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mirror of https://github.com/videojs/video.js.git synced 2025-02-10 12:08:14 +02:00
video.js/video.js
Steve Heffernan bea0021b5f Hopefully fixed issue with Android playback.
Fixed issue where big play button would appear over other fullscreen videos.
2010-11-08 13:49:05 -08:00

1300 lines
49 KiB
JavaScript

/*
VideoJS - HTML5 Video Player
v1.1.4
This file is part of VideoJS. Copyright 2010 Zencoder, Inc.
VideoJS is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
VideoJS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with VideoJS. If not, see <http://www.gnu.org/licenses/>.
*/
// Using jresig's Class implementation http://ejohn.org/blog/simple-javascript-inheritance/
(function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; this.JRClass = function(){}; JRClass.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function JRClass() { if ( !initializing && this.init ) this.init.apply(this, arguments); } JRClass.prototype = prototype; JRClass.constructor = JRClass; JRClass.extend = arguments.callee; return JRClass;};})();
// Video JS Player Class
var VideoJS = JRClass.extend({
// Initialize the player for the supplied video tag element
// element: video tag
init: function(element, setOptions){
// Allow an ID string or an element
if (typeof element == 'string') {
this.video = document.getElementById(element);
} else {
this.video = element;
}
// Store reference to player on the video element.
// So you can acess the player later: document.getElementById("video_id").player.play();
this.video.player = this;
// Default Options
this.options = {
controlsBelow: false, // Display control bar below video vs. in front of
showControlsAtStart: false, // Make controls visible when page loads
controlsHiding: true, // Hide controls when not over the video
defaultVolume: 0.85, // Will be overridden by localStorage volume if available
flashVersion: 9, // Required flash version for fallback
linksHiding: true, // Hide download links when video is supported
flashIsDominant: false, // Always use Flash when available
useBrowserControls: false, // Dont' use the video JS controls (iPhone)
players: ["html5", "flashObject", "links"] // Players and order to use them
};
// Override default options with global options
if (typeof VideoJS.options == "object") { _V_.merge(this.options, VideoJS.options); }
// Override default & global options with options specific to this player
if (typeof setOptions == "object") { _V_.merge(this.options, setOptions); }
// Store reference to embed code pieces
this.box = this.video.parentNode;
this.flashObject = this.getFlashObject();
this.linksFallback = this.getLinksFallback();
this.hideLinksFallback(); // Will be shown again if "links" player is used
// Loop through the player names list in options, "html5" etc.
// For each player name, initialize the player with that name under VideoJS.players
// If the player successfully initializes, we're done
// If not, try the next player in the list
for (var i=0,players=this.options.players,j=players.length; i<j; i++) {
try {
if((VideoJS.players[players[i]].init.context(this))()) {
break;
}
} catch (e) {} // Catch errors so it tries the next fallback method
}
},
html5Init: function(){
// Force the video source
// Helps fix loading bugs in a handful of devices, like the iPad/iPhone poster bug
// And iPad/iPhone javascript include location bug
// And Android type attribute bug
this.video.src = this.firstPlayableSource.src; // From canPlaySource()
if (VideoJS.isIpad() || VideoJS.isIphone() || VideoJS.isAndroid()) {
this.video.load(); // 2nd step of forcing the source
return; // Use the devices default controls
}
if (!this.options.useBrowserControls) { this.video.controls = false; }
if (this.options.controlsBelow) { _V_.addClass(this.box, "vjs-controls-below"); }
this.fixPreloading(); // Support older browsers that used autobuffer
this.percentLoaded = 0; // Store amount of video loaded
// Build Interface
this.buildStylesCheckDiv(); // Used to check if style are loaded
this.buildPoster();
this.buildBigPlayButton();
this.buildSpinner();
this.buildControlBar();
this.loadInterface(); // Show everything once styles are loaded
/* Initialize Subtitles
================================================================================ */
// Load subtitles. Based on http://matroska.org/technical/specs/subtitles/srt.html
this.subtitlesSource = this.video.getAttribute("data-subtitles");
if (this.subtitlesSource !== null) {
this.loadSubtitles();
this.buildSubtitles();
}
/* Removeable Event Listeners with Context
================================================================================ */
// These event listeners are attached to global elements like document/window.
// They are also temporary, which means they need to be removed.
// They also need context (this) so they can call functions on their specific player.
// Adding context on initialization allows them to referenced and removed after being attached.
this.onEscKey = this.onEscKey.context(this);
this.onWindowResize = this.onWindowResize.context(this);
this.onProgressMouseMove = this.onProgressMouseMove.context(this);
this.onProgressMouseUp = this.onProgressMouseUp.context(this);
this.onVolumeMouseMove = this.onVolumeMouseMove.context(this);
this.onVolumeMouseUp = this.onVolumeMouseUp.context(this);
},
canPlaySource: function(){
// Cache Result
if (this.canPlaySourceResult) { return this.canPlaySourceResult; }
// Loop through sources and check if any can play
var children = this.video.children;
for (var i=0,j=children.length; i<j; i++) {
if (children[i].tagName.toUpperCase() == "SOURCE") {
var canPlay = this.video.canPlayType(children[i].type);
if(canPlay == "probably" || canPlay == "maybe"
|| (VideoJS.isAndroid() && children[i].src.match(/\.(mp4|m4v)$/i))) {
this.firstPlayableSource = children[i];
this.canPlaySourceResult = true;
return true;
}
}
}
this.canPlaySourceResult = false;
return false;
},
loadInterface: function(){
if(!this.stylesHaveLoaded()) {
// Don't want to create an endless loop either.
