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Sort the Game Engines

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Usagi Ito 2020-07-06 15:42:26 +09:00
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@ -1120,12 +1120,12 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [amethyst/specs](https://github.com/amethyst/specs) — Specs Parallel ECS [<img src="https://api.travis-ci.org/amethyst/specs.svg?branch=master">](https://travis-ci.org/amethyst/specs) * [amethyst/specs](https://github.com/amethyst/specs) — Specs Parallel ECS [<img src="https://api.travis-ci.org/amethyst/specs.svg?branch=master">](https://travis-ci.org/amethyst/specs)
* Game Engines * Game Engines
* [Amethyst](https://amethyst.rs) — Data-oriented game engine [<img src="https://jenkins.amethyst-engine.org/job/amethyst/job/master/badge/icon">](https://jenkins.amethyst-engine.org/blue/organizations/jenkins/amethyst/activity/) * [Amethyst](https://amethyst.rs) — Data-oriented game engine [<img src="https://jenkins.amethyst-engine.org/job/amethyst/job/master/badge/icon">](https://jenkins.amethyst-engine.org/blue/organizations/jenkins/amethyst/activity/)
* [Piston](https://www.piston.rs/) — [<img src="https://api.travis-ci.org/PistonDevelopers/piston.svg?branch=master">](https://travis-ci.org/PistonDevelopers/piston)
* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction [<img src="https://api.travis-ci.org/ggez/ggez.svg?branch=master">](https://travis-ci.org/ggez/ggez) * [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction [<img src="https://api.travis-ci.org/ggez/ggez.svg?branch=master">](https://travis-ci.org/ggez/ggez)
* [harmony](https://github.com/StarArawn/harmony) — A modern 3D/2D game engine that uses wgpu * [harmony](https://github.com/StarArawn/harmony) — A modern 3D/2D game engine that uses wgpu
* [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust * [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust
* [legion](https://github.com/TomGillen/legion) — A feature rich high performance ECS library with minimal boilerplate * [legion](https://github.com/TomGillen/legion) — A feature rich high performance ECS library with minimal boilerplate
* [oxidator](https://github.com/Ruddle/oxidator) — A real time strategy game/engine written with Rust and WebGPU * [oxidator](https://github.com/Ruddle/oxidator) — A real time strategy game/engine written with Rust and WebGPU
* [Piston](https://www.piston.rs/) — [<img src="https://api.travis-ci.org/PistonDevelopers/piston.svg?branch=master">](https://travis-ci.org/PistonDevelopers/piston)
* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine * [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
* [Vulkust](https://github.com/Hossein-Noroozpour/vulkust) — Vulkust — A safe, highly multithreaded, Vulkan based game engine written with Rust. * [Vulkust](https://github.com/Hossein-Noroozpour/vulkust) — Vulkust — A safe, highly multithreaded, Vulkan based game engine written with Rust.
* [SDL](http://www.libsdl.org/) [[sdl](https://crates.io/keywords/sdl)] * [SDL](http://www.libsdl.org/) [[sdl](https://crates.io/keywords/sdl)]