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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-20 03:29:47 +02:00

hunger_games updates

This commit is contained in:
MewMew 2019-02-05 15:27:28 +01:00
parent 5992b8cdc1
commit f4f8de4346
7 changed files with 91 additions and 44 deletions

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@ -1,5 +1,5 @@
require "utils.utils"
require "utils.corpse_util"
--require "utils.corpse_util"
require "bot"
require "chatbot"
require "session_tracker"

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@ -8,6 +8,7 @@ require "maps.modules.spawners_contain_biters"
require "maps.modules.biters_yield_coins"
require "maps.modules.rocks_yield_coins"
require "maps.modules.explosive_player_respawn"
require "maps.modules.flashlight_toggle_button"
local map_functions = require "maps.tools.map_functions"
local simplex_noise = require 'utils.simplex_noise'
@ -47,7 +48,7 @@ local function secret_shop(pos, surface)
{price = {{"coin", math_random(25,50)}}, offer = {type = 'give-item', item = 'construction-robot'}},
-- {price = {{"coin", math_random(10000,20000)}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}},
-- {price = {{"coin", math_random(5000,15000)}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}},
{price = {{"coin", math_random(1000,2000)}}, offer = {type = 'give-item', item = 'railgun'}},
{price = {{"coin", math_random(800,1600)}}, offer = {type = 'give-item', item = 'railgun'}},
{price = {{"coin", math_random(60,120)}}, offer = {type = 'give-item', item = 'railgun-dart', count = 1}},
{price = {{"coin", math_random(100,300)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(200,400)}}, offer = {type = 'give-item', item = 'fast-loader'}},
@ -55,6 +56,8 @@ local function secret_shop(pos, surface)
{price = {{"coin", math_random(150,300)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(5,15)}}, offer = {type = 'give-item', item = 'grenade'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'cliff-explosives'}},
{price = {{"coin", math_random(10,20)}}, offer = {type = 'give-item', item = 'explosives', count = 50}},
{price = {{"coin", math_random(4,8)}}, offer = {type = 'give-item', item = 'rail', count = 4}},
{price = {{"coin", math_random(20,30)}}, offer = {type = 'give-item', item = 'train-stop'}},
{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
@ -89,38 +92,31 @@ local function treasure_chest(position)
if not game.surfaces["deep_jungle"].can_place_entity({name="steel-chest",position=position, force="player"}) then return end
treasure_chest_raffle_table = {}
treasure_chest_loot_weights = {}
table.insert(treasure_chest_loot_weights, {{name = 'landfill', count = math_random(16,32)},20})
table.insert(treasure_chest_loot_weights, {{name = 'iron-gear-wheel', count = math_random(16,48)},10})
table.insert(treasure_chest_loot_weights, {{name = 'landfill', count = math_random(8,16)},16})
table.insert(treasure_chest_loot_weights, {{name = 'iron-gear-wheel', count = math_random(16,48)},8})
table.insert(treasure_chest_loot_weights, {{name = 'coal', count = math_random(16,48)},2})
table.insert(treasure_chest_loot_weights, {{name = 'copper-cable', count = math_random(64,128)},10})
table.insert(treasure_chest_loot_weights, {{name = 'inserter', count = math_random(8,16)},4})
table.insert(treasure_chest_loot_weights, {{name = 'copper-cable', count = math_random(64,128)},8})
table.insert(treasure_chest_loot_weights, {{name = 'inserter', count = math_random(4,8)},4})
table.insert(treasure_chest_loot_weights, {{name = 'fast-inserter', count = math_random(4,8)},3})
table.insert(treasure_chest_loot_weights, {{name = 'stack-filter-inserter', count = math_random(2,4)},1})
table.insert(treasure_chest_loot_weights, {{name = 'stack-inserter', count = math_random(2,4)},1})
table.insert(treasure_chest_loot_weights, {{name = 'burner-inserter', count = math_random(16,32)},6})
table.insert(treasure_chest_loot_weights, {{name = 'electric-engine-unit', count = math_random(1,16)},3})
table.insert(treasure_chest_loot_weights, {{name = 'engine-unit', count = math_random(1,16)},3})
table.insert(treasure_chest_loot_weights, {{name = 'burner-inserter', count = math_random(4,8)},6})
table.insert(treasure_chest_loot_weights, {{name = 'rocket-fuel', count = math_random(1,5)},3})
table.insert(treasure_chest_loot_weights, {{name = 'empty-barrel', count = math_random(1,10)},7})
table.insert(treasure_chest_loot_weights, {{name = 'lubricant-barrel', count = math_random(1,10)},3})
table.insert(treasure_chest_loot_weights, {{name = 'crude-oil-barrel', count = math_random(1,10)},3})
table.insert(treasure_chest_loot_weights, {{name = 'iron-stick', count = math_random(1,100)},8})
table.insert(treasure_chest_loot_weights, {{name = "small-electric-pole", count = math_random(8,32)},9})
table.insert(treasure_chest_loot_weights, {{name = "small-electric-pole", count = math_random(4,8)},7})
table.insert(treasure_chest_loot_weights, {{name = "firearm-magazine", count = math_random(16,48)},8})
table.insert(treasure_chest_loot_weights, {{name = 'grenade', count = math_random(8,16)},5})
table.insert(treasure_chest_loot_weights, {{name = "submachine-gun", count = 1},4})
table.insert(treasure_chest_loot_weights, {{name = 'grenade', count = math_random(6,12)},5})
table.insert(treasure_chest_loot_weights, {{name = 'land-mine', count = math_random(8,16)},5})
table.insert(treasure_chest_loot_weights, {{name = 'light-armor', count = 1},1})
table.insert(treasure_chest_loot_weights, {{name = 'heavy-armor', count = 1},2})
table.insert(treasure_chest_loot_weights, {{name = 'pipe', count = math_random(10,100)},6})