if (!this.positionRetries) { this.positionRetries = 1; }
if (this.positionRetries++ < 100) {
setTimeout(this.loadInterface.context(this),0);
return;
}
}
this.hideStylesCheckDiv();
this.positionBox();
this.showPoster();
if (this.video.paused !== false) { this.showBigPlayButton(); }
if (this.options.showControlsAtStart) { this.showControlBar(); }
},
/* VideoJS Box - Holds all elements
================================================================================ */
positionBox: function(){
// Set width based on fullscreen or not.
if (this.videoIsFullScreen) {
this.box.style.width = "";
if (this.options.controlsBelow) {
this.box.style.height = "";
this.video.style.height = (this.box.offsetHeight - this.controls.offsetHeight) + "px";
}
} else {
this.box.style.width = this.video.offsetWidth + "px";
if (this.options.controlsBelow) {
this.video.style.height = "";
this.box.style.height = this.video.offsetHeight + this.controls.offsetHeight + "px";
}
}
this.positionControlBar();
this.positionPoster();
},
/* Control Bar
================================================================================ */
buildControlBar: function(){
/* Creating this HTML
<ul class="vjs-controls">
<li class="vjs-play-control vjs-play">
<span></span>
</li>
<li class="vjs-progress-control">
<ul class="vjs-progress-holder">
<li class="vjs-load-progress"></li>
<li class="vjs-play-progress"></li>
</ul>
</li>
<li class="vjs-time-control">
<span class="vjs-current-time-display">00:00</span><span> / </span><span class="vjs-duration-display">00:00</span>
</li>
<li class="vjs-volume-control">
<ul>
<li></li><li></li><li></li><li></li><li></li><li></li>
</ul>
</li>
<li class="vjs-fullscreen-control">
<ul>
<li></li><li></li><li></li><li></li>
</ul>
</li>
</ul>
*/
// Create a list element to hold the different controls
this.controls = _V_.createElement("ul", { className: "vjs-controls" });
// Add the controls to the video's container
this.video.parentNode.appendChild(this.controls);
// Build the play control
this.playControl = _V_.createElement("li", { className: "vjs-play-control vjs-play", innerHTML: "<span></span>" });
this.controls.appendChild(this.playControl);
// Build the progress control
this.progressControl = _V_.createElement("li", { className: "vjs-progress-control" });
this.controls.appendChild(this.progressControl);
// Create a holder for the progress bars
this.progressHolder = _V_.createElement("ul", { className: "vjs-progress-holder" });
this.progressControl.appendChild(this.progressHolder);
// Create the loading progress display
this.loadProgress = _V_.createElement("li", { className: "vjs-load-progress" });
this.progressHolder.appendChild(this.loadProgress);
// Create the playing progress display
this.playProgress = _V_.createElement("li", { className: "vjs-play-progress" });
this.progressHolder.appendChild(this.playProgress);
// Create the progress time display (00:00 / 00:00)
this.timeControl = _V_.createElement("li", { className: "vjs-time-control" });
this.controls.appendChild(this.timeControl);
// Create the current play time display
this.currentTimeDisplay = _V_.createElement("span", { className: "vjs-current-time-display", innerHTML: "00:00" });
this.timeControl.appendChild(this.currentTimeDisplay);
// Add time separator
this.timeSeparator = _V_.createElement("span", { innerHTML: " / " });
this.timeControl.appendChild(this.timeSeparator);
// Create the total duration display
this.durationDisplay = _V_.createElement("span", { className: "vjs-duration-display", innerHTML: "00:00" });
this.timeControl.appendChild(this.durationDisplay);
// Create the volumne control
this.volumeControl = _V_.createElement("li", {
className: "vjs-volume-control",
innerHTML: "<ul><li></li><li></li><li></li><li></li><li></li><li></li></ul>"
});
this.controls.appendChild(this.volumeControl);
this.volumeDisplay = this.volumeControl.children[0];
// Crete the fullscreen control
this.fullscreenControl = _V_.createElement("li", {
className: "vjs-fullscreen-control",
innerHTML: "<ul><li></li><li></li><li></li><li></li></ul>"
});
this.controls.appendChild(this.fullscreenControl);
this.initializeControls();
},
// Set up Event Listeners
initializeControls: function(){
/* Initialize Errors
================================================================================ */
this.video.addEventListener('error',this.onError.context(this),false);
/* Initialize Play/Pause
================================================================================ */
// Listen for when the video is played
this.video.addEventListener("play", this.onPlay.context(this), false);
// Listen for when the video is paused
this.video.addEventListener("pause", this.onPause.context(this), false);
// Listen for when the video ends
this.video.addEventListener("ended", this.onEnded.context(this), false);
// Listen for clicks on the play/pause button
this.playControl.addEventListener("click", this.onPlayControlClick.context(this), false);
// Make a click on the video act like a click on the play button.
