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mirror of https://github.com/videojs/video.js.git synced 2024-11-28 08:58:46 +02:00
video.js/video.js

451 lines
16 KiB
JavaScript

// Using jresig's Class implementation http://ejohn.org/blog/simple-javascript-inheritance/
(function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; this.Class = function(){}; Class.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function Class() { if ( !initializing && this.init ) this.init.apply(this, arguments); } Class.prototype = prototype; Class.constructor = Class; Class.extend = arguments.callee; return Class;};})();
// Store a list of players on the page for reference by event listeners
var videoJSPlayers = new Array();
// Video JS Player Class
var VideoJS = Class.extend({
// Initialize the player for the supplied video tag element
// element: video tag
// num: the current player's position in the videoJSPlayers array
init: function(element, num){
this.video = element;
this.buildController();
this.showController(); // has to come before positioning
this.positionController();
// Listen for when the video is played
this.video.addEventListener("play", this.onPlay.context(this), false);
// Listen for when the video is paused
this.video.addEventListener("pause", this.onPause.context(this), false);
// Listen for when the video ends
this.video.addEventListener("ended", this.onEnded.context(this), false);
// Listen for a volume change
this.video.addEventListener('volumechange',this.onVolumeChange.context(this),false);
// Listen for video errors
this.video.addEventListener('error',this.onError.context(this),false);
// Listen for clicks on the play/pause button
this.playControl.addEventListener("click", this.onPlayControlClick.context(this), false);
// Make a click on the video act like a click on the play button.
this.video.addEventListener("click", this.onPlayControlClick.context(this), false);
// Listen for drags on the progress bar
this.progressHolder.addEventListener("mousedown", this.onProgressHolderMouseDown.context(this), false);
// Listen for a release on the progress bar
this.progressHolder.addEventListener("mouseup", this.onProgressHolderMouseUp.context(this), false);
// Listen for a drag on the volume control
this.volumeControl.addEventListener("mousedown", this.onVolumeControlMouseDown.context(this), false);
// Listen for a release on the volume control
this.volumeControl.addEventListener("mouseup", this.onVolumeControlMouseUp.context(this), false);
// Set the display to the initial volume
this.updateVolumeDisplay();
// Listen for clicks on the button
this.fullscreenControl.addEventListener("click", this.onFullscreenControlClick.context(this), false);
// Listen for the mouse over the video. Used to reveal the controller.
this.video.addEventListener("mouseover", this.onVideoMouseOver.context(this), false);
// Listen for the mouse moving out of the video. Used to hide the controller.
this.video.addEventListener("mouseout", this.onVideoMouseOut.context(this), false);
// Have to add the mouseout to the controller too or it may not hide.
// For some reason the same isn't needed for mouseover
this.controls.addEventListener("mouseout", this.onVideoMouseOut.context(this), false);
},
buildController: function(){
/* Creating this HTML
<ul class="vjs-controls">
<li class="vjs-play-control vjs-play">
<span></span>
</li>
<li class="vjs-progress-control">
<ul>
<li class="vjs-progress-holder">
<span class="vjs-load-progress"></span><span class="vjs-play-progress"></span>
</li>
<li class="vjs-progress-time">
<span class="vjs-current-time-display">00:00</span><span> / </span><span class="vjs-duration-display">00:00</span>
</li>
</ul>
</li>
<li class="vjs-volume-control">
<ul>
<li></li><li></li><li></li><li></li><li></li><li></li>
</ul>
</li>
<li class="vjs-fullscreen-control">
<ul>
<li></li><li></li><li></li><li></li>
</ul>
</li>
</ul>
*/
// Create a list element to hold the different controls
this.controls = document.createElement("ul");
// Add the controls to the video's container
this.video.parentNode.appendChild(this.controls);
this.controls.className = "vjs-controls";
// Store the current video player's number
// For referencing in event listeners
this.controls.setAttribute("data-video-js", this.num);
// Build the play control
this.playControl = document.createElement("li");
this.controls.appendChild(this.playControl);
this.playControl.className = "vjs-play-control vjs-play";
this.playControl.innerHTML = "<span></span>";
// Build the progress control
this.progressControl = document.createElement("li");
this.controls.appendChild(this.progressControl);
this.progressControl.className = "vjs-progress-control";
// Create a list for the different progress elements
this.progressList = document.createElement("ul");
this.progressControl.appendChild(this.progressList);
// Create a holder for the progress bars
