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mirror of https://github.com/videojs/video.js.git synced 2024-12-29 02:57:21 +02:00
video.js/build/source-loader.js
Tom Johnson 6a097c0236 Basic UI for Live
Squashed commit of the following:

commit 2c5d4d523e
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Tue Apr 1 15:02:37 2014 -0700

    update control text for liveDisplay component

commit 10f21cc2a0
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Tue Apr 1 12:23:20 2014 -0700

    whitespace fix

commit 6a093d6798
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Tue Apr 1 12:21:42 2014 -0700

    remove window scope of infinity

commit 2dd8284bd3
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Tue Apr 1 12:12:13 2014 -0700

    update to fix infinity capitalization. only do css logic on valid duration. set any duration of less than zero to window.Infinity

commit f940bef8b5
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Tue Apr 1 10:01:27 2014 -0700

    update to less than zero on player durationChange

commit 554c003dac
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Mon Mar 31 17:26:13 2014 -0700

    update exports, fix tests

commit 2fb10cb06a
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Mon Mar 31 13:39:00 2014 -0700

    fix tests, remove update display list in LiveDisplay

commit bc47c5ed67
Author: Tom Johnson <seniorflexdeveloper@gmail.com>
Date:   Mon Mar 31 13:13:43 2014 -0700

    Basic UI for Live
2014-04-01 17:19:28 -07:00

75 lines
2.5 KiB
JavaScript

// This file is used to load the video.js source files into a page
// in the correct order based on dependencies.
// When you create a new source file you will need to add
// it to the list below to use it in sandbox/index.html and
// test/index.html
// You can use the projectRoot variable to adjust relative urls
// that this script loads. By default it's "../", which is what /sandbox
// and /test need. If you had sandbox/newDir/index.html, in index.html you
// would set projectRoot = "../../"
// We could use somehting like requireJS to load files, and at one point
// we used goog.require/provide to load dependencies, but that seems like
// overkill with the small number of files we actually have.
// ADD NEW SOURCE FILES HERE
var sourceFiles = [
"src/js/core.js",
"src/js/core-object.js",
"src/js/events.js",
"src/js/lib.js",
"src/js/util.js",
"src/js/component.js",
"src/js/button.js",
"src/js/slider.js",
"src/js/menu.js",
"src/js/player.js",
"src/js/control-bar/control-bar.js",
"src/js/control-bar/live-display.js",
"src/js/control-bar/play-toggle.js",
"src/js/control-bar/time-display.js",
"src/js/control-bar/fullscreen-toggle.js",
"src/js/control-bar/progress-control.js",
"src/js/control-bar/volume-control.js",
"src/js/control-bar/mute-toggle.js",
"src/js/control-bar/volume-menu-button.js",
"src/js/poster.js",
"src/js/loading-spinner.js",
"src/js/big-play-button.js",
"src/js/media/media.js",
"src/js/media/html5.js",
"src/js/media/flash.js",
"src/js/media/loader.js",
"src/js/tracks.js",
"src/js/json.js",
"src/js/setup.js",
"src/js/plugins.js"
];
// Allow overriding the default project root
var projectRoot = projectRoot || '../';
function loadScripts(scriptsArr){
for (var i = 0; i < scriptsArr.length; i++) {
// Using document.write because that's the easiest way to avoid triggering
// asynchrnous script loading
document.write( "<script src='" + projectRoot + scriptsArr[i] + "'><\/script>" );
}
}
// We use this file in the grunt build script to load the same source file list
// and don't want to load the scripts there.
if (typeof blockSourceLoading === 'undefined') {
loadScripts(sourceFiles);
// Allow for making Flash first
if (window.location.href.indexOf("?flash") !== -1) {
// Using doc.write to load this script to, otherwise when it runs videojs
// is undefined
document.write('<script>videojs.options.techOrder = ["flash"];videojs.options.flash.swf = "../src/swf/video-js.swf";</script>')
}
}