this.video.addEventListener("click", this.onPlayControlClick.context(this), false);
/* Initialize Play Progress
================================================================================ */
// Listen for drags on the progress bar
this.progressHolder.addEventListener("mousedown", this.onProgressHolderMouseDown.context(this), false);
// Listen for a release on the progress bar
this.progressHolder.addEventListener("mouseup", this.onProgressHolderMouseUp.context(this), false);
this.video.addEventListener('timeupdate', this.onTimeUpdate.context(this), false);
/* Initialize Buffering Progress
================================================================================ */
// Listen for Video Load Progress (currently does not if html file is local)
this.video.addEventListener('progress', this.onProgress.context(this), false);
// Set interval for load progress using buffer watching method
this.watchBuffer = setInterval(this.updateBufferedTotal.context(this), 33);
/* Initialize Volume
================================================================================ */
// Set to stored volume OR 85%
this.setVolume(localStorage.volume || this.options.defaultVolume);
// Set the display to the initial volume
this.updateVolumeDisplay();
// Listen for a volume change
this.video.addEventListener('volumechange',this.onVolumeChange.context(this),false);
// Listen for a drag on the volume control
this.volumeControl.addEventListener("mousedown", this.onVolumeControlMouseDown.context(this), false);
// Listen for a release on the volume control
this.volumeControl.addEventListener("mouseup", this.onVolumeControlMouseUp.context(this), false);
/* Initialize Fullscreen
================================================================================ */
// Listen for clicks on the button
this.fullscreenControl.addEventListener("click", this.onFullscreenControlClick.context(this), false);
/* Initialize Controls Movement
================================================================================ */
// Block hiding when over controls
this.controls.addEventListener("mousemove", this.onControlsMouseMove.context(this), false);
// Release controls hiding block, and call VideoMouseOut
this.controls.addEventListener("mouseout", this.onControlsMouseOut.context(this), false);
// Listen for the mouse move the video. Used to reveal the controller.
this.box.addEventListener("mousemove", this.onVideoMouseMove.context(this), false);
// Listen for the mouse moving out of the video. Used to hide the controller.
this.box.addEventListener("mouseout", this.onVideoMouseOut.context(this), false);
},
showControlBar: function(){
if (!this.options.showControlsAtStart && !this.hasPlayed) { return; }
this.controls.style.display = "block";
this.positionControlBar();
},
// Place controller relative to the video's position
positionControlBar: function(){
// Make sure the controls are visible
if (this.controls.style.display == 'none') { return; }
if (this.options.controlsBelow) {
this.controls.style.top = this.video.offsetHeight + "px";
} else {
this.controls.style.top = (this.video.offsetHeight - this.controls.offsetHeight) + "px";
}
this.updatePlayProgress();
this.updateLoadProgress();
},
hideControlBar: function(){
if (this.options.controlsHiding && !this.mouseIsOverControls) { this.controls.style.display = "none"; }
},
onControlsMouseMove: function(){
// Block controls from hiding when mouse is over them.
this.mouseIsOverControls = true;
},
onControlsMouseOut: function(event){
this.mouseIsOverControls = false;
// Have to add the video mouseout to the controller too or it may not hide.
this.onVideoMouseOut(event);
},
onVideoMouseMove: function(){
this.showControlBar();
clearInterval(this.mouseMoveTimeout);
this.mouseMoveTimeout = setTimeout(function(){ this.hideControlBar(); }.context(this), 4000);
},
onVideoMouseOut: function(event){
// Prevent flicker by making sure mouse hasn't left the video
var parent = event.relatedTarget;
while (parent && parent !== this.video && parent !== this.controls) {
parent = parent.parentNode;
}
if (parent !== this.video && parent !== this.controls) {
this.hideControlBar();
}
},
/* Errors
================================================================================ */
errors: [], // Array to track errors
onError: function(event){ this.log(this.video.error); },
/* Play/Pause
================================================================================ */
// React to clicks on the play/pause button
onPlayControlClick: function(event){
if (this.video.paused) {
this.video.play();
} else {
// Android has a problem with "paused" not returning correctly.
if (!this.hasPlayed && VideoJS.isAndroid) {
this.video.play(); return;
} else {
this.video.pause();
}
}
},
// When the video is played
onPlay: function(event){
this.hasPlayed = true;
this.playControl.className = "vjs-play-control vjs-pause";
this.trackPlayProgress();
},
// When the video is paused
onPause: function(event){
this.playControl.className = "vjs-play-control vjs-play";
this.stopTrackingPlayProgress();
},
// When the video ends
onEnded: function(event){
this.video.currentTime = 0;
this.video.pause();
},
/* Play Progress
================================================================================ */
// Track & display the current play progress
trackPlayProgress: function(){
if(this.playProgressInterval) { clearInterval(this.playProgressInterval); }
this.playProgressInterval = setInterval(function(){ this.updatePlayProgress(); }.context(this), 33);
},
// Turn off play progress tracking (when paused)
stopTrackingPlayProgress: function(){ clearInterval(this.playProgressInterval); },
// Ajust the play progress bar's width based on the current play time
updatePlayProgress: function(){
if (this.controls.style.display == 'none') { return; }
this.playProgress.style.width = ((this.video.currentTime / this.video.duration) * (_V_.getComputedStyleValue(this.progressHolder, "width").replace("px", ""))) + "px";
this.updateTimeDisplay();
},
// Update the play position based on where the user clicked on the progresss bar
setPlayProgress: function(newProgress){
try { this.video.currentTime = newProgress * this.video.duration; }
catch(e) {
if (e.code == 11) { this.errors.push(VideoJS.errorCodes.videoNotReady); }
}
this.playProgress.style.width = newProgress * (_V_.getComputedStyleValue(this.progressHolder, "width").replace("px", "")) + "px";
this.updateTimeDisplay();
// currentTime changed, reset subtitles
if (!this.subtitles) { this.currentSubtitlePosition = 0; }
},
setPlayProgressWithEvent: function(event){
var newProgress = _V_.getRelativePosition(event.pageX, this.progressHolder);
this.setPlayProgress(newProgress);
},
// Adjust the play position when the user drags on the progress bar
onProgressHolderMouseDown: function(event){
this.stopTrackingPlayProgress();
if (this.video.paused) {
this.videoWasPlaying = false;
} else {
this.videoWasPlaying = true;
this.video.pause();
}
_V_.blockTextSelection();
this.setPlayProgressWithEvent(event);
document.addEventListener("mousemove", this.onProgressMouseMove, false);
document.addEventListener("mouseup", this.onProgressMouseUp, false);
},
onProgressMouseMove: function(event){ // Removeable
this.setPlayProgressWithEvent(event);
},
onProgressMouseUp: function(event){ // Removeable
_V_.unblockTextSelection();
document.removeEventListener("mousemove", this.onProgressMouseMove, false);
document.removeEventListener("mouseup", this.onProgressMouseUp, false);
if (this.videoWasPlaying) {
this.video.play();
this.trackPlayProgress();
}
},
// When the user stops dragging on the progress bar, update play position
// Backup for when the user only clicks and doesn't drag
onProgressHolderMouseUp: function(event){
// Removed. Chrome breaks (shows poster, plays audio) if you set currentTime rapidly.