this.progressHolder = document.createElement("li");
this.progressList.appendChild(this.progressHolder);
this.progressHolder.className = "vjs-progress-holder";
// Create the loading progress display
this.loadProgress = document.createElement("span");
this.progressHolder.appendChild(this.loadProgress)
this.loadProgress.className = "vjs-load-progress";
// Create the playing progress display
this.playProgress = document.createElement("span");
this.progressHolder.appendChild(this.playProgress);
this.playProgress.className = "vjs-play-progress";
// Create the progress time display (00:00 / 00:00)
this.progressTime = document.createElement("li");
this.progressList.appendChild(this.progressTime);
this.progressTime.className = "vjs-progress-time";
// Create the current play time display
this.currentTimeDisplay = document.createElement("span");
this.progressTime.appendChild(this.currentTimeDisplay);
this.currentTimeDisplay.className = "vjs-current-time-display";
this.currentTimeDisplay.innerHTML = '00:00';
// Add time separator
this.timeSeparator = document.createElement("span");
this.timeSeparator.innerHTML = " / ";
this.progressTime.appendChild(this.timeSeparator);
// Create the total duration display
this.durationDisplay = document.createElement("span");
this.progressTime.appendChild(this.durationDisplay);
this.durationDisplay.className = "vjs-duration-display";
this.durationDisplay.innerHTML = '00:00';
// Create the volumne control
this.volumeControl = document.createElement("li");
this.controls.appendChild(this.volumeControl);
this.volumeControl.className = "vjs-volume-control";
this.volumeControl.innerHTML = "<ul><li></li><li></li><li></li><li></li><li></li><li></li></ul>";
this.volumeDisplay = this.volumeControl.children[0]
// Crete the fullscreen control
this.fullscreenControl = document.createElement("li");
this.controls.appendChild(this.fullscreenControl);
this.fullscreenControl.className = "vjs-fullscreen-control";
this.fullscreenControl.innerHTML = "<ul><li></li><li></li><li></li><li></li></ul>";
},
// Show the controller
showController: function(){
this.controls.style.display = "block";
},
// Place controller relative to the video's position
positionController: function(){
this.controls.style.top = (this.video.offsetHeight - this.controls.offsetHeight) + "px";
this.controls.style.left = "0px";
this.controls.style.width = this.video.offsetWidth + "px";
this.sizeProgressBar();
},
// Hide the controller
hideController: function(){
this.controls.style.display = "none";
},
// When the video is played
onPlay: function(event){
this.playControl.className = "vjs-play-control vjs-pause";
this.trackPlayProgress();
},
// When the video is paused
onPause: function(event){
this.playControl.className = "vjs-play-control vjs-play";
this.stopTrackingPlayProgress();
},
// When the video ends
onEnded: function(event){
this.video.pause();
this.onPause();
},
onVolumeChange: function(event){
this.updateVolumeDisplay();
},
onError: function(event){
console.log(event);
console.log(this.video.error);
},
// React to clicks on the play/pause button
onPlayControlClick: function(event){
if (this.video.paused) {
this.video.play();
} else {
this.video.pause();
}
},
// Adjust the play position when the user drags on the progress bar
onProgressHolderMouseDown: function(event){
this.stopTrackingPlayProgress();
if (this.video.paused) {
this.videoWasPlaying = false;
} else {
this.videoWasPlaying = true;
this.video.pause();
}
this.blockTextSelection();
document.onmousemove = function(event) {
this.setPlayProgress(event.pageX);
}.context(this);
document.onmouseup = function(event) {
this.unblockTextSelection();
document.onmousemove = null;
document.onmouseup = null;
if (this.videoWasPlaying) {
this.video.play();
this.trackPlayProgress();
}
}.context(this);
},
// When the user stops dragging on the progress bar, update play position
// Backup for when the user only clicks and doesn't drag
onProgressHolderMouseUp: function(event){
this.setPlayProgress(event.pageX);
},
// Adjust the volume when the user drags on the volume control
onVolumeControlMouseDown: function(event){
this.blockTextSelection();
document.onmousemove = function(event) {
this.setVolume(event.pageX);
}.context(this);
document.onmouseup = function() {
this.unblockTextSelection();
document.onmousemove = null;
document.onmouseup = null;
}.context(this);
},
// When the user stops dragging, set a new volume
// Backup for when the user only clicks and doesn't drag
onVolumeControlMouseUp: function(event){
this.setVolume(event.pageX);
},
// When the user clicks on the fullscreen button, update fullscreen setting
onFullscreenControlClick: function(event){
if (!this.videoIsFullScreen) {
this.fullscreenOn();
} else {
this.fullscreenOff();
}
},
onVideoMouseOver: function(event){
this.showController();
},
onVideoMouseOut: function(event){
// Prevent flicker by making sure mouse hasn't left the video
