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mirror of https://github.com/videojs/video.js.git synced 2024-12-14 11:23:30 +02:00
video.js/test/unit/tech
Brandon Casey a2b1a33606 fix: cues at startTime 0 do not fire (#4152)
Previously timeupdate would fire before the video was playing, and the tech was not ready. This caused issues when preload was set to auto, because cuechange would fire before the video was even started for cues with a startTime of 0.

Wait for tech to be ready before watching for timeupdate
update unit tests to use TechFaker
Add a unit test to verify that we wait for Tech to be ready.
2017-03-02 14:35:45 -05:00
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html5.test.js fix: remove redundant Html5#play() 2017-02-21 15:48:45 -05:00
middleware.test.js feat: Update MW to require a factory, add *-mw (#3969) 2017-01-27 15:09:27 -05:00
tech-faker.js fix: cues at startTime 0 do not fire (#4152) 2017-03-02 14:35:45 -05:00
tech.test.js feat: videojs.getTech works with TitleCase or camelCase names (#4010) 2017-02-02 14:34:33 -05:00