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video.js/test/unit/clickable-component.test.js
mister-ben de1b363470 feat(clickable-component): Disable interaction with disabled clickable components (#3525)
enable() and disable() on clickable components is only cosmetic. "Disabled" implies the control should not be functional.

* Remove event listeners on disable() and add back on enable().
* Move adding listeners from constructor to enable
* Remove tabindex from disabled components and add disabled attribute to disabled buttons to prevent keyboard access.
2016-11-03 15:43:15 -04:00

74 lines
2.2 KiB
JavaScript

/* eslint-env qunit */
import ClickableComponent from '../../src/js/clickable-component.js';
import TestHelpers from './test-helpers.js';
import * as Events from '../../src/js/utils/events.js';
QUnit.module('ClickableComponent');
QUnit.test('should create a div with role="button"', function(assert) {
assert.expect(2);
const player = TestHelpers.makePlayer({});
const testClickableComponent = new ClickableComponent(player);
const el = testClickableComponent.createEl();
assert.equal(el.nodeName.toLowerCase(), 'div', 'the name of the element is "div"');
assert.equal(el.getAttribute('role').toLowerCase(), 'button', 'the role of the element is "button"');
testClickableComponent.dispose();
player.dispose();
});
QUnit.test('should be enabled/disabled', function(assert) {
assert.expect(3);
const player = TestHelpers.makePlayer({});
const testClickableComponent = new ClickableComponent(player);
assert.equal(testClickableComponent.hasClass('vjs-disabled'), false, 'ClickableComponent defaults to enabled');
testClickableComponent.disable();
assert.equal(testClickableComponent.hasClass('vjs-disabled'), true, 'ClickableComponent is disabled');
testClickableComponent.enable();
assert.equal(testClickableComponent.hasClass('vjs-disabled'), false, 'ClickableComponent is enabled');
testClickableComponent.dispose();
player.dispose();
});
QUnit.test('handleClick should not be triggered when disabled', function() {
let clicks = 0;
class TestClickableComponent extends ClickableComponent {
handleClick() {
clicks++;
}
}
const player = TestHelpers.makePlayer({});
const testClickableComponent = new TestClickableComponent(player);
const el = testClickableComponent.el();
// 1st click
Events.trigger(el, 'click');
QUnit.equal(clicks, 1, 'click on enabled ClickableComponent is handled');
testClickableComponent.disable();
// No click should happen.
Events.trigger(el, 'click');
QUnit.equal(clicks, 1, 'click on disabled ClickableComponent is not handled');
testClickableComponent.enable();
// 2nd Click
Events.trigger(el, 'click');
QUnit.equal(clicks, 2, 'click on re-enabled ClickableComponent is handled');
testClickableComponent.dispose();
player.dispose();
});