Right now the durationchange event is throttled with the other two events, timeupdate and loadedmetadata. This means that only one of those events will trigger an update if they all occur within 25ms of each other. This functionality makes sense for timeupdate or loadedmetadata as those should not indicate a time update (even though they often do). For durationchange however it will always indicate a change in the duration, and we want to always update the display when it happens. Here is a scenario of how we could show duration incorrectly right now: User is playing a video that has a postroll ad at the end. After the postroll ad their will be a timeupdate, and then a durationchange to signify that we are back in content. Then ended will fire, and no more events will happen. The player will still show the duration of the ad, as the durationchange was eaten by the timeupdate that happened at nearly the same time. Also, fix a potential issue where if the page was translated using google translate, the time displays stopped updating.
Video.js - HTML5 Video Player
Video.js is a web video player built from the ground up for an HTML5 world. It supports HTML5 and Flash video, as well as YouTube and Vimeo (through plugins). It supports video playback on desktops and mobile devices. This project was started mid 2010, and the player is now used on over
50,000100,000200,000400,000 websites.
Table of Contents
Quick Start
Thanks to the awesome folks over at Fastly, there's a free, CDN hosted version of Video.js that anyone can use. Add these tags to your document's <head>
:
<link href="//vjs.zencdn.net/5.19/video-js.min.css" rel="stylesheet">
<script src="//vjs.zencdn.net/5.19/video.min.js"></script>
For the latest version of video.js and URLs to use, check out the Getting Started page on our website.
In the
vjs.zencdn.net
CDN-hosted versions of Video.js we include a stripped down Google Analytics pixel that tracks a random sampling (currently 1%) of players loaded from the CDN. This allows us to see (roughly) what browsers are in use in the wild, along with other useful metrics such as OS and device. If you'd like to disable analytics, you can simply include the following global before including Video.js via the free CDN:<script>window.HELP_IMPROVE_VIDEOJS = false;</script>
Alternatively, you can include Video.js by getting it from npm, downloading from GitHub releases or by including it via unpkg or another JavaScript CDN like CDNjs. These releases do not include Google Analytics tracking at all.
<!-- unpkg --> <link href="https://unpkg.com/video.js/dist/video-js.css" rel="stylesheet"> <script src="https://unpkg.com/video.js/dist/video.js"><script> <!-- cdnjs --> <link href="https://cdnjs.cloudflare.com/ajax/libs/video.js/6.3.3/video-js.css" rel="stylesheet"> <script src="https://cdnjs.cloudflare.com/ajax/libs/video.js/6.3.3/video.js"><script>
Next, using Video.js is as simple as creating a <video>
element, but with an additional data-setup
attribute. At a minimum, this attribute must have a value of '{}'
, but it can include any Video.js options - just make sure it contains valid JSON!
<video
id="my-player"
class="video-js"
controls
preload="auto"
poster="//vjs.zencdn.net/v/oceans.png"
data-setup='{}'>
<source src="//vjs.zencdn.net/v/oceans.mp4" type="video/mp4"></source>
<source src="//vjs.zencdn.net/v/oceans.webm" type="video/webm"></source>
<source src="//vjs.zencdn.net/v/oceans.ogv" type="video/ogg"></source>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a
web browser that
<a href="http://videojs.com/html5-video-support/" target="_blank">
supports HTML5 video
</a>
</p>
</video>
When the page loads, Video.js will find this element and automatically setup a player in its place.
If you don't want to use automatic setup, you can leave off the data-setup
attribute and initialize a <video>
element manually using the videojs
function:
var player = videojs('my-player');
The videojs
function also accepts an options
object and a callback to be invoked
when the player is ready:
var options = {};
var player = videojs('my-player', options, function onPlayerReady() {
videojs.log('Your player is ready!');
// In this context, `this` is the player that was created by Video.js.
this.play();
// How about an event listener?
this.on('ended', function() {
videojs.log('Awww...over so soon?!');
});
});
If you're ready to dive in, the Getting Started page and documentation are the best places to go for more information. If you get stuck, head over to our Slack channel!
Contributing
Video.js is a free and open source library, and we appreciate any help you're willing to give - whether it's fixing bugs, improving documentation, or suggesting new features. Check out the contributing guide for more!
Video.js uses BrowserStack for compatibility testing.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.
License
Video.js is licensed under the Apache License, Version 2.0.