1
0
mirror of https://github.com/videojs/video.js.git synced 2024-12-16 11:37:29 +02:00
video.js/build/compiler/goog.base.js

1575 lines
50 KiB
JavaScript

// VIDEO.JS NOTE
// Video.js uses Google's Closure Compiler in Avanced Optimization mode
// to achieve an exceptionally small file size. Video.js does not currently
// use the full Closure Library as a base, however Closure Compiler
// automatically replaces certain Closure Library methods with more
// optimized versions of the code when it compiles.
// http://code.google.com/p/closure-compiler/source/browse/trunk/src/com/google/javascript/jscomp/ProcessClosurePrimitives.java
//
// For instance we use `goog.base(this, 'methodName')` within class methods,
// which Compiler auto replaces with `this.superClass_.methodName.call(this);`.
// Compiler then minifies that code even more. So while we use the following
// code in development, it gets stripped out at compile time.
//
// (heff's note: Nothing against Closure Library, we just don't need it yet.)
/*
* Class inhertance notes from compiler testing
* In a constructor, goog.base(this) is equivalent to _V_.SuperClass.call(this)
* in function and compression
* In an instance method,
* goog.base(this, 'funcName'); becomes
* f.a.c.call(this);
*
* this.superClass_.funcName.call(this); becomes
* this.a.c.call(this);
*
* _V_.SuperClass.prototype.funcName.call(this); becomes
* h.prototype.c.call(this);
*
* All three do the same thing but goog.base results in less characters.
*/
// Copyright 2006 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Bootstrap for the Google JS Library (Closure).
*
* In uncompiled mode base.js will write out Closure's deps file, unless the
* global <code>CLOSURE_NO_DEPS</code> is set to true. This allows projects to
* include their own deps file(s) from different locations.
*
*
* @provideGoog
*/
/**
* @define {boolean} Overridden to true by the compiler when --closure_pass
* or --mark_as_compiled is specified.
*/
var COMPILED = false;
/**
* Base namespace for the Closure library. Checks to see goog is
* already defined in the current scope before assigning to prevent
* clobbering if base.js is loaded more than once.
*
* @const
*/
var goog = goog || {}; // Identifies this file as the Closure base.
/**
* Reference to the global context. In most cases this will be 'window'.
*/
goog.global = this;
/**
* @define {boolean} DEBUG is provided as a convenience so that debugging code
* that should not be included in a production js_binary can be easily stripped
* by specifying --define goog.DEBUG=false to the JSCompiler. For example, most
* toString() methods should be declared inside an "if (goog.DEBUG)" conditional
* because they are generally used for debugging purposes and it is difficult
* for the JSCompiler to statically determine whether they are used.
*/
goog.DEBUG = true;
/**
* @define {string} LOCALE defines the locale being used for compilation. It is
* used to select locale specific data to be compiled in js binary. BUILD rule
* can specify this value by "--define goog.LOCALE=<locale_name>" as JSCompiler
* option.
*
* Take into account that the locale code format is important. You should use
* the canonical Unicode format with hyphen as a delimiter. Language must be
* lowercase, Language Script - Capitalized, Region - UPPERCASE.
* There are few examples: pt-BR, en, en-US, sr-Latin-BO, zh-Hans-CN.
*
* See more info about locale codes here:
* http://www.unicode.org/reports/tr35/#Unicode_Language_and_Locale_Identifiers
*
* For language codes you should use values defined by ISO 693-1. See it here
* http://www.w3.org/WAI/ER/IG/ert/iso639.htm. There is only one exception from
* this rule: the Hebrew language. For legacy reasons the old code (iw) should
* be used instead of the new code (he), see http://wiki/Main/IIISynonyms.
*/
goog.LOCALE = 'en'; // default to en
/**
* Creates object stubs for a namespace. The presence of one or more
* goog.provide() calls indicate that the file defines the given
* objects/namespaces. Build tools also scan for provide/require statements
* to discern dependencies, build dependency files (see deps.js), etc.
* @see goog.require
* @param {string} name Namespace provided by this file in the form
* "goog.package.part".
*/
goog.provide = function(name) {
if (!COMPILED) {
// Ensure that the same namespace isn't provided twice. This is intended
// to teach new developers that 'goog.provide' is effectively a variable
// declaration. And when JSCompiler transforms goog.provide into a real
// variable declaration, the compiled JS should work the same as the raw
// JS--even when the raw JS uses goog.provide incorrectly.
if (goog.isProvided_(name)) {
throw Error('Namespace "' + name + '" already declared.');
}
delete goog.implicitNamespaces_[name];
var namespace = name;
while ((namespace = namespace.substring(0, namespace.lastIndexOf('.')))) {
if (goog.getObjectByName(namespace)) {
break;
}
goog.implicitNamespaces_[namespace] = true;
}
}
goog.exportPath_(name);
};
/**
* Marks that the current file should only be used for testing, and never for
* live code in production.
* @param {string=} opt_message Optional message to add to the error that's
* raised when used in production code.
*/
goog.setTestOnly = function(opt_message) {
if (COMPILED && !goog.DEBUG) {
opt_message = opt_message || '';
throw Error('Importing test-only code into non-debug environment' +
opt_message ? ': ' + opt_message : '.');
}
};
if (!COMPILED) {
/**
* Check if the given name has been goog.provided. This will return false for
* names that are available only as implicit namespaces.
* @param {string} name name of the object to look for.
* @return {boolean} Whether the name has been provided.
* @private
*/
goog.isProvided_ = function(name) {
return !goog.implicitNamespaces_[name] && !!goog.getObjectByName(name);
};
/**
* Namespaces implicitly defined by goog.provide. For example,
* goog.provide('goog.events.Event') implicitly declares
* that 'goog' and 'goog.events' must be namespaces.