// this.setPlayProgressWithEvent(event);
// Fix for a play button state issue.
if (this.video.paused) {
this.onPause();
} else {
this.onPlay();
}
},
// Update the displayed time (00:00)
updateTimeDisplay: function(){
this.currentTimeDisplay.innerHTML = _V_.formatTime(this.video.currentTime);
if (this.video.duration) { this.durationDisplay.innerHTML = _V_.formatTime(this.video.duration); }
},
/* Load Progress
================================================================================ */
// When the video's load progress is updated
// Does not work in all browsers (Safari/Chrome 5)
onProgress: function(event){
if(event.total > 0) {
this.setLoadProgress(event.loaded / event.total);
}
},
// Buffer watching method for load progress.
// Used for browsers that don't support the progress event
updateBufferedTotal: function(){
if (this.video.buffered) {
if (this.video.buffered.length >= 1) {
this.setLoadProgress(this.video.buffered.end(0) / this.video.duration);
if (this.video.buffered.end(0) == this.video.duration) {
clearInterval(this.watchBuffer);
}
}
} else {
clearInterval(this.watchBuffer);
}
},
setLoadProgress: function(percentAsDecimal){
if (percentAsDecimal > this.percentLoaded) {
this.percentLoaded = percentAsDecimal;
this.updateLoadProgress();
}
},
updateLoadProgress: function(){
if (this.controls.style.display == 'none') { return; }
this.loadProgress.style.width = (this.percentLoaded * (_V_.getComputedStyleValue(this.progressHolder, "width").replace("px", ""))) + "px";
},
/* Volume
================================================================================ */
onVolumeChange: function(event){ this.updateVolumeDisplay(); },
// Adjust the volume when the user drags on the volume control
onVolumeControlMouseDown: function(event){
_V_.blockTextSelection();
this.setVolumeWithEvent(event);
document.addEventListener("mousemove", this.onVolumeMouseMove, false);
document.addEventListener("mouseup", this.onVolumeMouseUp, false);
},
onVolumeMouseMove: function(event){
this.setVolumeWithEvent(event);
},
onVolumeMouseUp: function(event){
_V_.unblockTextSelection();
document.removeEventListener("mousemove", this.onVolumeMouseMove, false);
document.removeEventListener("mouseup", this.onVolumeMouseUp, false);
},
// When the user stops dragging, set a new volume
// Backup for when the user only clicks and doesn't drag
onVolumeControlMouseUp: function(event){
this.setVolumeWithEvent(event);
},
// Set a new volume based on where the user clicked on the volume control
setVolume: function(newVol){
this.video.volume = parseFloat(newVol);
localStorage.volume = this.video.volume;
},
setVolumeWithEvent: function(event){
var newVol = _V_.getRelativePosition(event.pageX, this.volumeControl.children[0]);
this.setVolume(newVol);
},
// Update the volume control display
// Unique to these default controls. Uses borders to create the look of bars.
updateVolumeDisplay: function(){
var volNum = Math.ceil(this.video.volume * 6);
for(var i=0; i<6; i++) {
if (i < volNum) {
_V_.addClass(this.volumeDisplay.children[i], "vjs-volume-level-on");
} else {
_V_.removeClass(this.volumeDisplay.children[i], "vjs-volume-level-on");
}
}
},
/* Fullscreen / Full-window
================================================================================ */
// When the user clicks on the fullscreen button, update fullscreen setting
onFullscreenControlClick: function(event){
if (!this.videoIsFullScreen) {
this.fullscreenOn();
} else {
this.fullscreenOff();
}
},
// Turn on fullscreen (window) mode
// Real fullscreen isn't available in browsers quite yet.
fullscreenOn: function(){
if (!this.nativeFullscreenOn()) {
this.videoIsFullScreen = true;
// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow = document.documentElement.style.overflow;
// Add listener for esc key to exit fullscreen
document.addEventListener("keydown", this.onEscKey, false);
// Add listener for a window resize
window.addEventListener("resize", this.onWindowResize, false);
// Hide any scroll bars
document.documentElement.style.overflow = 'hidden';
// Apply fullscreen styles
_V_.addClass(this.box, "vjs-fullscreen");
// Resize the box, controller, and poster
this.positionBox();
}
},
// If available use the native fullscreen
nativeFullscreenOn: function(){
if(typeof this.video.webkitEnterFullScreen == 'function') {
// Seems to be broken in Chromium/Chrome
if (!navigator.userAgent.match("Chrome")) {
try {
this.video.webkitEnterFullScreen();
} catch (e) {
if (e.code == 11) { this.errors.push(VideoJS.errorCodes.videoNotReady); }
}
return true;
}
}
},
// Turn off fullscreen (window) mode
fullscreenOff: function(){
this.videoIsFullScreen = false;
document.removeEventListener("keydown", this.onEscKey, false);
window.removeEventListener("resize", this.onWindowResize, false);
// Unhide scroll bars.
