4bde5c8928
Fix for #1561. If the HTML tech is being constructed without a video element to work off of, make sure that the controls attribute is only added under the same circumstances it would be at player init. Before this fix, if you loaded the Flash tech and then switched to the HTML tech, you would see the native controls underneath the video.js controls. Fix controls attribute test on iOS iOS uses native controls by default and so was failing the assertions that native controls weren't used. Force custom controls for this test case to make it work like everywhere else. Update nativeControlsForTouch default The default value changed so fix the predicate that tested for whether it was in use. closes #1811, closes #1564, closes #1561 |
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sandbox | ||
src | ||
test | ||
.editorconfig | ||
.gitignore | ||
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.npmignore | ||
.travis.yml | ||
bower.json | ||
CHANGELOG.md | ||
component.json | ||
composer.json | ||
contrib.json | ||
CONTRIBUTING.md | ||
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LICENSE | ||
package.json | ||
README.md |
Video.js - HTML5 Video Player
Video.js is a web video player built from the ground up for an HTML5 world. It supports HTML5 and Flash video, as well as YouTube and Vimeo (through plugins). It supports video playback on desktops and mobile devices. This project was started mid 2010, and the player is now used on over
50,000100,000 websites.
Quick start
Thanks to the awesome folks over at Fastly, there's a free, CDN hosted version of Video.js that anyone can use. Simply add these includes to your document's
<head>
:
<link href="http://vjs.zencdn.net/4.10/video-js.css" rel="stylesheet">
<script src="http://vjs.zencdn.net/4.10/video.js"></script>
Then, whenever you want to use Video.js you can simply use the <video>
element as your normally would, but with an additional data-setup
attribute containing any Video.js options. These options
can include any Video.js option plus potential plugin options, just make sure they're valid JSON!
<video id="really-cool-video" class="video-js vjs-default-skin" controls
preload="auto" width="640" height="264" poster="really-cool-video-poster.jpg"
data-setup='{}'>
<source src="really-cool-video.mp4" type='video/mp4'>
<source src="really-cool-video.webm" type='video/webm'>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser
that <a href="http://videojs.com/html5-video-support/" target="_blank">supports HTML5 video</a>
</p>
</video>
If you don't want to use auto-setup, you can leave off the data-setup
attribute and initialize a video element manually.
var player = videojs('really-cool-video', { /* Options */ }, function() {
console.log('Good to go!');
this.play(); // if you don't trust autoplay for some reason
// How about an event listener?
this.on('ended', function() {
console.log('awww...over so soon?');
});
});
If you're ready to dive in, the documentation is the first place to go for more information. Generally the player API docs are the most pertinent.
Contributing
Video.js is a free and open source library, and we appreciate any help you're willing to give. Check out the contributing guide.
Building your own Video.js from source
To build your own custom version read the section on contributing code and "Building your own copy" in the contributing guide.
License
Video.js is licensed under the Apache License, Version 2.0. View the license file
Copyright 2014 Brightcove, Inc.