*
* @type {Object}
* @private
*/
goog.implicitNamespaces_ = {};
}
/**
* Builds an object structure for the provided namespace path,
* ensuring that names that already exist are not overwritten. For
* example:
* "a.b.c" -> a = {};a.b={};a.b.c={};
* Used by goog.provide and goog.exportSymbol.
* @param {string} name name of the object that this file defines.
* @param {*=} opt_object the object to expose at the end of the path.
* @param {Object=} opt_objectToExportTo The object to add the path to; default
* is |goog.global|.
* @private
*/
goog.exportPath_ = function(name, opt_object, opt_objectToExportTo) {
var parts = name.split('.');
var cur = opt_objectToExportTo || goog.global;
// Internet Explorer exhibits strange behavior when throwing errors from
// methods externed in this manner. See the testExportSymbolExceptions in
// base_test.html for an example.
if (!(parts[0] in cur) && cur.execScript) {
cur.execScript('var ' + parts[0]);
}
// Certain browsers cannot parse code in the form for((a in b); c;);
// This pattern is produced by the JSCompiler when it collapses the
// statement above into the conditional loop below. To prevent this from
// happening, use a for-loop and reserve the init logic as below.
// Parentheses added to eliminate strict JS warning in Firefox.
for (var part; parts.length && (part = parts.shift());) {
if (!parts.length && goog.isDef(opt_object)) {
// last part and we have an object; use it
cur[part] = opt_object;
} else if (cur[part]) {
cur = cur[part];
} else {
cur = cur[part] = {};
}
}
};
/**
* Returns an object based on its fully qualified external name. If you are
* using a compilation pass that renames property names beware that using this
* function will not find renamed properties.
*
* @param {string} name The fully qualified name.
* @param {Object=} opt_obj The object within which to look; default is
* |goog.global|.
* @return {?} The value (object or primitive) or, if not found, null.
*/
goog.getObjectByName = function(name, opt_obj) {
var parts = name.split('.');
var cur = opt_obj || goog.global;
for (var part; part = parts.shift(); ) {
if (goog.isDefAndNotNull(cur[part])) {
cur = cur[part];
} else {
return null;
}
}
return cur;
};
/**
* Globalizes a whole namespace, such as goog or goog.lang.
*
* @param {Object} obj The namespace to globalize.
* @param {Object=} opt_global The object to add the properties to.
* @deprecated Properties may be explicitly exported to the global scope, but
* this should no longer be done in bulk.
*/
goog.globalize = function(obj, opt_global) {
var global = opt_global || goog.global;
for (var x in obj) {
global[x] = obj[x];
}
};
/**
* Adds a dependency from a file to the files it requires.
* @param {string} relPath The path to the js file.
* @param {Array} provides An array of strings with the names of the objects
* this file provides.
* @param {Array} requires An array of strings with the names of the objects
* this file requires.
*/
goog.addDependency = function(relPath, provides, requires) {
if (!COMPILED) {
var provide, require;
var path = relPath.replace(/\\/g, '/');
var deps = goog.dependencies_;
for (var i = 0; provide = provides[i]; i++) {
deps.nameToPath[provide] = path;
if (!(path in deps.pathToNames)) {
deps.pathToNames[path] = {};
}
deps.pathToNames[path][provide] = true;
}
for (var j = 0; require = requires[j]; j++) {
if (!(path in deps.requires)) {
deps.requires[path] = {};
}
deps.requires[path][require] = true;
}
}
};
// NOTE(nnaze): The debug DOM loader was included in base.js as an orignal
// way to do "debug-mode" development. The dependency system can sometimes
// be confusing, as can the debug DOM loader's asyncronous nature.
//
// With the DOM loader, a call to goog.require() is not blocking -- the
// script will not load until some point after the current script. If a
// namespace is needed at runtime, it needs to be defined in a previous
// script, or loaded via require() with its registered dependencies.
// User-defined namespaces may need their own deps file. See http://go/js_deps,
// http://go/genjsdeps, or, externally, DepsWriter.
// http://code.google.com/closure/library/docs/depswriter.html
//
// Because of legacy clients, the DOM loader can't be easily removed from
// base.js. Work is being done to make it disableable or replaceable for
// different environments (DOM-less JavaScript interpreters like Rhino or V8,
// for example). See bootstrap/ for more information.
/**
* @define {boolean} Whether to enable the debug loader.
*
* If enabled, a call to goog.require() will attempt to load the namespace by
* appending a script tag to the DOM (if the namespace has been registered).
*
* If disabled, goog.require() will simply assert that the namespace has been
* provided (and depend on the fact that some outside tool correctly ordered
* the script).
*/
goog.ENABLE_DEBUG_LOADER = true;
/**
* Implements a system for the dynamic resolution of dependencies
* that works in parallel with the BUILD system. Note that all calls
* to goog.require will be stripped by the JSCompiler when the
* --closure_pass option is used.
* @see goog.provide
* @param {string} name Namespace to include (as was given in goog.provide())
* in the form "goog.package.part".
*/
goog.require = function(name) {
// if the object already exists we do not need do do anything
// TODO(arv): If we start to support require based on file name this has
// to change
// TODO(arv): If we allow goog.foo.* this has to change
// TODO(arv): If we implement dynamic load after page load we should probably
// not remove this code for the compiled output
if (!COMPILED) {
if (goog.isProvided_(name)) {
return;
}
if (goog.ENABLE_DEBUG_LOADER) {
var path = goog.getPathFromDeps_(name);
if (path) {
goog.included_[path] = true;
goog.writeScripts_();
return;
}
}
var errorMessage = 'goog.require could not find: ' + name;
if (goog.global.console) {
goog.global.console['error'](errorMessage);
}
throw Error(errorMessage);
}
};
/**
* Path for included scripts
* @type {string}
*/
goog.basePath = '';
/**
* A hook for overriding the base path.