table.insert(treasure_chest_loot_weights, {{name = 'steel-axe', count = 1},3})
table.insert(treasure_chest_loot_weights, {{name = 'raw-wood', count = math_random(5,50)},2})
table.insert(treasure_chest_loot_weights, {{name = 'explosives', count = math_random(40,50)},6})
table.insert(treasure_chest_loot_weights, {{name = 'shotgun', count = 1},2})
table.insert(treasure_chest_loot_weights, {{name = 'shotgun', count = 1},3})
table.insert(treasure_chest_loot_weights, {{name = 'shotgun-shell', count = math_random(8,16)},3})
table.insert(treasure_chest_loot_weights, {{name = 'stone-brick', count = math_random(80,100)},4})
table.insert(treasure_chest_loot_weights, {{name = 'small-lamp', count = math_random(3,10)},4})
table.insert(treasure_chest_loot_weights, {{name = 'rail', count = math_random(32,100)},4})
table.insert(treasure_chest_loot_weights, {{name = 'small-lamp', count = math_random(2,4)},2})
table.insert(treasure_chest_loot_weights, {{name = 'rail', count = math_random(16,48)},3})
table.insert(treasure_chest_loot_weights, {{name = 'coin', count = math_random(32,320)},1})
table.insert(treasure_chest_loot_weights, {{name = 'assembling-machine-1', count = math_random(1,4)},2})
table.insert(treasure_chest_loot_weights, {{name = 'assembling-machine-1', count = math_random(1,3)},3})
table.insert(treasure_chest_loot_weights, {{name = 'assembling-machine-2', count = math_random(1,3)},2})
table.insert(treasure_chest_loot_weights, {{name = 'assembling-machine-3', count = math_random(1,2)},1})
for _, t in pairs (treasure_chest_loot_weights) do
@ -145,17 +141,15 @@ local function rare_treasure_chest(position)
table.insert(rare_treasure_chest_loot_weights, {{name = 'combat-shotgun', count = 1},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'piercing-shotgun-shell', count = math_random(8,16)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'rocket-launcher', count = 1},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'rocket', count = math_random(8,16)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'explosive-rocket', count = math_random(8,16)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'modular-armor', count = 1},3})
table.insert(rare_treasure_chest_loot_weights, {{name = 'power-armor', count = 1},1})
table.insert(rare_treasure_chest_loot_weights, {{name = 'rocket', count = math_random(4,8)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'explosive-rocket', count = math_random(4,8)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'modular-armor', count = 1},3})
table.insert(rare_treasure_chest_loot_weights, {{name = 'piercing-rounds-magazine', count = math_random(32,64)},3})
table.insert(rare_treasure_chest_loot_weights, {{name = 'railgun', count = 1},4})
table.insert(rare_treasure_chest_loot_weights, {{name = 'railgun-dart', count = math_random(4,8)},4})
table.insert(rare_treasure_chest_loot_weights, {{name = 'exoskeleton-equipment', count = 1},2})
table.insert(rare_treasure_chest_loot_weights, {{name = 'defender-capsule', count = math_random(6,12)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'distractor-capsule', count = math_random(3,6)},4})
table.insert(rare_treasure_chest_loot_weights, {{name = 'destroyer-capsule', count = math_random(2,4)},3})
table.insert(rare_treasure_chest_loot_weights, {{name = 'railgun-dart', count = math_random(4,8)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'defender-capsule', count = math_random(4,8)},5})
table.insert(rare_treasure_chest_loot_weights, {{name = 'distractor-capsule', count = math_random(3,5)},4})
table.insert(rare_treasure_chest_loot_weights, {{name = 'destroyer-capsule', count = math_random(2,3)},3})
for _, t in pairs (rare_treasure_chest_loot_weights) do
for x = 1, t[2], 1 do
table.insert(rare_treasure_chest_raffle_table, t[1])
@ -268,8 +262,8 @@ local function on_chunk_generated(event)
if math_random(1,40) == 1 and tile_to_insert == "deepwater" then surface.create_entity({name = "fish", position = pos}) end
end
if math_random(1,1250) == 1 then table.insert(treasure_chests, pos) end
if math_random(1,7500) == 1 then table.insert(rare_treasure_chests, pos) end
if math_random(1,1500) == 1 then table.insert(treasure_chests, pos) end
if math_random(1,16000) == 1 then table.insert(rare_treasure_chests, pos) end
if math_random(1,8000) == 1 then table.insert(secret_shops, pos) end
end
end
@ -311,7 +305,7 @@ local function on_chunk_charted(event)
end
surface.regenerate_decorative(decorative_names, {position})
if math_random(1,10) ~= 1 then return end
if math_random(1,14) ~= 1 then return end
map_functions.draw_rainbow_patch({x = position.x * 32 + math_random(1,32), y = position.y * 32 + math_random(1,32)}, surface, math_random(14,26), 2000)
end
@ -320,6 +314,7 @@ local function on_player_joined_game(event)
if not global.map_init_done then
local map_gen_settings = {}
map_gen_settings.water = "none"
map_gen_settings.starting_area = "small"
map_gen_settings.cliff_settings = {cliff_elevation_interval = 4, cliff_elevation_0 = 0.1}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "none", size = "none", richness = "none"},
@ -328,7 +323,7 @@ local function on_player_joined_game(event)
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
["crude-oil"] = {frequency = "very-high", size = "big", richness = "normal"},
["trees"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "normal", size = "normal", richness = "normal"},
["enemy-base"] = {frequency = "high", size = "big", richness = "good"},
--["grass"] = {frequency = "none", size = "none", richness = "none"},
["sand"] = {frequency = "none", size = "none", richness = "none"},
["desert"] = {frequency = "none", size = "none", richness = "none"},

