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mirror of https://github.com/videojs/video.js.git synced 2024-12-29 02:57:21 +02:00
video.js/test/test.js
2012-02-13 13:15:20 -08:00

304 lines
7.2 KiB
JavaScript

// Potential Future automation
// https://github.com/mcrmfc/qunit_sauce_runner
// http://saucelabs.com/blog/index.php/2011/06/javascript-unit-testing-with-jellyfish-and-ondemand/
// https://github.com/admc/jellyfish/blob/master/test/fun/jfqunit.js
function createVideoTag(id){
var tagCode, tag, attrs;
tagCode = '<video id="vid1" controls class="video-js vjs-default-skin" preload="none" width="640" height="264" data-setup=\'{}\' poster="http://video-js.zencoder.com/oceans-clip.png">';
tagCode+= '<source src="http://video-js.zencoder.com/oceans-clip.mp4" type="video/mp4">';
tagCode+= '<source src="http://video-js.zencoder.com/oceans-clip.webm" type="video/webm">';
tagCode+= '<source src="http://video-js.zencoder.com/oceans-clip.ogv" type="video/ogg; codecs=\'theora, vorbis\'">';
tagCode+= '</video>';
tag = document.createElement("video");
tag.id = "vid1";
tag.controls = true;
tag.className = "video-js vjs-default-skin";
tag.preload = "auto";
tag.width = "640";
tag.height = "264";
tag.poster = "http://video-js.zencoder.com/oceans-clip.png";
source1 = document.createElement("source");
source1.src = "http://video-js.zencoder.com/oceans-clip.mp4";
source1.type = "video/mp4";
tag.appendChild(source1);
source2 = document.createElement("source");
source2.src = "http://video-js.zencoder.com/oceans-clip.webm";
source2.type = "video/webm";
tag.appendChild(source2);
source3 = document.createElement("source");
source3.src = "http://video-js.zencoder.com/oceans-clip.ogv";
source3.type = "video/ogg";
tag.appendChild(source3);
return tag;
}
function playerSetup(){
_V_.el("player_box").appendChild(createVideoTag())
var vid = document.getElementById("vid1");
this.player = _V_(vid);
stop();
this.player.ready(_V_.proxy(this, function(){
start();
}));
}
function playerTeardown(){
stop();
_V_("vid1").destroy();
// document.body.removeChild(document.getElementById("vid1"));
delete this.player;
setTimeout(function(){
start();
}, 500);
}
module("Video.js setup", {
setup: playerSetup,
teardown: playerTeardown
});
test("Player Set Up", function() {
ok(this.player);
});
/* Methods
================================================================================ */
module("API Methods", {
setup: playerSetup,
teardown: playerTeardown
});
function failOnEnded() {
this.player.one("ended", _V_.proxy(this, function(){
start();
}));
}
// Play Method
test("Play", 1, function() {
stop();
this.player.one("playing", _V_.proxy(this, function(){
ok(true);
start();
}));
this.player.play();
failOnEnded.call(this);
});
// Pause Method
test("Pause", 1, function() {
stop();
// Flash doesn't currently like calling pause immediately after 'playing'.
this.player.one("timeupdate", _V_.proxy(this, function(){
this.player.pause();
}));
this.player.addEvent("pause", _V_.proxy(this, function(){
ok(true);
start();
}));
this.player.play();
});
// Paused Method
test("Paused", 2, function() {
stop();
this.player.one("timeupdate", _V_.proxy(this, function(){
equal(this.player.paused(), false);
this.player.pause();
}));
this.player.addEvent("pause", _V_.proxy(this, function(){
equal(this.player.paused(), true);
start();
}));
this.player.play();
});
test("currentTime()", 1, function() {
stop();
// Try for 3 time updates, sometimes it updates at 0 seconds.
// var tries = 0;
// Can't rely on just time update because it's faked for Flash.
this.player.one("loadeddata", _V_.proxy(this, function(){
this.player.addEvent("timeupdate", _V_.proxy(this, function(){
if (this.player.currentTime() > 0) {
ok(true, "Time is greater than 0.");
start();
} else {
// tries++;
}
// if (tries >= 3) {
// start();
// }
}));
}));
this.player.play();
});
test("currentTime(seconds)", 2, function() {
stop();
// var afterPlayback = _V_.proxy(this, function(){
// this.player.currentTime(this.player.duration() / 2);
//
// this.player.addEvent("timeupdate", _V_.proxy(this, function(){
// ok(this.player.currentTime() > 0, "Time is greater than 0.");
//
// this.player.pause();
//
// this.player.addEvent("timeupdate", _V_.proxy(this, function(){
// ok(this.player.currentTime() == 0, "Time is 0.");
// start();
// }));
//
// this.player.currentTime(0);
// }));
// });
// Wait for Source to be ready.
this.player.one("loadeddata", _V_.proxy(this, function(){
_V_.log("loadeddata", this.player);
this.player.currentTime(this.player.duration() - 1);
}));
this.player.one("seeked", _V_.proxy(this, function(){
_V_.log("seeked", this.player.currentTime())
ok(this.player.currentTime() > 1, "Time is greater than 1.");
this.player.one("seeked", _V_.proxy(this, function(){
_V_.log("seeked2", this.player.currentTime())
ok(this.player.currentTime() <= 1, "Time is less than 1.");
start();
}));
this.player.currentTime(0);
}));
this.player.play();
// this.player.one("timeupdate", _V_.proxy(this, function(){
//
// this.player.currentTime(this.player.duration() / 2);
//
// this.player.one("timeupdate", _V_.proxy(this, function(){
// ok(this.player.currentTime() > 0, "Time is greater than 0.");
//
// this.player.pause();
// this.player.currentTime(0);
//
// this.player.one("timeupdate", _V_.proxy(this, function(){
//
// ok(this.player.currentTime() == 0, "Time is 0.");
// start();
//
// }));
//
// }));
//
//
// }));
});
/* Events
================================================================================ */
module("API Events", {
setup: playerSetup,
teardown: playerTeardown
});
var playEventList = []
// Test all playback events
test("Initial Events", 12, function() {
stop(); // Give 30 seconds to run then fail.
var events = [
// "loadstart" // Called during setup
"play",
"playing",
"durationchange",
"loadedmetadata",
"loadeddata",
"loadedalldata",
"progress",
"timeupdate",
"canplay",
"canplaythrough",
"pause",
"ended"
];
// Add an event listener for each event type.
for (var i=0, l=events.length; i<l; i++) {
var evt = events[i];
// Bind player and event name to function so event name value doesn't get overwritten.
this.player.one(evt, _V_.proxy({ player: this.player, evt: evt }, function(){
ok(true, this.evt);
// Once we reach canplaythrough, pause the video and wait for 'paused'.
if (this.evt == "loadedalldata") {
this.player.pause();
// After we've paused, go to the end of the video and wait for 'ended'.
} else if (this.evt == "pause") {
this.player.currentTime(this.player.duration() - 1);
// Flash has an issue calling play too quickly after currentTime. Hopefully we'll fix this.
setTimeout(this.player.proxy(function(){
this.play();
}), 250);
// When we reach ended, we're done. Continue with the test suite.
} else if (this.evt == "ended") {
start();
}
}));
}
this.player.play();
});