* @type {string|undefined}
*/
goog.global.CLOSURE_BASE_PATH;
/**
* Whether to write out Closure's deps file. By default,
* the deps are written.
* @type {boolean|undefined}
*/
// goog.global.CLOSURE_NO_DEPS = true;
// goog.global.CLOSURE_NO_DEPS;
/**
* A function to import a single script. This is meant to be overridden when
* Closure is being run in non-HTML contexts, such as web workers. It's defined
* in the global scope so that it can be set before base.js is loaded, which
* allows deps.js to be imported properly.
*
* The function is passed the script source, which is a relative URI. It should
* return true if the script was imported, false otherwise.
*/
goog.global.CLOSURE_IMPORT_SCRIPT;
/**
* Null function used for default values of callbacks, etc.
* @return {void} Nothing.
*/
goog.nullFunction = function() {};
/**
* The identity function. Returns its first argument.
*
* @param {*=} opt_returnValue The single value that will be returned.
* @param {...*} var_args Optional trailing arguments. These are ignored.
* @return {?} The first argument. We can't know the type -- just pass it along
* without type.
* @deprecated Use goog.functions.identity instead.
*/
// Currently not used in Video.js and throwing jshint errors
// goog.identityFunction = function(opt_returnValue, var_args) {
// return opt_returnValue;
// };
/**
* When defining a class Foo with an abstract method bar(), you can do:
*
* Foo.prototype.bar = goog.abstractMethod
*
* Now if a subclass of Foo fails to override bar(), an error
* will be thrown when bar() is invoked.
*
* Note: This does not take the name of the function to override as
* an argument because that would make it more difficult to obfuscate
* our JavaScript code.
*
* @type {!Function}
* @throws {Error} when invoked to indicate the method should be
* overridden.
*/
goog.abstractMethod = function() {
throw Error('unimplemented abstract method');
};
/**
* Adds a {@code getInstance} static method that always return the same instance
* object.
* @param {!Function} ctor The constructor for the class to add the static
* method to.
*/
// Currently not used in Video.js and throwing jshint errors
// goog.addSingletonGetter = function(ctor) {
// ctor.getInstance = function() {
// if (ctor.instance_) {
// return ctor.instance_;
// }
// if (goog.DEBUG) {
// // NOTE: JSCompiler can't optimize away Array#push.
// goog.instantiatedSingletons_[goog.instantiatedSingletons_.length] = ctor;
// }
// return ctor.instance_ = new ctor;
// };
// };
/**
* All singleton classes that have been instantiated, for testing. Don't read
* it directly, use the {@code goog.testing.singleton} module. The compiler
* removes this variable if unused.
* @type {!Array.<!Function>}
* @private
*/
goog.instantiatedSingletons_ = [];
if (!COMPILED && goog.ENABLE_DEBUG_LOADER) {
/**
* Object used to keep track of urls that have already been added. This
* record allows the prevention of circular dependencies.
* @type {Object}
* @private
*/
goog.included_ = {};
/**
* This object is used to keep track of dependencies and other data that is
* used for loading scripts
* @private
* @type {Object}
*/
goog.dependencies_ = {
pathToNames: {}, // 1 to many
nameToPath: {}, // 1 to 1
requires: {}, // 1 to many
// used when resolving dependencies to prevent us from
// visiting the file twice
visited: {},
written: {} // used to keep track of script files we have written
};
/**
* Tries to detect whether is in the context of an HTML document.
* @return {boolean} True if it looks like HTML document.
* @private
*/
goog.inHtmlDocument_ = function() {
var doc = goog.global.document;
return typeof doc != 'undefined' &&
'write' in doc; // XULDocument misses write.
};
/**
* Tries to detect the base path of the base.js script that bootstraps Closure
* @private
*/
goog.findBasePath_ = function() {
if (goog.global.CLOSURE_BASE_PATH) {
goog.basePath = goog.global.CLOSURE_BASE_PATH;
return;
} else if (!goog.inHtmlDocument_()) {
return;
}
var doc = goog.global.document;
var scripts = doc.getElementsByTagName('script');
// Search backwards since the current script is in almost all cases the one
// that has base.js.
for (var i = scripts.length - 1; i >= 0; --i) {
var src = scripts[i].src;
var qmark = src.lastIndexOf('?');
var l = qmark == -1 ? src.length : qmark;
if (src.substr(l - 7, 7) == 'base.js') {
goog.basePath = src.substr(0, l - 7);
return;
}
}
};
/**
* Imports a script if, and only if, that script hasn't already been imported.
* (Must be called at execution time)
* @param {string} src Script source.
* @private
*/
goog.importScript_ = function(src) {
var importScript = goog.global.CLOSURE_IMPORT_SCRIPT ||
goog.writeScriptTag_;
if (!goog.dependencies_.written[src] && importScript(src)) {
goog.dependencies_.written[src] = true;
}
};
/**
* The default implementation of the import function. Writes a script tag to
* import the script.
*
* @param {string} src The script source.
* @return {boolean} True if the script was imported, false otherwise.
* @private
*/
goog.writeScriptTag_ = function(src) {
if (goog.inHtmlDocument_()) {
var doc = goog.global.document;
// If the user tries to require a new symbol after document load,
// something has gone terribly wrong. Doing a document.write would
// wipe out the page.
if (doc.readyState == 'complete') {
// Certain test frameworks load base.js multiple times, which tries
// to write deps.js each time. If that happens, just fail silently.
// These frameworks wipe the page between each load of base.js, so this
// is OK.
var isDeps = /\bdeps.js$/.test(src);
if (isDeps) {
return false;
} else {
throw Error('Cannot write "' + src + '" after document load');
}
}
doc.write(
'<script type="text/javascript" src="' + src + '"></' + 'script>');
return true;
} else {
return false;
}
};
/**
* Resolves dependencies based on the dependencies added using addDependency
* and calls importScript_ in the correct order.
