1
0
mirror of https://github.com/videojs/video.js.git synced 2025-02-04 11:43:27 +02:00
Brandon Casey 9cf98006d5 fix: don't throttle duration change updates (#4635)
Right now the durationchange event is throttled with the other two events, timeupdate and loadedmetadata. This means that only one of those events will trigger an update if they all occur within 25ms of each other.

This functionality makes sense for timeupdate or loadedmetadata as those should not indicate a time update (even though they often do).

For durationchange however it will always indicate a change in the duration, and we want to always update the display when it happens. Here is a scenario of how we could show duration incorrectly right now:

User is playing a video that has a postroll ad at the end. After the postroll ad their will be a timeupdate, and then a durationchange to signify that we are back in content. Then ended will fire, and no more events will happen.

The player will still show the duration of the ad, as the durationchange was eaten by the timeupdate that happened at nearly the same time.

Also, fix a potential issue where if the page was translated using google translate, the time displays stopped updating.
2017-10-31 15:24:01 -04:00
2017-10-30 17:52:58 -04:00
2017-03-24 18:42:39 -04:00
2017-10-10 13:52:45 -04:00

Video.js logo

Video.js - HTML5 Video Player

Build Status Coverage Status Slack Status

NPM

Video.js is a web video player built from the ground up for an HTML5 world. It supports HTML5 and Flash video, as well as YouTube and Vimeo (through plugins). It supports video playback on desktops and mobile devices. This project was started mid 2010, and the player is now used on over 50,000 100,000 200,000 400,000 websites.

Table of Contents

Quick Start

Thanks to the awesome folks over at Fastly, there's a free, CDN hosted version of Video.js that anyone can use. Add these tags to your document's <head>:

<link href="//vjs.zencdn.net/5.19/video-js.min.css" rel="stylesheet">
<script src="//vjs.zencdn.net/5.19/video.min.js"></script>

For the latest version of video.js and URLs to use, check out the Getting Started page on our website.

In the vjs.zencdn.net CDN-hosted versions of Video.js we include a stripped down Google Analytics pixel that tracks a random sampling (currently 1%) of players loaded from the CDN. This allows us to see (roughly) what browsers are in use in the wild, along with other useful metrics such as OS and device. If you'd like to disable analytics, you can simply include the following global before including Video.js via the free CDN:

<script>window.HELP_IMPROVE_VIDEOJS = false;</script>

Alternatively, you can include Video.js by getting it from npm, downloading from GitHub releases or by including it via unpkg or another JavaScript CDN like CDNjs. These releases do not include Google Analytics tracking at all.

<!-- unpkg -->
<link href="https://unpkg.com/video.js/dist/video-js.css" rel="stylesheet">
<script src="https://unpkg.com/video.js/dist/video.js"><script>

<!-- cdnjs -->
<link href="https://cdnjs.cloudflare.com/ajax/libs/video.js/6.3.3/video-js.css" rel="stylesheet">
<script src="https://cdnjs.cloudflare.com/ajax/libs/video.js/6.3.3/video.js"><script>

Next, using Video.js is as simple as creating a <video> element, but with an additional data-setup attribute. At a minimum, this attribute must have a value of '{}', but it can include any Video.js options - just make sure it contains valid JSON!

<video
    id="my-player"
    class="video-js"
    controls
    preload="auto"
    poster="//vjs.zencdn.net/v/oceans.png"
    data-setup='{}'>
  <source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4"></source>
  <source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm"></source>
  <source src="//vjs.zencdn.net/v/oceans.ogv" type="video/ogg"></source>
  <p class="vjs-no-js">
    To view this video please enable JavaScript, and consider upgrading to a
    web browser that
    <a href="http://videojs.com/html5-video-support/" target="_blank">
      supports HTML5 video
    </a>
  </p>
</video>

When the page loads, Video.js will find this element and automatically setup a player in its place.

If you don't want to use automatic setup, you can leave off the data-setup attribute and initialize a <video> element manually using the videojs function:

var player = videojs('my-player');

The videojs function also accepts an options object and a callback to be invoked when the player is ready:

var options = {};

var player = videojs('my-player', options, function onPlayerReady() {
  videojs.log('Your player is ready!');

  // In this context, `this` is the player that was created by Video.js.
  this.play();

  // How about an event listener?
  this.on('ended', function() {
    videojs.log('Awww...over so soon?!');
  });
});

If you're ready to dive in, the Getting Started page and documentation are the best places to go for more information. If you get stuck, head over to our Slack channel!

Contributing

Video.js is a free and open source library, and we appreciate any help you're willing to give - whether it's fixing bugs, improving documentation, or suggesting new features. Check out the contributing guide for more!

Video.js uses BrowserStack for compatibility testing.

Code of Conduct

Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.

License

Video.js is licensed under the Apache License, Version 2.0.

Description
Languages
JavaScript 96.6%
SCSS 3%
CSS 0.3%
HTML 0.1%