document.documentElement.style.overflow = this.docOrigOverflow;
// Remove fullscreen styles
_V_.removeClass(this.box, "vjs-fullscreen");
// Resize the box, controller, and poster to original sizes
this.positionBox();
},
onWindowResize: function(event){ // Removeable
this.positionControlBar();
},
// Create listener for esc key while in full screen mode
onEscKey: function(event){ // Removeable
if (event.keyCode == 27) {
this.fullscreenOff();
}
},
/* Big Play Button
================================================================================ */
buildBigPlayButton: function(){
/* Creating this HTML
<div class="vjs-big-play-button"><span></span></div>
*/
this.bigPlayButton = _V_.createElement("div", {
className: "vjs-big-play-button",
innerHTML: "<span></span>"
});
this.video.parentNode.appendChild(this.bigPlayButton);
this.initializeBigPlayButton();
},
initializeBigPlayButton: function(){
this.bigPlayButton.addEventListener("click", this.onPlayControlClick.context(this), false);
this.video.addEventListener("play", this.bigPlayButtonOnPlay.context(this), false);
this.video.addEventListener("ended", this.bigPlayButtonOnEnded.context(this), false);
},
showBigPlayButton: function(){ this.bigPlayButton.style.display = "block"; },
hideBigPlayButton: function(){ this.bigPlayButton.style.display = "none"; },
bigPlayButtonOnPlay: function(event){ this.hideBigPlayButton(); },
bigPlayButtonOnEnded: function(event){ this.showBigPlayButton(); },
/* Spinner (Loading)
================================================================================ */
buildSpinner: function(){
this.spinner = _V_.createElement("div", {
className: "vjs-spinner",
innerHTML: "<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>"
});
this.spinner.style.left = (this.video.offsetWidth-100)/2 +"px";
this.spinner.style.top= (this.video.offsetHeight-100)/2 +"px";
this.video.parentNode.appendChild(this.spinner);
this.initializeSpinner();
},
initializeSpinner: function(){
this.video.addEventListener("loadeddata", this.spinnerOnLoadedData.context(this), false);
this.video.addEventListener("loadstart", this.spinnerOnLoadStart.context(this), false);
this.video.addEventListener("seeking", this.spinnerOnSeeking.context(this), false);
this.video.addEventListener("seeked", this.spinnerOnSeeked.context(this), false);
this.video.addEventListener("canplay", this.spinnerOnCanPlay.context(this), false);
this.video.addEventListener("canplaythrough", this.spinnerOnCanPlayThrough.context(this), false);
this.video.addEventListener("waiting", this.spinnerOnWaiting.context(this), false);
this.video.addEventListener("stalled", this.spinnerOnStalled.context(this), false);
this.video.addEventListener("suspend", this.spinnerOnSuspend.context(this), false);
this.video.addEventListener("playing", this.spinnerOnPlaying.context(this), false);
},
showSpinner: function(){
this.spinner.style.display = "block";
clearInterval(this.spinnerInterval);
this.spinnerInterval = setInterval(function(){ this.rotateSpinner(); }.context(this), 100);
},
hideSpinner: function(){
this.spinner.style.display = "none";
clearInterval(this.spinnerInterval);
},
spinnerRotated: 0,
rotateSpinner: function(){
// this.spinner.style.transform = 'scale(0.5) rotate('+this.spinnerRotated+'deg)';
this.spinner.style.WebkitTransform = 'scale(0.5) rotate('+this.spinnerRotated+'deg)';
this.spinner.style.MozTransform = 'scale(0.5) rotate('+this.spinnerRotated+'deg)';
if (this.spinnerRotated == 360) { this.spinnerRotated = 0 }
this.spinnerRotated += 45;
},
spinnerOnLoadedData: function(event){ this.hideSpinner(); },
spinnerOnLoadStart: function(event){ this.showSpinner(); },
spinnerOnSeeking: function(event){ /* this.showSpinner(); */ },
spinnerOnSeeked: function(event){ /* this.hideSpinner(); */ },
spinnerOnCanPlay: function(event){ /* this.hideSpinner(); */ },
spinnerOnCanPlayThrough: function(event){ this.hideSpinner(); },
spinnerOnWaiting: function(event){
// Safari sometimes triggers waiting inappropriately
// Like after video has played, any you play again.
this.showSpinner();
},
spinnerOnStalled: function(event){},
spinnerOnSuspend: function(event){},
spinnerOnPlaying: function(event){ this.hideSpinner(); },
/* Styles Check - Check if styles are loaded
================================================================================ */
// Sometimes the CSS styles haven't been applied to the controls yet
// when we're trying to calculate the height and position them correctly.