var parent = event.relatedTarget;
while (parent && parent !== this.video && parent !== this.controls) {
parent = parent.parentNode;
}
if (parent !== this.video && parent !== this.controls) {
this.hideController();
}
},
// Adjust the width of the progress bar to fill the controls width
sizeProgressBar: function(){
this.progressControl.style.width = (this.controls.offsetWidth - 125) + "px";
this.progressHolder.style.width = (this.progressControl.offsetWidth - 80) + "px";
this.updatePlayProgress();
},
// Track & display the current play progress
trackPlayProgress: function(){
this.playProgressInterval = setInterval(function(){ this.updatePlayProgress(); }.context(this), 33);
},
// Turn off play progress tracking (when paused)
stopTrackingPlayProgress: function(){
clearInterval(this.playProgressInterval);
},
// Ajust the play progress bar's width based on the current play time
updatePlayProgress: function(){
if (this.controls.style.display == 'none') return;
this.playProgress.style.width = ((this.video.currentTime / this.video.duration) * (this.progressHolder.offsetWidth - 2)) + "px";
this.updateTimeDisplay();
},
// Update the play position based on where the user clicked on the progresss bar
setPlayProgress: function(clickX) {
var newPercent = Math.max(0, Math.min(1, (clickX - this.findPosX(this.progressHolder)) / this.progressHolder.offsetWidth));
this.video.currentTime = newPercent * this.video.duration
this.playProgress.style.width = newPercent * (this.progressHolder.offsetWidth - 2) + "px";
this.updateTimeDisplay();
},
// Update the displayed time (00:00)
updateTimeDisplay: function(){
this.currentTimeDisplay.innerHTML = this.formatTime(this.video.currentTime);
if (this.video.duration) this.durationDisplay.innerHTML = this.formatTime(this.video.duration);
},
// Set a new volume based on where the user clicked on the volume control
setVolume: function(clickX) {
var newVol = (clickX - this.findPosX(this.volumeControl)) / this.volumeControl.offsetWidth;
if (newVol > 1) {
newVol = 1;
} else if (newVol < 0) {
newVol = 0;
}
this.video.volume = newVol;
},
// Update the volume control display
// Unique to these default controls. Uses borders to create the look of bars.
updateVolumeDisplay: function(){
var volNum = Math.floor(this.video.volume * 6);
for(var i=0; i<6; i++) {
if (i < volNum) {
this.volumeDisplay.children[i].style.borderColor = "#fff";
} else {
this.volumeDisplay.children[i].style.borderColor = "#555";
}
}
},
// Turn on fullscreen (window) mode
// Real fullscreen isn't available in browsers quite yet.
fullscreenOn: function(){
this.videoIsFullScreen = true;
this.videoOrigWidth = this.video.offsetWidth;
this.videoOrigHeight = this.video.offsetHeight;
this.video.style.width = window.innerWidth + "px";
this.video.style.height = window.innerHeight + "px";
this.video.style.position = "fixed";
this.video.style.left = 0;
this.video.style.top = 0;
this.controls.style.position = "fixed";
this.positionController();
this.fullscreenControl.className = "vjs-fullscreen-control vjs-fs-active";
},
// Turn off fullscreen (window) mode
fullscreenOff: function(){
this.videoIsFullScreen = false;
this.video.style.width = this.videoOrigWidth + "px";
this.video.style.height = this.videoOrigHeight + "px";
this.video.style.position = "static";
this.controls.style.position = "absolute";
this.positionController();
this.fullscreenControl.className = "vjs-fullscreen-control";
},
// Attempt to block the ability to select text while dragging controls
blockTextSelection: function(){
document.body.focus();
document.onselectstart = function () { return false; };
},
// Turn off text selection blocking
unblockTextSelection: function(){
document.onselectstart = function () { return true; };
},
// Return seconds as MM:SS
formatTime: function(seconds) {
seconds = Math.round(seconds);
minutes = Math.floor(seconds / 60);
minutes = (minutes >= 10) ? minutes : "0" + minutes;
seconds = Math.floor(seconds % 60);
seconds = (seconds >= 10) ? seconds : "0" + seconds;
return minutes + ":" + seconds;
},
// Get an objects position on the page
findPosX: function(obj) {
var curleft = obj.offsetLeft;
while(obj = obj.offsetParent) {
curleft += obj.offsetLeft;
}
return curleft;
}
})
// Class Methods
// Add video-js to any video tag with the class
VideoJS.setup = function(){
if (VideoJS.supportsVideo()) {
var videoTags = document.getElementsByTagName("video");
for (var i=0;i<videoTags.length;i++) {
if (videoTags[i].className.indexOf("video-js") != -1) {
videoJSPlayers[i] = new VideoJS(videoTags[i], i);
}
}
}
}
// Check if the browser supports video.
VideoJS.supportsVideo = function() {
return !!document.createElement('video').canPlayType;
}
// Allows for binding context to functions
// when using in event listeners and timeouts
Function.prototype.context = function(obj) {
var method = this
temp = function() {
return method.apply(obj, arguments)
}
return temp
}