* @private
*/
goog.writeScripts_ = function() {
// the scripts we need to write this time
var scripts = [];
var seenScript = {};
var deps = goog.dependencies_;
function visitNode(path) {
if (path in deps.written) {
return;
}
// we have already visited this one. We can get here if we have cyclic
// dependencies
if (path in deps.visited) {
if (!(path in seenScript)) {
seenScript[path] = true;
scripts.push(path);
}
return;
}
deps.visited[path] = true;
if (path in deps.requires) {
for (var requireName in deps.requires[path]) {
// If the required name is defined, we assume that it was already
// bootstrapped by other means.
if (!goog.isProvided_(requireName)) {
if (requireName in deps.nameToPath) {
visitNode(deps.nameToPath[requireName]);
} else {
throw Error('Undefined nameToPath for ' + requireName);
}
}
}
}
if (!(path in seenScript)) {
seenScript[path] = true;
scripts.push(path);
}
}
for (var path in goog.included_) {
if (!deps.written[path]) {
visitNode(path);
}
}
for (var i = 0; i < scripts.length; i++) {
if (scripts[i]) {
goog.importScript_(goog.basePath + scripts[i]);
} else {
throw Error('Undefined script input');
}
}
};
/**
* Looks at the dependency rules and tries to determine the script file that
* fulfills a particular rule.
* @param {string} rule In the form goog.namespace.Class or project.script.
* @return {?string} Url corresponding to the rule, or null.
* @private
*/
goog.getPathFromDeps_ = function(rule) {
if (rule in goog.dependencies_.nameToPath) {
return goog.dependencies_.nameToPath[rule];
} else {
return null;
}
};
goog.findBasePath_();
// Allow projects to manage the deps files themselves.
if (!goog.global.CLOSURE_NO_DEPS) {
goog.importScript_(goog.basePath + 'deps.js');
}
}
//==============================================================================
// Language Enhancements
//==============================================================================
/**
* This is a "fixed" version of the typeof operator. It differs from the typeof
* operator in such a way that null returns 'null' and arrays return 'array'.
* @param {*} value The value to get the type of.
* @return {string} The name of the type.
*/
goog.typeOf = function(value) {
var s = typeof value;
if (s == 'object') {
if (value) {
// Check these first, so we can avoid calling Object.prototype.toString if
// possible.
//
// IE improperly marshals tyepof across execution contexts, but a
// cross-context object will still return false for "instanceof Object".
if (value instanceof Array) {
return 'array';
} else if (value instanceof Object) {
return s;
}
// HACK: In order to use an Object prototype method on the arbitrary
// value, the compiler requires the value be cast to type Object,
// even though the ECMA spec explicitly allows it.
var className = Object.prototype.toString.call(
/** @type {Object} */ (value));
// In Firefox 3.6, attempting to access iframe window objects' length
// property throws an NS_ERROR_FAILURE, so we need to special-case it
// here.
if (className == '[object Window]') {
return 'object';
}
// We cannot always use constructor == Array or instanceof Array because
// different frames have different Array objects. In IE6, if the iframe
// where the array was created is destroyed, the array loses its
// prototype. Then dereferencing val.splice here throws an exception, so
// we can't use goog.isFunction. Calling typeof directly returns 'unknown'
// so that will work. In this case, this function will return false and
// most array functions will still work because the array is still
// array-like (supports length and []) even though it has lost its
// prototype.
// Mark Miller noticed that Object.prototype.toString
// allows access to the unforgeable [[Class]] property.
// 15.2.4.2 Object.prototype.toString ( )
// When the toString method is called, the following steps are taken:
// 1. Get the [[Class]] property of this object.
// 2. Compute a string value by concatenating the three strings
// "[object ", Result(1), and "]".
// 3. Return Result(2).
// and this behavior survives the destruction of the execution context.
if ((className == '[object Array]' ||
// In IE all non value types are wrapped as objects across window
// boundaries (not iframe though) so we have to do object detection
// for this edge case
typeof value.length == 'number' &&
typeof value.splice != 'undefined' &&
typeof value.propertyIsEnumerable != 'undefined' &&
!value.propertyIsEnumerable('splice')
)) {
return 'array';
}
// HACK: There is still an array case that fails.
// function ArrayImpostor() {}
// ArrayImpostor.prototype = [];
// var impostor = new ArrayImpostor;
// this can be fixed by getting rid of the fast path
// (value instanceof Array) and solely relying on
// (value && Object.prototype.toString.vall(value) === '[object Array]')
// but that would require many more function calls and is not warranted
// unless closure code is receiving objects from untrusted sources.
// IE in cross-window calls does not correctly marshal the function type
// (it appears just as an object) so we cannot use just typeof val ==
// 'function'. However, if the object has a call property, it is a
// function.
if ((className == '[object Function]' ||
typeof value.call != 'undefined' &&
typeof value.propertyIsEnumerable != 'undefined' &&
!value.propertyIsEnumerable('call'))) {
return 'function';
}
} else {
return 'null';
}
} else if (s == 'function' && typeof value.call == 'undefined') {
// In Safari typeof nodeList returns 'function', and on Firefox
// typeof behaves similarly for HTML{Applet,Embed,Object}Elements
// and RegExps. We would like to return object for those and we can
// detect an invalid function by making sure that the function
// object has a call method.
return 'object';
}
return s;
};
/**
* Returns true if the specified value is not |undefined|.
* WARNING: Do not use this to test if an object has a property. Use the in
* operator instead. Additionally, this function assumes that the global
* undefined variable has not been redefined.
