mirror of
https://github.com/videojs/video.js.git
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108 lines
4.3 KiB
JavaScript
108 lines
4.3 KiB
JavaScript
/* eslint-env qunit */
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import sinon from 'sinon';
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import TestHelpers from './test-helpers';
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const getExpectedBreakpoints = (o) => Object.assign({}, {
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tiny: 210,
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xsmall: 320,
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small: 425,
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medium: 768,
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large: 1440,
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xlarge: 2560,
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huge: Infinity
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}, o);
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QUnit.module('Player: Breakpoints', {
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beforeEach() {
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this.clock = sinon.useFakeTimers();
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this.player = TestHelpers.makePlayer({});
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},
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afterEach() {
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this.player.dispose();
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this.clock.restore();
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}
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});
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QUnit.test('breakpoints are disabled by default', function(assert) {
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assert.deepEqual(this.player.breakpoints(), getExpectedBreakpoints(), 'default breakpoints defined');
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assert.notOk(this.player.responsive(), 'player is not responsive');
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assert.strictEqual(this.player.currentBreakpoint(), '', 'no current breakpoint set');
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assert.strictEqual(this.player.currentBreakpointClass(), '', 'no current breakpoint set');
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});
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QUnit.test('enabling responsive mode', function(assert) {
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this.player.responsive(true);
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assert.ok(this.player.responsive(), 'player is responsive');
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// Player should be 300x150 by default.
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assert.strictEqual(this.player.currentBreakpoint(), 'xsmall', 'current breakpoint set');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-x-small', 'current breakpoint set');
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});
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QUnit.test('setting custom breakpoints and enabling responsive mode', function(assert) {
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this.player.breakpoints({tiny: 300});
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this.player.responsive(true);
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assert.deepEqual(this.player.breakpoints(), getExpectedBreakpoints({tiny: 300}), 'breakpoints defined');
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// Player should be 300x150 by default.
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assert.strictEqual(this.player.currentBreakpoint(), 'tiny', 'current breakpoint set');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-tiny', 'current breakpoint set');
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});
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QUnit.test('setting breakpoints/responsive via option', function(assert) {
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const player = TestHelpers.makePlayer({breakpoints: {tiny: 300}, responsive: true});
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assert.deepEqual(player.breakpoints(), getExpectedBreakpoints({tiny: 300}), 'breakpoints defined');
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// Player should be 300x150 by default.
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assert.strictEqual(player.currentBreakpoint(), 'tiny', 'current breakpoint set');
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assert.strictEqual(player.currentBreakpointClass(), 'vjs-layout-tiny', 'current breakpoint set');
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player.dispose();
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});
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QUnit.test('changing the player size triggers breakpoints', function(assert) {
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let currentWidth;
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this.player.responsive(true);
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this.player.currentWidth = () => currentWidth;
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currentWidth = 200;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'tiny', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-tiny', 'current breakpoint set');
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currentWidth = 300;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'xsmall', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-x-small', 'current breakpoint set');
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currentWidth = 400;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'small', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-small', 'current breakpoint set');
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currentWidth = 600;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'medium', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-medium', 'current breakpoint set');
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currentWidth = 900;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'large', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-large', 'current breakpoint set');
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currentWidth = 1600;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'xlarge', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-x-large', 'current breakpoint set');
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currentWidth = 3000;
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this.player.trigger('playerresize');
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assert.strictEqual(this.player.currentBreakpoint(), 'huge', 'current breakpoint is correct');
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assert.strictEqual(this.player.currentBreakpointClass(), 'vjs-layout-huge', 'current breakpoint set');
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});
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