// This causes a flicker where the controls are out of place.
buildStylesCheckDiv: function(){
this.stylesCheckDiv = _V_.createElement("div", { className: "vjs-styles-check" });
this.stylesCheckDiv.style.position = "absolute";
this.box.appendChild(this.stylesCheckDiv);
},
hideStylesCheckDiv: function(){ this.stylesCheckDiv.style.display = "none"; },
stylesHaveLoaded: function(){
if (this.stylesCheckDiv.offsetHeight != 5) {
return false;
} else {
return true;
}
},
/* Poster Image
================================================================================ */
buildPoster: function(){
this.updatePosterSource();
if (this.video.poster) {
this.poster = document.createElement("img");
// Add poster to video box
this.video.parentNode.appendChild(this.poster);
// Add poster image data
this.poster.src = this.video.poster;
// Add poster styles
this.poster.className = "vjs-poster";
this.initializePoster();
} else {
this.poster = false;
}
},
initializePoster: function(){
if (this.poster) {
// Listen for the mouse move the poster image. Used to reveal the controller.
this.poster.addEventListener("mousemove", this.onVideoMouseMove.context(this), false);
// Listen for the mouse moving out of the poster image. Used to hide the controller.
this.poster.addEventListener("mouseout", this.onVideoMouseOut.context(this), false);
// Make a click on the poster act like a click on the play button.
this.poster.addEventListener("click", this.onPlayControlClick.context(this), false);
// Hide/Show poster on video events
this.video.addEventListener("play", this.posterOnPlay.context(this), false);
this.video.addEventListener("ended", this.posterOnEnded.context(this), false);
}
},
// Add the video poster to the video's container, to fix autobuffer/preload bug
showPoster: function(){
if (!this.poster) { return; }
this.poster.style.display = "block";
this.positionPoster();
},
// Size the poster image
positionPoster: function(){
// Only if the poster is visible
if (!this.poster || this.poster.style.display == 'none') { return; }
this.poster.style.height = this.video.offsetHeight + "px";
this.poster.style.width = this.video.offsetWidth + "px";
},
hidePoster: function(){
if (!this.poster) { return; }
this.poster.style.display = "none";
},
// Update poster source from attribute or fallback image
// iPad breaks if you include a poster attribute, so this fixes that
updatePosterSource: function(){
if (!this.video.poster) {
var images = this.video.getElementsByTagName("img");
if (images.length > 0) { this.video.poster = images[0].src; }
}
},
posterOnEnded: function(){ this.showPoster(); },
posterOnPlay: function(){ this.hidePoster(); },
/* Subtitles
================================================================================ */
loadSubtitles: function() {
if (typeof XMLHttpRequest == "undefined") {
XMLHttpRequest = function () {
try { return new ActiveXObject("Msxml2.XMLHTTP.6.0"); }
catch (e) {}
try { return new ActiveXObject("Msxml2.XMLHTTP.3.0"); }
catch (f) {}
try { return new ActiveXObject("Msxml2.XMLHTTP"); }
catch (g) {}
//Microsoft.XMLHTTP points to Msxml2.XMLHTTP.3.0 and is redundant
throw new Error("This browser does not support XMLHttpRequest.");
};
}
var request = new XMLHttpRequest();
request.open("GET",this.subtitlesSource);
request.onreadystatechange = function() {
if (request.readyState == 4 && request.status == 200) {
this.parseSubtitles(request.responseText);
}
}.context(this);
request.send();
},
parseSubtitles: function(subText) {
var lines = subText.replace("\r",'').split("\n");
this.subtitles = [];
this.currentSubtitlePosition = 0;
var i = 0;
while(i<lines.length) {
// define the current subtitle object
var subtitle = {};
// get the number
subtitle.id = lines[i++];
if (!subtitle.id) {
break;
}
// get time
var time = lines[i++].split(" --> ");
subtitle.startTime = this.parseSubtitleTime(time[0]);
subtitle.endTime = this.parseSubtitleTime(time[1]);
// get subtitle text
var text = [];
while(lines[i].length>0 && lines[i]!="\r") {
text.push(lines[i++]);
}
subtitle.text = text.join('<br/>');
// add this subtitle
this.subtitles.push(subtitle);
// ignore the blank line
i++;
}
},
parseSubtitleTime: function(timeText) {
var parts = timeText.split(':');
var time = 0;
// hours => seconds
time += parseFloat(parts[0])*60*60;
// minutes => seconds
time += parseFloat(parts[1])*60;
// get seconds
var seconds = parts[2].split(',');
time += parseFloat(seconds[0]);
// add miliseconds
time = time + parseFloat(seconds[1])/1000;
return time;
},
buildSubtitles: function(){
/* Creating this HTML
<div class="vjs-subtitles">
</div>
*/
this.subtitlesDiv = _V_.createElement("div", { className: 'vjs-subtitles' });
this.video.parentNode.appendChild(this.subtitlesDiv);
},
onTimeUpdate: function(){
// Safari sometimes calls waiting and doesn't recover
if(this.spinner.style.display == "block") { this.hideSpinner(); }
// show the subtitles
if (this.subtitles) {
var x = this.currentSubtitlePosition;
while (x<this.subtitles.length && this.video.currentTime>this.subtitles[x].endTime) {
if (this.subtitles[x].showing) {
this.subtitles[x].showing = false;
this.subtitlesDiv.innerHTML = "";
}
this.currentSubtitlePosition++;
x = this.currentSubtitlePosition;
}
if (this.currentSubtitlePosition>=this.subtitles.length) { return; }
if (this.video.currentTime>=this.subtitles[x].startTime && this.video.currentTime<=this.subtitles[x].endTime) {
this.subtitlesDiv.innerHTML = this.subtitles[x].text;
this.subtitles[x].showing = true;
}
}
},
/* Device Fixes
================================================================================ */
// Support older browsers that used "autobuffer"
fixPreloading: function(){
if (typeof this.video.hasAttribute == "function" && this.video.hasAttribute("preload") && this.video.preload != "none") {
this.video.autobuffer = true; // Was a boolean
} else {
this.video.autobuffer = false;
this.video.preload = "none";
}
},
/* Using Default Controls for iPad now. Can't do native fullscreen through the iPad API */
// For iPads, controls need to always show because there's no hover
// The controls also have to be below for the full-window mode to work.