* @param {*} val Variable to test.
* @return {boolean} Whether variable is defined.
*/
goog.isDef = function(val) {
return val !== undefined;
};
/**
* Returns true if the specified value is |null|
* @param {*} val Variable to test.
* @return {boolean} Whether variable is null.
*/
goog.isNull = function(val) {
return val === null;
};
/**
* Returns true if the specified value is defined and not null
* @param {*} val Variable to test.
* @return {boolean} Whether variable is defined and not null.
*/
goog.isDefAndNotNull = function(val) {
// Note that undefined == null.
return val != null;
};
/**
* Returns true if the specified value is an array
* @param {*} val Variable to test.
* @return {boolean} Whether variable is an array.
*/
goog.isArray = function(val) {
return goog.typeOf(val) == 'array';
};
/**
* Returns true if the object looks like an array. To qualify as array like
* the value needs to be either a NodeList or an object with a Number length
* property.
* @param {*} val Variable to test.
* @return {boolean} Whether variable is an array.
*/
goog.isArrayLike = function(val) {
var type = goog.typeOf(val);
return type == 'array' || type == 'object' && typeof val.length == 'number';
};
/**
* Returns true if the object looks like a Date. To qualify as Date-like
* the value needs to be an object and have a getFullYear() function.
* @param {*} val Variable to test.
* @return {boolean} Whether variable is a like a Date.
*/
goog.isDateLike = function(val) {
return goog.isObject(val) && typeof val.getFullYear == 'function';
};
/**
* Returns true if the specified value is a string
* @param {*} val Variable to test.
* @return {boolean} Whether variable is a string.
*/
goog.isString = function(val) {
return typeof val == 'string';
};
/**
* Returns true if the specified value is a boolean
* @param {*} val Variable to test.
* @return {boolean} Whether variable is boolean.
*/
goog.isBoolean = function(val) {
return typeof val == 'boolean';
};
/**
* Returns true if the specified value is a number
* @param {*} val Variable to test.
* @return {boolean} Whether variable is a number.
*/
goog.isNumber = function(val) {
return typeof val == 'number';
};
/**
* Returns true if the specified value is a function
* @param {*} val Variable to test.
* @return {boolean} Whether variable is a function.
*/
goog.isFunction = function(val) {
return goog.typeOf(val) == 'function';
};
/**
* Returns true if the specified value is an object. This includes arrays
* and functions.
* @param {*} val Variable to test.
* @return {boolean} Whether variable is an object.
*/
goog.isObject = function(val) {
var type = typeof val;
return type == 'object' && val != null || type == 'function';
// return Object(val) === val also works, but is slower, especially if val is
// not an object.
};
/**
* Gets a unique ID for an object. This mutates the object so that further
* calls with the same object as a parameter returns the same value. The unique
* ID is guaranteed to be unique across the current session amongst objects that
* are passed into {@code getUid}. There is no guarantee that the ID is unique
* or consistent across sessions. It is unsafe to generate unique ID for
* function prototypes.
*
* @param {Object} obj The object to get the unique ID for.
* @return {number} The unique ID for the object.
*/
goog.getUid = function(obj) {
// TODO(arv): Make the type stricter, do not accept null.
// In Opera window.hasOwnProperty exists but always returns false so we avoid
// using it. As a consequence the unique ID generated for BaseClass.prototype
// and SubClass.prototype will be the same.
return obj[goog.UID_PROPERTY_] ||
(obj[goog.UID_PROPERTY_] = ++goog.uidCounter_);
};
/**
* Removes the unique ID from an object. This is useful if the object was
* previously mutated using {@code goog.getUid} in which case the mutation is
* undone.
* @param {Object} obj The object to remove the unique ID field from.
*/
goog.removeUid = function(obj) {
// TODO(arv): Make the type stricter, do not accept null.
// DOM nodes in IE are not instance of Object and throws exception
// for delete. Instead we try to use removeAttribute
if ('removeAttribute' in obj) {
obj.removeAttribute(goog.UID_PROPERTY_);
}
/** @preserveTry */
try {
delete obj[goog.UID_PROPERTY_];
} catch (ex) {
}
};
/**
* Name for unique ID property. Initialized in a way to help avoid collisions
* with other closure javascript on the same page.
* @type {string}
* @private
*/
goog.UID_PROPERTY_ = 'closure_uid_' +
Math.floor(Math.random() * 2147483648).toString(36);
/**
* Counter for UID.
* @type {number}
* @private
*/
goog.uidCounter_ = 0;
/**
* Adds a hash code field to an object. The hash code is unique for the
* given object.
* @param {Object} obj The object to get the hash code for.
* @return {number} The hash code for the object.
* @deprecated Use goog.getUid instead.
*/
goog.getHashCode = goog.getUid;
/**
* Removes the hash code field from an object.
* @param {Object} obj The object to remove the field from.
* @deprecated Use goog.removeUid instead.
*/
goog.removeHashCode = goog.removeUid;
/**
* Clones a value. The input may be an Object, Array, or basic type. Objects and
* arrays will be cloned recursively.
*
* WARNINGS:
* <code>goog.cloneObject</code> does not detect reference loops. Objects that
* refer to themselves will cause infinite recursion.
*
* <code>goog.cloneObject</code> is unaware of unique identifiers, and copies
* UIDs created by <code>getUid</code> into cloned results.
*
* @param {*} obj The value to clone.
* @return {*} A clone of the input value.
* @deprecated goog.cloneObject is unsafe. Prefer the goog.object methods.
*/
goog.cloneObject = function(obj) {
var type = goog.typeOf(obj);
if (type == 'object' || type == 'array') {
if (obj.clone) {
return obj.clone();
}
var clone = type == 'array' ? [] : {};
for (var key in obj) {
clone[key] = goog.cloneObject(obj[key]);
}
return clone;
}
return obj;
};
/**
* A native implementation of goog.bind.
