[how]
Icon taken from https://github.com/vlang/v-logo
Edit in inkscape:
- remove shadow
- simulate shadow by cutting right side
- change to black and white
Fixes: #630
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The font was always called 3270.
Having a big company's name in the fontname is scary 😬
See
https://github.com/rbanffy/3270font/issues/60
[how]
Add renaming rule.
Fixes: #1012
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
Somehow the `IBM 3270 SemiCondensed` font turn out as
`IBM3270Semi Nerd Font Condensed`.
The 3270 font always had the quirk to have a non-standard style with a
dash. We have specific code to circumvent that.
[how]
After updating 3270 the 'Narrow' had been renamed to 'Condensed' and so
our specific patch did not work anymore.
Adapt the regex to find the new style that needs correction.
[note]
https://github.com/ryanoasis/nerd-fonts/issues/1012#issuecomment-1385497230
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
We get very bad names using the old naming algo:
`mononoki BoldItalic Nerd Font Complete`
Also the typographic subfamily is useless (will not be set bu the old
algo)
[how]
Use `--makegroups` which results in correct fullname
`Mononoki Nerd Font Complete Bold Italic`
Related: #575
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
Although commit
69e8c0e Add current Material Design Icons
claims that we updated the Cheat Sheet after adding the new Material
Design Icons, that actually did not happen.
[how]
Add new MDI's i_*.sh file to all. That is used by the generate-css that
also generates the cheat sheet web page.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
We had a copy of the original Fira Code website.
But all the comments and links are only partially relevant for the Nerd
Fonts patched version, e.g. how to install.
[how]
To reduce confusions do not copy the original readme, but link it.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The info-only option broke with the latest changes.
[how]
Set something to the variable that determines the info only mode.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The JetBrains Mono font has a lot of different families. A lot users install
just all "JetBrainsMono Nerd Font" families, and this can break in a lot
different ways.
[how]
Just turn the feature on in font-patcher (via patch-em-all's config).
Fixes: #542
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
Scaling the glyphs individually breaks a lot of glyph pairs or groups,
for example F0718-F071E.
[how]
Use one ScaleGlyph for the complete set. The set itself is already very
well scaled, i.e. all glyphs are maximized in a given design space and
that they look good next to pairing glyphs.
There is no need to use ScaleRules which is quite costly for such a big
range of glyphs (they all are copied twice in the process).
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
ScaleGlyph always did scaling only (no translation) based on one
reference glyph.
ScaleGroups does scaling and translation but can not work with one
reference glyph but constructs always a combined bounding box.
Missing is a way to scale AND translate, but with only one reference
glyph.
[how]
Invent GlyphsToScale+ keyword, that supports just that.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The files sizes of otf files are (especially with the addition of the
current Material Design Icons) big enough already. The autohints are not
really useful for symbols, so we can drop them and save some space.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
Material Design Icons has grown quite a bit.
[how]
Add the icons at their original position which is in PUA1.
Use the desktop font instead of the webfont.
Add cheat cheat file.
Fixes: #365
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
We want to differentiate between the old, problematic Material Design
Icons (problematic because we map them to unicode blocks that we should
not), and a future new and updated set of Material Design Icons.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
When we rerun (on a release candidate) we end up with an error message:
* Connection #0 to host api.github.com left intact
Tag exists: "v2.3.0-RC"
exists=true
Error: Unable to process file command 'output' successfully.
Error: Invalid format '"v2.3.0-RC"'
##[debug]System.Exception: Invalid format '"v2.3.0-RC"'
[how]
We want to set an output depending on the grep exit code but the grep
output leaks into our value...
Make grep silent.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The new asm icon replaces the apple icon.
I believe this has been entered as offset by mistake.
[how]
Add new icon to bottom.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The 'new' in the middle can be confusing. What is the meaning?
Also the offsets are easier to graps if they are all equally wide (i.e.
have leading padding zeros).
See https://github.com/ryanoasis/nerd-fonts/pull/990#discussion_r1016193488
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
Sometimes we set an empty string as SubFamily name. That ends up as
'Book' which is unexpected.
[how]
The translation from empty to "Book" is done by Fontforge, at least
with version 20220308.
Make sure we always have a SubFamily, and if we don't that must be a
'Regular'.
[note]
This was only a problem with the old naming engine. --makegroups got
this right always.
Fixes: #1046
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The vertical overlap is still not 'pixel perfect', it is off by a small
amount that differs by font.
[how]
The reason is the wrong formula. We take the relative widths of the
glyph to calculate the factor needed to add an overlap in height.
Of course we need to take the relative heights *duh*.