// iPadFix: function(){
// this.options.controlsBelow = true;
// this.options.controlsHiding = false;
// },
/* The "force the source" fix should hopefully fix this as well now.
Not sure if canPlayType works on Android though. */
// For Androids, add the MP4 source directly to the video tag otherwise it will not play
// androidFix: function() {
// var children = this.video.children;
// for (var i=0,j=children.length; i<j; i++) {
// if (children[i].tagName.toUpperCase() == "SOURCE" && children[i].src.match(/\.mp4$/i)) {
// this.video.src = children[i].src;
// }
// }
// }
history: [],
log: function(event){
if (!event) { return; }
if (typeof event == "string") { event = { type: event }; }
if (event.type) { this.history.push(event.type); }
if (this.history.length >= 50) { this.history.shift(); }
if (this.options.debug === true) { console.log(event.type); }
},
/* Flash Object Fallback
================================================================================ */
// Get Flash Fallback object element from Embed Code
getFlashObject: function(){
var objects = this.video.getElementsByTagName("OBJECT");
for (var i=0,j=objects.length; i<j; i++) {
if (objects[i].className == "vjs-flash-fallback") {
return objects[i];
}
}
},
replaceWithFlash: function(){
// this.flashObject = this.video.removeChild(this.flashObject);
if (this.flashObject) {
this.box.insertBefore(this.flashObject, this.video);
this.video.style.display = "none"; // Removing it was breaking later players
}
},
// Check if browser can use this flash player
flashVersionSupported: function(){ return VideoJS.getFlashVersion() >= this.options.flashVersion; },
/* Download Links Fallback
================================================================================ */
// Get the download links block element
getLinksFallback: function(){ return this.box.getElementsByTagName("P")[0]; },
// Hide no-video download paragraph
hideLinksFallback: function(){
if (this.options.linksHiding && this.linksFallback) { this.linksFallback.style.display = "none"; }
},
// Hide no-video download paragraph
showLinksFallback: function(){
if (this.linksFallback) { this.linksFallback.style.display = "block"; }
},
/* Player API - Translate functionality from player to video
================================================================================ */
play: function(){ this.video.play(); },
pause: function(){ this.video.pause(); },
width: function(width){
this.video.width = width;
this.box.width = width;
// Width isn't working for the poster
this.poster.style.width = width+"px";
this.positionControlBar();
return this;
},
height: function(height){
this.video.height = height;
this.box.height = height;
this.poster.style.height = height+"px";
this.positionControlBar();
return this;
},
volume: function(newVolume){
if (newVolume != undefined) { this.setVolume(newVolume); }
return this.video.volume;
},
});
////////////////////////////////////////////////////////////////////////////////
// Convenience Functions (mini library)
// Functions not specific to video or VideoJS and could probably be replaced with a library like jQuery
////////////////////////////////////////////////////////////////////////////////
var _V_ = {
addClass: function(element, classToAdd){
if (element.className.split(/\s+/).lastIndexOf(classToAdd) == -1) { element.className = element.className === "" ? classToAdd : element.className + " " + classToAdd; }
},
removeClass: function(element, classToRemove){
if (element.className.indexOf(classToRemove) == -1) { return; }
var classNames = element.className.split(/\s+/);
classNames.splice(classNames.lastIndexOf(classToRemove),1);
element.className = classNames.join(" ");
},
merge: function(obj1, obj2){
for(var attrname in obj2){
if (obj2.hasOwnProperty(attrname)) {
obj1[attrname]=obj2[attrname];
}
}
return obj1;
},
createElement: function(tagName, attributes){
return _V_.merge(document.createElement(tagName), attributes);
},
// Attempt to block the ability to select text while dragging controls
blockTextSelection: function(){
document.body.focus();
document.onselectstart = function () { return false; };
},
// Turn off text selection blocking
unblockTextSelection: function(){
document.onselectstart = function () { return true; };
},
// Return seconds as MM:SS
formatTime: function(secs) {
var seconds = Math.round(secs);
var minutes = Math.floor(seconds / 60);
minutes = (minutes >= 10) ? minutes : "0" + minutes;
seconds = Math.floor(seconds % 60);
seconds = (seconds >= 10) ? seconds : "0" + seconds;
return minutes + ":" + seconds;
},
// Return the relative horizonal position of an event as a value from 0-1
getRelativePosition: function(x, relativeElement){
return Math.max(0, Math.min(1, (x - _V_.findPosX(relativeElement)) / relativeElement.offsetWidth));
},
// Get an objects position on the page
findPosX: function(obj) {
var curleft = obj.offsetLeft;
while(obj = obj.offsetParent) {
curleft += obj.offsetLeft;
}
return curleft;
},
getComputedStyleValue: function(element, style){
return window.getComputedStyle(element, null).getPropertyValue(style);
},
// DOM Ready functionality adapted from jQuery. http://jquery.com/
bindDOMReady: function(){
if (document.readyState === "complete") {
return _V_.DOMReady();
}
if (document.addEventListener) {
document.addEventListener("DOMContentLoaded", _V_.DOMContentLoaded, false);
window.addEventListener("load", _V_.DOMReady, false);
} else if (document.attachEvent) {
document.attachEvent("onreadystatechange", _V_.DOMContentLoaded);
window.attachEvent("onload", _V_.DOMReady);
}
},
DOMContentLoaded: function(){
if (document.addEventListener) {
document.removeEventListener( "DOMContentLoaded", _V_.DOMContentLoaded, false);
_V_.DOMReady();
} else if ( document.attachEvent ) {
if ( document.readyState === "complete" ) {
document.detachEvent("onreadystatechange", _V_.DOMContentLoaded);
_V_.DOMReady();
}
}
},
// Functions to be run once the DOM is loaded
DOMReadyList: [],
addToDOMReady: function(fn){
if (_V_.DOMIsReady) {
fn.call(document);
} else {
_V_.DOMReadyList.push(fn);
}
},
DOMIsReady: false,
DOMReady: function(){
if (_V_.DOMIsReady) { return; }
if (!document.body) { return setTimeout(_V_.DOMReady, 13); }
_V_.DOMIsReady = true;
if (_V_.DOMReadyList) {
for (var i=0; i<_V_.DOMReadyList.length; i++) {
_V_.DOMReadyList[i].call(document);
}
_V_.DOMReadyList = null;
}
}
};
_V_.bindDOMReady();
////////////////////////////////////////////////////////////////////////////////
// Class Methods
// Functions that don't apply to individual videos.