* @param {Function} fn A function to partially apply.
* @param {Object|undefined} selfObj Specifies the object which |this| should
* point to when the function is run.
* @param {...*} var_args Additional arguments that are partially
* applied to the function.
* @return {!Function} A partially-applied form of the function bind() was
* invoked as a method of.
* @private
* @suppress {deprecated} The compiler thinks that Function.prototype.bind
* is deprecated because some people have declared a pure-JS version.
* Only the pure-JS version is truly deprecated.
*/
// Currently not used in Video.js and throwing errors
// goog.bindNative_ = function(fn, selfObj, var_args) {
// return /** @type {!Function} */ (fn.call.apply(fn.bind, arguments));
// };
/**
* A pure-JS implementation of goog.bind.
* @param {Function} fn A function to partially apply.
* @param {Object|undefined} selfObj Specifies the object which |this| should
* point to when the function is run.
* @param {...*} var_args Additional arguments that are partially
* applied to the function.
* @return {!Function} A partially-applied form of the function bind() was
* invoked as a method of.
* @private
*/
// goog.bindJs_ = function(fn, selfObj, var_args) {
// if (!fn) {
// throw new Error();
// }
// if (arguments.length > 2) {
// var boundArgs = Array.prototype.slice.call(arguments, 2);
// return function() {
// // Prepend the bound arguments to the current arguments.
// var newArgs = Array.prototype.slice.call(arguments);
// Array.prototype.unshift.apply(newArgs, boundArgs);
// return fn.apply(selfObj, newArgs);
// };
// } else {
// return function() {
// return fn.apply(selfObj, arguments);
// };
// }
// };
/**
* Partially applies this function to a particular 'this object' and zero or
* more arguments. The result is a new function with some arguments of the first
* function pre-filled and the value of |this| 'pre-specified'.<br><br>
*
* Remaining arguments specified at call-time are appended to the pre-
* specified ones.<br><br>
*
* Also see: {@link #partial}.<br><br>
*
* Usage:
* <pre>var barMethBound = bind(myFunction, myObj, 'arg1', 'arg2');
* barMethBound('arg3', 'arg4');</pre>
*
* @param {Function} fn A function to partially apply.
* @param {Object|undefined} selfObj Specifies the object which |this| should
* point to when the function is run.
* @param {...*} var_args Additional arguments that are partially
* applied to the function.
* @return {!Function} A partially-applied form of the function bind() was
* invoked as a method of.
* @suppress {deprecated} See above.
*/
// goog.bind = function(fn, selfObj, var_args) {
// // TODO(nicksantos): narrow the type signature.
// if (Function.prototype.bind &&
// // NOTE(nicksantos): Somebody pulled base.js into the default
// // Chrome extension environment. This means that for Chrome extensions,
// // they get the implementation of Function.prototype.bind that
// // calls goog.bind instead of the native one. Even worse, we don't want
// // to introduce a circular dependency between goog.bind and
// // Function.prototype.bind, so we have to hack this to make sure it
// // works correctly.
// Function.prototype.bind.toString().indexOf('native code') != -1) {
// goog.bind = goog.bindNative_;
// } else {
// goog.bind = goog.bindJs_;
// }
// return goog.bind.apply(null, arguments);
// };
/**
* Like bind(), except that a 'this object' is not required. Useful when the
* target function is already bound.
*
* Usage:
* var g = partial(f, arg1, arg2);
* g(arg3, arg4);
*
* @param {Function} fn A function to partially apply.
* @param {...*} var_args Additional arguments that are partially
* applied to fn.
* @return {!Function} A partially-applied form of the function bind() was
* invoked as a method of.
*/
// goog.partial = function(fn, var_args) {
// var args = Array.prototype.slice.call(arguments, 1);
// return function() {
// // Prepend the bound arguments to the current arguments.
// var newArgs = Array.prototype.slice.call(arguments);
// newArgs.unshift.apply(newArgs, args);
// return fn.apply(this, newArgs);
// };
// };
/**
* Copies all the members of a source object to a target object. This method
* does not work on all browsers for all objects that contain keys such as
* toString or hasOwnProperty. Use goog.object.extend for this purpose.
* @param {Object} target Target.
* @param {Object} source Source.
*/
goog.mixin = function(target, source) {
for (var x in source) {
target[x] = source[x];
}
// For IE7 or lower, the for-in-loop does not contain any properties that are
// not enumerable on the prototype object (for example, isPrototypeOf from
// Object.prototype) but also it will not include 'replace' on objects that
// extend String and change 'replace' (not that it is common for anyone to
// extend anything except Object).
};
/**
* @return {number} An integer value representing the number of milliseconds
* between midnight, January 1, 1970 and the current time.
*/
goog.now = Date.now || (function() {
// Unary plus operator converts its operand to a number which in the case of
// a date is done by calling getTime().
return +new Date();
});
/**
* Evals javascript in the global scope. In IE this uses execScript, other
* browsers use goog.global.eval. If goog.global.eval does not evaluate in the
* global scope (for example, in Safari), appends a script tag instead.
* Throws an exception if neither execScript or eval is defined.
* @param {string} script JavaScript string.
*/
// Currently not used in Video.js and throwing jshint errors
// goog.globalEval = function(script) {
// if (goog.global.execScript) {
// goog.global.execScript(script, 'JavaScript');
// } else if (goog.global.eval) {
// // Test to see if eval works
// if (goog.evalWorksForGlobals_ == null) {
// goog.global.eval('var _et_ = 1;');
// if (typeof goog.global['_et_'] != 'undefined') {
// delete goog.global['_et_'];
// goog.evalWorksForGlobals_ = true;
// } else {
// goog.evalWorksForGlobals_ = false;
// }
// }
// if (goog.evalWorksForGlobals_) {
// goog.global.eval(script);
// } else {
// var doc = goog.global.document;
// var scriptElt = doc.createElement('script');
// scriptElt.type = 'text/javascript';
// scriptElt.defer = false;
// // Note(user): can't use .innerHTML since "t('<test>')" will fail and
// // .text doesn't work in Safari 2. Therefore we append a text node.
