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54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Video.js Plugin Example</title>
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<!-- Add ES5 shim and sham for IE8 -->
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<script src="../build/temp/ie8/videojs-ie8.js"></script>
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<!-- Load the source files -->
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<link href="../build/temp/video-js.css" rel="stylesheet" type="text/css">
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<script src="../build/temp/video.js"></script>
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<!-- Set the location of the flash SWF -->
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<script>
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videojs.options.flash.swf = '../build/temp/video-js.swf';
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</script>
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</head>
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<body>
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<p style="background-color:#eee; border: 1px solid #777; padding: 10px; font-size: .8em; line-height: 1.5em; font-family: Verdana, sans-serif;">This page shows you how to create, register and initialize a Video.js plugin.</p>
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<video id="vid1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264" poster="http://video-js.zencoder.com/oceans-clip.png">
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<source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4'>
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<source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm'>
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<source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg'>
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<p>Video Playback Not Supported</p>
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</video>
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<script>
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(function() {
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var vid1, progressed;
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// create a really simple plugin
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// this one just logs the buffered percentage to the console whenever
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// more data is downloaded
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progressed = function(options) {
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this.on('progress', function(e) {
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console.log(this.bufferedPercent());
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});
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};
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// register the plugin
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vjs.plugin('progressed', progressed);
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// initialize it
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vid1 = vjs('vid1');
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vid1.progressed();
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})();
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</script>
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</body>
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</html>
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