////////////////////////////////////////////////////////////////////////////////
VideoJS.players = {
html5: {
init: function(){
if (VideoJS.browserSupportsVideo() && this.canPlaySource()) {
this.html5Init();
return true;
} else {
return false;
}
}
},
flashObject: {
init: function(){
// Check if object exists & Flash Player version is supported
if (this.flashObject && this.flashVersionSupported()) {
this.replaceWithFlash();
return true;
} else {
return false;
}
}
},
links: {
init: function(){
this.showLinksFallback();
return true;
}
}
}
// Add VideoJS to all video tags with the video-js class when the DOM is ready
VideoJS.setupAllWhenReady = function(options){
// Options is stored globally, and added ot any new player on init
VideoJS.options = options;
VideoJS.DOMReady(VideoJS.setup);
};
// Run the supplied function when the DOM is ready
VideoJS.DOMReady = function(fn){
_V_.addToDOMReady(fn);
};
// Set up a specific video or array of video elements
// "video" can be:
// false, undefined, or "All": set up all videos with the video-js class
// A video tag ID or video tag element: set up one video and return one player
// An array of video tag elements/IDs: set up each and return an array of players
VideoJS.setup = function(videos, options){
var returnSingular = false,
playerList = [],
videoElement;
// If videos is undefined or "All", set up all videos with the video-js class
if (!videos || videos == "All") {
videos = VideoJS.getVideoJSTags();
// If videos is not an array, add to an array
} else if (typeof videos != 'object' || videos.nodeType == 1) {
videos = [videos];
returnSingular = true;
}
// Loop through videos and create players for them
for (var i=0; i<videos.length; i++) {
if (typeof videos[i] == 'string') {
videoElement = document.getElementById(videos[i]);
} else { // assume DOM object
videoElement = videos[i];
}
playerList.push(new VideoJS(videoElement, options));
}
// Return one or all depending on what was passed in
return (returnSingular) ? playerList[0] : playerList;
};
// Find video tags with the video-js class
VideoJS.getVideoJSTags = function() {
var videoTags = document.getElementsByTagName("video"),
videoJSTags = [], videoTag;
for (var i=0,j=videoTags.length; i<j; i++) {
videoTag = videoTags[i];
if (videoTag.className.indexOf("video-js") != -1) {
videoJSTags.push(videoTag);
}
}
return videoJSTags;
};
// Check if the browser supports video.
VideoJS.browserSupportsVideo = function() {
if (typeof VideoJS.videoSupport != "undefined") { return VideoJS.videoSupport; }
VideoJS.videoSupport = !!document.createElement('video').canPlayType;
return VideoJS.videoSupport;
};
VideoJS.getFlashVersion = function(){
// Cache Version
if (typeof VideoJS.flashVersion != "undefined") { return VideoJS.flashVersion; }
var version = 0, desc;
if (typeof navigator.plugins != "undefined" && typeof navigator.plugins["Shockwave Flash"] == "object") {
desc = navigator.plugins["Shockwave Flash"].description;
if (desc && !(typeof navigator.mimeTypes != "undefined" && navigator.mimeTypes["application/x-shockwave-flash"] && !navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin)) {
version = parseInt(desc.match(/^.*\s+([^\s]+)\.[^\s]+\s+[^\s]+$/)[1], 10);
}
} else if (typeof window.ActiveXObject != "undefined") {
try {
var testObject = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
if (testObject) {
version = parseInt(testObject.GetVariable("$version").match(/^[^\s]+\s(\d+)/)[1], 10);
}
}
catch(e) {}
}
VideoJS.flashVersion = version;
return VideoJS.flashVersion;
};
// Browser & Device Checks
VideoJS.isIE = function(){ return !+"\v1"; };
VideoJS.isIpad = function(){ return navigator.userAgent.match(/iPad/i) !== null; };
VideoJS.isIphone = function(){ return navigator.userAgent.match(/iPhone/i) !== null; };
VideoJS.isAndroid = function(){ return navigator.userAgent.match(/Android/i) !== null; };
VideoJS.errorCodes = {
// Safari errors if you call functions on a video that hasn't loaded yet
videoNotReady: "Video is not ready yet (try playing the video first)."
};
// Allows for binding context to functions
// when using in event listeners and timeouts
Function.prototype.context = function(obj) {
var method = this, temp;
temp = function() {
return method.apply(obj, arguments);
};
return temp;
};
// Shim to make Video tag valid in IE
if(VideoJS.isIE()) { document.createElement("video"); }
// jQuery Plugin
if (window.jQuery) {
(function($) {
$.fn.VideoJS = function(options) {
this.each(function() {
VideoJS.setup(this, options);
});
return this;
};
$.fn.player = function() {
return this[0].player;
};
})(jQuery);
}