// scriptElt.appendChild(doc.createTextNode(script));
// doc.body.appendChild(scriptElt);
// doc.body.removeChild(scriptElt);
// }
// } else {
// throw Error('goog.globalEval not available');
// }
// };
/**
* Indicates whether or not we can call 'eval' directly to eval code in the
* global scope. Set to a Boolean by the first call to goog.globalEval (which
* empirically tests whether eval works for globals). @see goog.globalEval
* @type {?boolean}
* @private
*/
goog.evalWorksForGlobals_ = null;
/**
* Optional map of CSS class names to obfuscated names used with
* goog.getCssName().
* @type {Object|undefined}
* @private
* @see goog.setCssNameMapping
*/
goog.cssNameMapping_;
/**
* Optional obfuscation style for CSS class names. Should be set to either
* 'BY_WHOLE' or 'BY_PART' if defined.
* @type {string|undefined}
* @private
* @see goog.setCssNameMapping
*/
goog.cssNameMappingStyle_;
/**
* Handles strings that are intended to be used as CSS class names.
*
* This function works in tandem with @see goog.setCssNameMapping.
*
* Without any mapping set, the arguments are simple joined with a
* hyphen and passed through unaltered.
*
* When there is a mapping, there are two possible styles in which
* these mappings are used. In the BY_PART style, each part (i.e. in
* between hyphens) of the passed in css name is rewritten according
* to the map. In the BY_WHOLE style, the full css name is looked up in
* the map directly. If a rewrite is not specified by the map, the
* compiler will output a warning.
*
* When the mapping is passed to the compiler, it will replace calls
* to goog.getCssName with the strings from the mapping, e.g.
* var x = goog.getCssName('foo');
* var y = goog.getCssName(this.baseClass, 'active');
* becomes:
* var x= 'foo';
* var y = this.baseClass + '-active';
*
* If one argument is passed it will be processed, if two are passed
* only the modifier will be processed, as it is assumed the first
* argument was generated as a result of calling goog.getCssName.
*
* @param {string} className The class name.
* @param {string=} opt_modifier A modifier to be appended to the class name.
* @return {string} The class name or the concatenation of the class name and
* the modifier.
*/
goog.getCssName = function(className, opt_modifier) {
var getMapping = function(cssName) {
return goog.cssNameMapping_[cssName] || cssName;
};
var renameByParts = function(cssName) {
// Remap all the parts individually.
var parts = cssName.split('-');
var mapped = [];
for (var i = 0; i < parts.length; i++) {
mapped.push(getMapping(parts[i]));
}
return mapped.join('-');
};
var rename;
if (goog.cssNameMapping_) {
rename = goog.cssNameMappingStyle_ == 'BY_WHOLE' ?
getMapping : renameByParts;
} else {
rename = function(a) {
return a;
};
}
if (opt_modifier) {
return className + '-' + rename(opt_modifier);
} else {
return rename(className);
}
};
/**
* Sets the map to check when returning a value from goog.getCssName(). Example:
* <pre>
* goog.setCssNameMapping({
* "goog": "a",
* "disabled": "b",
* });
*
* var x = goog.getCssName('goog');
* // The following evaluates to: "a a-b".
* goog.getCssName('goog') + ' ' + goog.getCssName(x, 'disabled')
* </pre>
* When declared as a map of string literals to string literals, the JSCompiler
* will replace all calls to goog.getCssName() using the supplied map if the
* --closure_pass flag is set.
*
* @param {!Object} mapping A map of strings to strings where keys are possible
* arguments to goog.getCssName() and values are the corresponding values
* that should be returned.
* @param {string=} opt_style The style of css name mapping. There are two valid
* options: 'BY_PART', and 'BY_WHOLE'.
* @see goog.getCssName for a description.
*/
goog.setCssNameMapping = function(mapping, opt_style) {
goog.cssNameMapping_ = mapping;
goog.cssNameMappingStyle_ = opt_style;
};
/**
* To use CSS renaming in compiled mode, one of the input files should have a
* call to goog.setCssNameMapping() with an object literal that the JSCompiler
* can extract and use to replace all calls to goog.getCssName(). In uncompiled
* mode, JavaScript code should be loaded before this base.js file that declares
* a global variable, CLOSURE_CSS_NAME_MAPPING, which is used below. This is
* to ensure that the mapping is loaded before any calls to goog.getCssName()
* are made in uncompiled mode.
*
* A hook for overriding the CSS name mapping.
* @type {Object|undefined}
*/
goog.global.CLOSURE_CSS_NAME_MAPPING;
if (!COMPILED && goog.global.CLOSURE_CSS_NAME_MAPPING) {
// This does not call goog.setCssNameMapping() because the JSCompiler
// requires that goog.setCssNameMapping() be called with an object literal.
goog.cssNameMapping_ = goog.global.CLOSURE_CSS_NAME_MAPPING;
}
/**
* Gets a localized message.
*
* This function is a compiler primitive. If you give the compiler a localized
* message bundle, it will replace the string at compile-time with a localized
* version, and expand goog.getMsg call to a concatenated string.
*
* Messages must be initialized in the form:
* <code>
* var MSG_NAME = goog.getMsg('Hello {$placeholder}', {'placeholder': 'world'});
* </code>
*
* @param {string} str Translatable string, places holders in the form {$foo}.
* @param {Object=} opt_values Map of place holder name to value.