Sometimes I think how dumb can a single person be? :-}
I would say this is copy-and-paste laziness.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The change introduced with commit
Default some Powerline glyphs to '2 cells wide'
scales some Powerline glyphs to fit exactly into a 2 cell width. That
looks good on 'normal' fonts, but when the font becomes wider and less
tall at some point that is just too wide.
This is especially the case with the SymbolsOnly font which has a 1:1
aspect ratio. Two cell Powerline glyphs would have an aspect ratio of
2:1 which is unusable.
[how]
Check the destination font cell aspect ratio.
When a two-cell glyph would be wider than 1.6 times its height the
two-cell-mode is forbitten and all Powerline glyphs are scaled into one
cell width.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The hexagons touch the left edge with a full body, so most likely people
do not want to have any visible gap there.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The vertical overlap has never been a problem (as far as I know). It is
maybe good to have some overlap for the terminal emulators that support
vertical overlap.
On terminals that truncate at the nominal cell border too much overlap
looks bad, i.e. the glyphs 'distorted'.
If we ever increase the overlap it is most likely be meant to be the
left-right overlap.
Note that the glyphs are usually valign='c' and the overlap is
distributed half top and half bottom. There are no other valign values
implemented (just 'not align' which is ... most likely bad).
[note]
Originally this has been part of commit fecda6a of #780.
[note2]
Originally this has been part of PR #967.
Although that had a bug 😬
It used max() instead of min() (T_T)
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
f
[why]
We have two variables that hold the same data (sym_dim and dim), which
is confusing ('why do we have it?').
There is also the big 'if' on 'do we want to scale', which contains too
much. In the unlikely event that we have a glyph that needs to be scaled
by 1.0 AND have an overlap the code produces the wrong results.
[how]
Shuffle lines but no functional change (except that now we obey
'overlap' always (not that it has been a problem)).
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
When we scale all Powerline glyphs also horizontally (in X direction) to
'one cell' some might look a bit too small; especially because they were
very big previoulsy (before commit 'font-patcher: Do x-scale powerline
glyphs').
[how]
To get them to a reasonable and always equal width a new scale code is
introduced: '2'. It is evaluated in 'x' or 'y' scaling contexts and
doubles the target cell width (unless a "Nerd Font Mono" is generated
where all glyphs must be one cell wide).
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
Most Powerline glyphs have a little bit over overlap to the previous or
next glyph to prevent a 'break' in a colored prompt.
It does not make sense to have overlap with glyphs that can never
produce any of that issues, i.e. glyphs that are not filled to the
border. Like all the line-ish glyphs.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
For the non-Mono variants ('Nerd Font' and 'Nerd Font Propo') the
Powerline symbols are scaled in Y but the width is just kept from the
symbol font, whatever that might be (and if it makes any sense).
If you have for example the triangular thing (`E0B0`) it is bigger than
'one cell' and extrudes into the following cell (on 'Nerd Font'). For
the other side (`E0B2`) it is even worse; it is right aligned in the
current cell and so (because it is wider than one cell) it protrudes
into the previous cell.
[how]
Just allow not only Y scaling but also X scaling for non-Mono fonts.
[note]
This is of relevance just for 'xy' scaling, and only the Powerline
symbols do that.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
The overlap formula seems to be off sometimes. Although the shift is
correct (and thus the number of 'pixels' that overlap), but the non
overlapping part of the glyph is often not as wide as expected, off by
up to some percent.
[how]
The formula is too simple. It just calculates an additional scale factor
on top of the already existing factor. To get it 'pixel perfect' we need
to calculate first how much the glyph fills the cell - because we want
the overlap to be in 'cell percent' and not 'glyph percent'. That might
be sometimes the same (if the cell is filled completely), but usually it
is not completely full, and that means the overlap will be smaller than
intended.
[note]
To get the current glyph bounding box we pull some lines up in the code
that get the 'dim' variable.
Also use float constants to calculate with float variables.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
While the left-side-waveform gets 'xy' scaled the right-side gets 'pa'
scaled. This has been obviously forgotten.
[how]
Add specific scale rule for right-side-waveform.
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
[why]
On very small source fonts the patched-in symbol-glyphs can become very
big and create overlay problems. It might be desirable to scale them
down to 'two advance widths'.
[how]
It could be that the glyphs in question are in a ScaleGlyph range. So we
need to activate that code also for non-single fonts.
Further we allow two slots wide symbols in get_scale_factors() for those
fonts.
Now we take the computed scale factors for non-single fonts - only if we
scale down and not up. It will confuse/upset people if the known symbols
in their fonts suddenly become bigger - and it also does not look right.
Fixes: #718Fixes: #747
Reported-by: Rui Ming (Max) Xiong <xsrvmy>
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>