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video.js/test/unit/reset-ui.test.js

147 lines
5.5 KiB
JavaScript

/* eslint-env qunit */
import TestHelpers from './test-helpers.js';
import {createTimeRanges} from '../../src/js/utils/time.js';
import sinon from 'sinon';
QUnit.module('player reset-ui');
QUnit.test('Calling resetProgressBar should reset the components displaying time related values', function(assert) {
const clock = sinon.useFakeTimers();
const player = TestHelpers.makePlayer({controls: true});
clock.tick(1000);
player.trigger('ready');
player.buffered = function() {
return createTimeRanges(0, 5);
};
player.duration(40);
player.currentTime(20);
const {
currentTimeDisplay,
durationDisplay,
remainingTimeDisplay,
progressControl: {
seekBar
}
} = player.controlBar;
clock.tick(30);
player.trigger('timeupdate');
player.trigger('progress');
clock.tick(30);
// Current time display
assert.equal(currentTimeDisplay.textNode_.textContent, '0:20', 'current time display is 0:20');
// Duration display
assert.equal(durationDisplay.textNode_.textContent, '0:40', 'duration display is 0:40');
// Remaining time display
assert.equal(remainingTimeDisplay.textNode_.textContent, '0:20', 'remaining time display is 0:20');
// Seek bar
assert.equal(seekBar.getProgress(), '0.5', 'seek bar progress is 0.5');
assert.equal(seekBar.getAttribute('aria-valuetext'), '0:20 of 0:40', 'seek bar progress holder aria value text is 0:20 of 0:40');
assert.equal(seekBar.getAttribute('aria-valuenow'), '50.00', 'seek bar progress holder aria value now is 50.00');
// Load progress
assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 12.50%', 'load progress bar textContent is Loaded: 12.50%');
assert.equal(seekBar.loadProgressBar.el().style.width, '12.5%', 'load progress bar width is 12.5%');
// Play progress
assert.equal(seekBar.playProgressBar.el().textContent, '0:20', 'player progress bar textContent is 0:20');
assert.equal(seekBar.playProgressBar.el().style.width, '50%', 'player progress bar width is 50%');
assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:20', 'player progress bar time tooltip is 0:20');
// Do reset
player.resetProgressBar_();
// Allows to have a duration state similar to player.reset() by combining the durationchange
player.duration(NaN);
player.trigger('durationchange');
clock.tick(30);
const calculateDistance = sinon.spy(seekBar, 'calculateDistance');
// Simulate a mouse move
seekBar.handleMouseMove({ offsetX: 1 });
assert.equal(player.currentTime(), 0, 'player current time is 0');
// Current time display
assert.equal(currentTimeDisplay.textNode_.textContent, '0:00', 'current time display is 0:00');
// Duration display
assert.equal(durationDisplay.textNode_.textContent, '-:-', 'duration display is -:-');
// Remaining time display
assert.equal(remainingTimeDisplay.textNode_.textContent, '-:-', 'remaining time display is -:-');
// Seek bar
assert.equal(seekBar.getProgress(), '0', 'seek bar progress is 0');
assert.equal(seekBar.getAttribute('aria-valuetext'), '0:00 of -:-', 'seek bar progress holder aria value text is 0:00 of -:-');
assert.equal(seekBar.getAttribute('aria-valuenow'), '0.00', 'seek bar progress holder aria value now is 0.00');
assert.ok(!calculateDistance.called, 'calculateDistance was not called');
// Load progress
assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 0.00%', 'load progress bar textContent is Loaded: 0.00%');
assert.equal(seekBar.loadProgressBar.el().style.width, '0%', 'load progress bar width is 0%');
// Play progress
assert.equal(seekBar.playProgressBar.el().textContent, '0:00', 'player progress bar textContent is 0:00');
assert.equal(seekBar.playProgressBar.el().style.width, '0%', 'player progress bar width is 0%');
assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:00', 'player progress bar time tooltip is 0:00');
clock.restore();
calculateDistance.restore();
player.dispose();
});
QUnit.test('Calling resetProgressBar_ player method when no durationDisplay or remainingTimeDisplay controls exist', function(assert) {
const player = TestHelpers.makePlayer({
children: {
controlBar: {}
},
controlBar: {
children: {
playToggle: {}
}
}
});
player.currentTime(20);
player.resetProgressBar_();
assert.equal(
player.currentTime(), 0,
'player current time is 0'
);
player.dispose();
});
QUnit.test('Calling resetPlaybackRate player method should place play rate at 1x', function(assert) {
const player = TestHelpers.makePlayer({techOrder: ['html5']});
player.playbackRate(2);
player.handleTechRateChange_();
player.resetPlaybackRate_();
const defaultRate = player.defaultPlaybackRate();
assert.equal(
player.controlBar.playbackRateMenuButton.labelEl_.textContent, defaultRate + 'x',
'Playback rate is the default one on the UI'
);
assert.equal(
player.playbackRate(), defaultRate,
'Playback rate is the default one on the player object'
);
player.dispose();
});
QUnit.test('Calling resetVolumeBar player method should reset volume bar', function(assert) {
const player = TestHelpers.makePlayer({ techOrder: ['html5'] });
player.volume(0.5);
player.trigger('volumechange');
assert.equal(player.controlBar.volumePanel.volumeControl.volumeBar.el_.getAttribute('aria-valuenow'), 50, 'UI value of VolumeBar is 50');
player.resetVolumeBar_();
assert.equal(player.controlBar.volumePanel.volumeControl.volumeBar.el_.getAttribute('aria-valuenow'), 100, 'UI value of VolumeBar is 100');
player.dispose();
});