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The core goal here is to make sure the following works in light of some middleware process that makes setting the source more async than next tick: ```js player.src('...'); player.ready(() => player.play()); ``` In fact, given this change, we should even be able to do: ```js player.src('...'); player.play(); ``` Unlike #4665, which would have clarified/changed the meaning of "ready", it remains a reflection of the tech's state and we make better use of the ability to queue things on that state and on the middleware `setSource` process.
101 lines
3.1 KiB
JavaScript
101 lines
3.1 KiB
JavaScript
/* eslint-env qunit */
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import sinon from 'sinon';
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import {silencePromise} from '../../src/js/utils/promise';
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import TestHelpers from './test-helpers';
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QUnit.module('Player#play', {
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beforeEach() {
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this.clock = sinon.useFakeTimers();
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this.player = TestHelpers.makePlayer({});
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this.techPlayCallCount = 0;
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this.player.tech_.play = () => {
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this.techPlayCallCount++;
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};
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},
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afterEach() {
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this.player.dispose();
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this.clock.restore();
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}
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});
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QUnit.test('tech not ready + no source = wait for ready, then loadstart', function(assert) {
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// Mock the player/tech not being ready.
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this.player.isReady_ = false;
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// Attempt to play.
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this.player.play();
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this.clock.tick(100);
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assert.strictEqual(this.techPlayCallCount, 0, 'tech_.play was not called because the tech was not ready');
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// Ready the player.
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this.player.triggerReady();
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this.clock.tick(100);
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assert.strictEqual(this.techPlayCallCount, 0, 'tech_.play was not called because there was no source');
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// Add a source and trigger loadstart.
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this.player.src('xyz.mp4');
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this.clock.tick(100);
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this.player.trigger('loadstart');
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assert.strictEqual(this.techPlayCallCount, 1, 'tech_.play was called');
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});
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QUnit.test('tech not ready + has source = wait for ready', function(assert) {
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// Mock the player/tech not being ready, but having a source.
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this.player.isReady_ = false;
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this.player.src('xyz.mp4');
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this.clock.tick(100);
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// Attempt to play.
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this.player.play();
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this.clock.tick(100);
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assert.strictEqual(this.techPlayCallCount, 0, 'tech_.play was not called because the tech was not ready');
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// Ready the player.
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this.player.triggerReady();
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this.clock.tick(100);
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assert.strictEqual(this.techPlayCallCount, 1, 'tech_.play was called');
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});
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QUnit.test('tech ready + no source = wait for loadstart', function(assert) {
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// Attempt to play.
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this.player.play();
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this.clock.tick(100);
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assert.strictEqual(this.techPlayCallCount, 0, 'tech_.play was not called because the tech was not ready');
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// Add a source and trigger loadstart.
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this.player.src('xyz.mp4');
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this.clock.tick(100);
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this.player.trigger('loadstart');
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assert.strictEqual(this.techPlayCallCount, 1, 'tech_.play was called');
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});
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QUnit.test('tech ready + has source = play immediately!', function(assert) {
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// Mock the player having a source.
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this.player.src('xyz.mp4');
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this.clock.tick(100);
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// Attempt to play, but silence the promise that might be returned.
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silencePromise(this.player.play());
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assert.strictEqual(this.techPlayCallCount, 1, 'tech_.play was called');
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});
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QUnit.test('tech ready + has source + changing source = wait for loadstart', function(assert) {
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// Mock the player having a source and in the process of changing its source.
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this.player.src('xyz.mp4');
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this.clock.tick(100);
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this.player.src('abc.mp4');
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this.player.play();
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this.clock.tick(100);
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assert.strictEqual(this.techPlayCallCount, 0, 'tech_.play was not called because the source was changing');
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this.player.trigger('loadstart');
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assert.strictEqual(this.techPlayCallCount, 1, 'tech_.play was called');
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});
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