load this script to, otherwise when it runs videojs // is undefined document.write('<script>videojs.options.techOrder = ["flash"];videojs.options.flash.swf = "../src/swf/video-js.swf";</script>') } }