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161a09cae6
When `player.reset` is called the `titleBar` component is not reset. - Sets the properties `title` and `description` to `undefined` when `player.titleBar.update` is called so that the component is properly reset.
184 lines
7.0 KiB
JavaScript
184 lines
7.0 KiB
JavaScript
/* eslint-env qunit */
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import TestHelpers from './test-helpers.js';
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import {createTimeRanges} from '../../src/js/utils/time.js';
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import sinon from 'sinon';
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QUnit.module('player reset-ui');
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QUnit.test('Calling resetProgressBar should reset the components displaying time related values', function(assert) {
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const clock = sinon.useFakeTimers();
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const player = TestHelpers.makePlayer({controls: true});
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clock.tick(1000);
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player.trigger('ready');
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player.buffered = function() {
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return createTimeRanges(0, 5);
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};
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player.duration(40);
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player.currentTime(20);
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const {
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currentTimeDisplay,
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durationDisplay,
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remainingTimeDisplay,
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progressControl: {
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seekBar
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}
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} = player.controlBar;
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clock.tick(30);
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player.trigger('timeupdate');
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player.trigger('progress');
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clock.tick(30);
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// Current time display
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assert.equal(currentTimeDisplay.textNode_.textContent, '0:20', 'current time display is 0:20');
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// Duration display
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assert.equal(durationDisplay.textNode_.textContent, '0:40', 'duration display is 0:40');
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// Remaining time display
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assert.equal(remainingTimeDisplay.textNode_.textContent, '0:20', 'remaining time display is 0:20');
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// Seek bar
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assert.equal(seekBar.getProgress(), '0.5', 'seek bar progress is 0.5');
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assert.equal(seekBar.getAttribute('aria-valuetext'), '0:20 of 0:40', 'seek bar progress holder aria value text is 0:20 of 0:40');
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assert.equal(seekBar.getAttribute('aria-valuenow'), '50.00', 'seek bar progress holder aria value now is 50.00');
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// Load progress
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assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 12.50%', 'load progress bar textContent is Loaded: 12.50%');
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assert.equal(seekBar.loadProgressBar.el().style.width, '12.5%', 'load progress bar width is 12.5%');
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// Play progress
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assert.equal(seekBar.playProgressBar.el().textContent, '0:20', 'player progress bar textContent is 0:20');
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assert.equal(seekBar.playProgressBar.el().style.width, '50%', 'player progress bar width is 50%');
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assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:20', 'player progress bar time tooltip is 0:20');
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// Do reset
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player.resetProgressBar_();
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// Allows to have a duration state similar to player.reset() by combining the durationchange
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player.duration(NaN);
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player.trigger('durationchange');
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clock.tick(30);
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const calculateDistance = sinon.spy(seekBar, 'calculateDistance');
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// Simulate a mouse move
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seekBar.handleMouseMove({ offsetX: 1 });
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assert.equal(player.currentTime(), 0, 'player current time is 0');
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// Current time display
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assert.equal(currentTimeDisplay.textNode_.textContent, '0:00', 'current time display is 0:00');
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// Duration display
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assert.equal(durationDisplay.textNode_.textContent, '-:-', 'duration display is -:-');
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// Remaining time display
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assert.equal(remainingTimeDisplay.textNode_.textContent, '-:-', 'remaining time display is -:-');
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// Seek bar
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assert.equal(seekBar.getProgress(), '0', 'seek bar progress is 0');
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assert.equal(seekBar.getAttribute('aria-valuetext'), '0:00 of -:-', 'seek bar progress holder aria value text is 0:00 of -:-');
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assert.equal(seekBar.getAttribute('aria-valuenow'), '0.00', 'seek bar progress holder aria value now is 0.00');
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assert.ok(!calculateDistance.called, 'calculateDistance was not called');
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// Load progress
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assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 0.00%', 'load progress bar textContent is Loaded: 0.00%');
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assert.equal(seekBar.loadProgressBar.el().style.width, '0%', 'load progress bar width is 0%');
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// Play progress
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assert.equal(seekBar.playProgressBar.el().textContent, '0:00', 'player progress bar textContent is 0:00');
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assert.equal(seekBar.playProgressBar.el().style.width, '0%', 'player progress bar width is 0%');
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assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:00', 'player progress bar time tooltip is 0:00');
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clock.restore();
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calculateDistance.restore();
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player.dispose();
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});
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QUnit.test('Calling resetProgressBar_ player method when no durationDisplay or remainingTimeDisplay controls exist', function(assert) {
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const player = TestHelpers.makePlayer({
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children: {
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controlBar: {}
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},
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controlBar: {
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children: {
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playToggle: {}
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}
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}
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});
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player.currentTime(20);
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player.resetProgressBar_();
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assert.equal(
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player.currentTime(), 0,
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'player current time is 0'
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);
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player.dispose();
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});
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QUnit.test('Calling resetPlaybackRate player method should place play rate at 1x', function(assert) {
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const player = TestHelpers.makePlayer({techOrder: ['html5']});
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player.playbackRate(2);
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player.handleTechRateChange_();
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player.resetPlaybackRate_();
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const defaultRate = player.defaultPlaybackRate();
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assert.equal(
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player.controlBar.playbackRateMenuButton.labelEl_.textContent, defaultRate + 'x',
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'Playback rate is the default one on the UI'
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);
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assert.equal(
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player.playbackRate(), defaultRate,
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'Playback rate is the default one on the player object'
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);
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player.dispose();
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});
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QUnit.test('Calling resetVolumeBar player method should reset volume bar', function(assert) {
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const player = TestHelpers.makePlayer({ techOrder: ['html5'] });
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player.volume(0.5);
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player.trigger('volumechange');
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assert.equal(player.controlBar.volumePanel.volumeControl.volumeBar.el_.getAttribute('aria-valuenow'), 50, 'UI value of VolumeBar is 50');
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player.resetVolumeBar_();
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assert.equal(player.controlBar.volumePanel.volumeControl.volumeBar.el_.getAttribute('aria-valuenow'), 100, 'UI value of VolumeBar is 100');
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player.dispose();
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});
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QUnit.test('Calling reset player method should reset both error display and player error', function(assert) {
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const player = TestHelpers.makePlayer({techOrder: ['html5']});
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player.error('ERROR');
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assert.notOk(player.errorDisplay.hasClass('vjs-hidden'), 'ErrorDisplay is displayed if there is an error');
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assert.strictEqual(player.error().message, 'ERROR', 'player error has content');
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player.reset();
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assert.ok(player.errorDisplay.hasClass('vjs-hidden'), 'ErrorDisplay is not displayed if there is no error');
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assert.strictEqual(player.error(), null, 'player error has content');
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player.dispose();
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});
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QUnit.test('Calling reset player method should reset title bar', function(assert) {
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const player = TestHelpers.makePlayer();
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player.titleBar.update({
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title: 'Title',
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description: 'Description'
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});
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assert.notOk(player.titleBar.hasClass('vjs-hidden'), 'TitleBar is visible if not empty');
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assert.strictEqual(player.titleBar.els.title.textContent, 'Title', 'TitleBar title element has content');
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assert.strictEqual(player.titleBar.els.description.textContent, 'Description', 'TitleBar description element has content');
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player.reset();
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assert.ok(player.titleBar.hasClass('vjs-hidden'), 'TitleBar is not visible if empty');
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assert.strictEqual(player.titleBar.els.title.textContent, '', 'TitleBar title element has no content');
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assert.strictEqual(player.titleBar.els.description.textContent, '', 'TitleBar description element has no content');
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player.dispose();
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});
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