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ComfyFactorio/modules/explosive_player_respawn.lua

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-- clear the player respawn from enemies with a kaboom -- by mewmew
local event = require 'utils.event'
local function damage_entities_in_radius(surface, position, radius)
local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}})
for _, entity in pairs(entities_to_damage) do
if entity.health and entity.force.name == "enemy" then
entity.surface.create_entity({name = "big-explosion", position = entity.position})
entity.destroy()
end
end
end
local function on_player_respawned(event)
local player = game.players[event.player_index]
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player.surface.create_entity({name = "uranium-cannon-shell-explosion", position = player.position})
damage_entities_in_radius(player.surface, player.position, 11)
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end
event.add(defines.events.on_player_respawned, on_player_respawned)