* @return {string} message with placeholders filled.
*/
goog.getMsg = function(str, opt_values) {
var values = opt_values || {};
for (var key in values) {
var value = ('' + values[key]).replace(/\$/g, '$$$$');
str = str.replace(new RegExp('\\{\\$' + key + '\\}', 'gi'), value);
}
return str;
};
/**
* Gets a localized message. If the message does not have a translation, gives a
* fallback message.
*
* This is useful when introducing a new message that has not yet been
* translated into all languages.
*
* This function is a compiler primtive. Must be used in the form:
* <code>var x = goog.getMsgWithFallback(MSG_A, MSG_B);</code>
* where MSG_A and MSG_B were initialized with goog.getMsg.
*
* @param {string} a The preferred message.
* @param {string} b The fallback message.
* @return {string} The best translated message.
*/
// goog.getMsgWithFallback = function(a, b) {
// return a;
// };
/**
* Exposes an unobfuscated global namespace path for the given object.
* Note that fields of the exported object *will* be obfuscated,
* unless they are exported in turn via this function or
* goog.exportProperty
*
* <p>Also handy for making public items that are defined in anonymous
* closures.
*
* ex. goog.exportSymbol('public.path.Foo', Foo);
*
* ex. goog.exportSymbol('public.path.Foo.staticFunction',
* Foo.staticFunction);
* public.path.Foo.staticFunction();
*
* ex. goog.exportSymbol('public.path.Foo.prototype.myMethod',
* Foo.prototype.myMethod);
* new public.path.Foo().myMethod();
*
* @param {string} publicPath Unobfuscated name to export.
* @param {*} object Object the name should point to.
* @param {Object=} opt_objectToExportTo The object to add the path to; default
* is |goog.global|.
*/
goog.exportSymbol = function(publicPath, object, opt_objectToExportTo) {
goog.exportPath_(publicPath, object, opt_objectToExportTo);
};
/**
* Exports a property unobfuscated into the object's namespace.
* ex. goog.exportProperty(Foo, 'staticFunction', Foo.staticFunction);
* ex. goog.exportProperty(Foo.prototype, 'myMethod', Foo.prototype.myMethod);
* @param {Object} object Object whose static property is being exported.
* @param {string} publicName Unobfuscated name to export.
* @param {*} symbol Object the name should point to.
*/
goog.exportProperty = function(object, publicName, symbol) {
object[publicName] = symbol;
};
/**
* Inherit the prototype methods from one constructor into another.
*
* Usage:
* <pre>
* function ParentClass(a, b) { }
* ParentClass.prototype.foo = function(a) { }
*
* function ChildClass(a, b, c) {
* goog.base(this, a, b);
* }
* goog.inherits(ChildClass, ParentClass);
*
* var child = new ChildClass('a', 'b', 'see');
* child.foo(); // works
* </pre>
*
* In addition, a superclass' implementation of a method can be invoked
* as follows:
*
* <pre>
* ChildClass.prototype.foo = function(a) {
* ChildClass.superClass_.foo.call(this, a);
* // other code
* };
* </pre>
*
* @param {Function} childCtor Child class.
* @param {Function} parentCtor Parent class.
*/
goog.inherits = function(childCtor, parentCtor) {
/** @constructor */
function tempCtor() {}
tempCtor.prototype = parentCtor.prototype;
childCtor.superClass_ = parentCtor.prototype;
childCtor.prototype = new tempCtor();
/** @override */
childCtor.prototype.constructor = childCtor;
};
/**
* Call up to the superclass.
*
* If this is called from a constructor, then this calls the superclass
* contructor with arguments 1-N.
*
* If this is called from a prototype method, then you must pass
* the name of the method as the second argument to this function. If
* you do not, you will get a runtime error. This calls the superclass'
* method with arguments 2-N.
*
* This function only works if you use goog.inherits to express
* inheritance relationships between your classes.
*
* This function is a compiler primitive. At compile-time, the
* compiler will do macro expansion to remove a lot of
* the extra overhead that this function introduces. The compiler
* will also enforce a lot of the assumptions that this function
* makes, and treat it as a compiler error if you break them.
*
* @param {!Object} me Should always be "this".
* @param {*=} opt_methodName The method name if calling a super method.
* @param {...*} var_args The rest of the arguments.
* @return {*} The return value of the superclass method.
*/
goog.base = function(me, opt_methodName, var_args) {
var_args = var_args; // Hiding JSHint unused var warning without killing check
var caller = arguments.callee.caller;
if (caller.superClass_) {
// This is a constructor. Call the superclass constructor.
return caller.superClass_.constructor.apply(
me, Array.prototype.slice.call(arguments, 1));
}
var args = Array.prototype.slice.call(arguments, 2);
var foundCaller = false;
for (var ctor = me.constructor;
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
if (ctor.prototype[opt_methodName] === caller) {
foundCaller = true;
} else if (foundCaller) {
return ctor.prototype[opt_methodName].apply(me, args);
}
}
// If we did not find the caller in the prototype chain,
// then one of two things happened:
// 1) The caller is an instance method.
// 2) This method was not called by the right caller.
if (me[opt_methodName] === caller) {
return me.constructor.prototype[opt_methodName].apply(me, args);
} else {
throw Error(
'goog.base called from a method of one name ' +
'to a method of a different name');
}
};
/**
* Allow for aliasing within scope functions. This function exists for
* uncompiled code - in compiled code the calls will be inlined and the
* aliases applied. In uncompiled code the function is simply run since the
* aliases as written are valid JavaScript.
* @param {function()} fn Function to call. This function can contain aliases
* to namespaces (e.g. "var dom = goog.dom") or classes
* (e.g. "var Timer = goog.Timer").
*/
goog.scope = function(fn) {
fn.call(goog.global);
};