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video.js/sandbox/plugin.html.example
2015-06-05 18:41:05 -07:00

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Video.js Plugin Example</title>
<!-- Add ES5 shim and sham for IE8 -->
<script src="../build/temp/ie8/videojs-ie8.js"></script>
<!-- Load the source files -->
<link href="../build/temp/video-js.css" rel="stylesheet" type="text/css">
<script src="../build/temp/video.js"></script>
<!-- Set the location of the flash SWF -->
<script>
videojs.setGlobalOptions({
flash: {
swf: '../build/temp/video-js.swf'
}
});
</script>
</head>
<body>
<p style="background-color:#eee; border: 1px solid #777; padding: 10px; font-size: .8em; line-height: 1.5em; font-family: Verdana, sans-serif;">This page shows you how to create, register and initialize a Video.js plugin.</p>
<video id="vid1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264" poster="http://video-js.zencoder.com/oceans-clip.png">
<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4'>
<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm'>
<source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg'>
<p>Video Playback Not Supported</p>
</video>
<script>
(function() {
var vid1, progressed;
// create a really simple plugin
// this one just logs the buffered percentage to the console whenever
// more data is downloaded
progressed = function(options) {
this.on('progress', function(e) {
console.log(this.bufferedPercent());
});
};
// register the plugin
vjs.plugin('progressed', progressed);
// initialize it
vid1 = vjs('vid1');
vid1.progressed();
})();
</script>
</body>
</html>