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@ -47,10 +47,15 @@ local function on_player_died(event)
game.print(player.name .. " " .. player.tag .. " was killed by " .. event.cause.name .. ".", message_color)
return
end
if player.tag then
game.print(player.name .. " " .. player.tag .. " was killed.", message_color)
for _, p in pairs(game.connected_players) do
if player.force.name ~= p.force.name then
if player.tag ~= "" then
p.print(player.name .. " " .. player.tag .. " was killed.", message_color)
return
end
p.print(player.name .. " was killed.", message_color)
end
end
game.print(player.name .. " was killed.", message_color)
end
event.add(defines.events.on_player_died, on_player_died)

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@ -2,7 +2,7 @@
local event = require 'utils.event'
local valid_types = {"boiler", "container", "furnace", "generator", "logistic-container", "mining-drill", "offshore-pump", "lab", "assembling-machine"}
local valid_types = {"boiler", "container", "furnace", "generator", "logistic-container", "offshore-pump", "lab", "assembling-machine"}
local function on_built_entity(event)
if not event.created_entity.valid then return end

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@ -13,8 +13,8 @@ end
local function on_player_respawned(event)
local player = game.players[event.player_index]
player.surface.create_entity({name = "big-artillery-explosion", position = player.position})
damage_entities_in_radius(player.surface, player.position, 12)
player.surface.create_entity({name = "uranium-cannon-shell-explosion", position = player.position})
damage_entities_in_radius(player.surface, player.position, 11)
end
event.add(defines.events.on_player_respawned, on_player_respawned)

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@ -0,0 +1,43 @@
-- toggle your flashlight -- by mewmew
local event = require 'utils.event'
local message_color = {r = 200, g = 200, b = 0}
local function on_gui_click(event)
if not event.element then return end
if not event.element.valid then return end
if not event.element.name then return end
if event.element.name ~= "flashlight_toggle" then return end
local player = game.players[event.player_index]
if global.flashlight_enabled[player.name] == true then
player.character.disable_flashlight()
player.print("Flashlight disabled.", message_color)
global.flashlight_enabled[player.name] = false
return
end
if global.flashlight_enabled[player.name] == false then
player.character.enable_flashlight()
player.print("Flashlight enabled.", message_color)
global.flashlight_enabled[player.name] = true
return
end
end
local function on_player_joined_game(event)
if not global.flashlight_enabled then global.flashlight_enabled = {} end
local player = game.players[event.player_index]
global.flashlight_enabled[player.name] = true
if player.gui.top["flashlight_toggle"] then return end
local b = player.gui.top.add({type = "sprite-button", name = "flashlight_toggle", sprite = "item/small-lamp", tooltip = "Toggle flashlight" })
b.style.minimal_height = 38
b.style.minimal_width = 38
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
end
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_gui_click, on_gui_click)

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@ -4,7 +4,7 @@
-- join or create a team to be able to play
require "maps.modules.custom_death_messages"
require "maps.modules.hunger_games_balance"
--require "maps.modules.hunger_games_balance"
local event = require 'utils.event'
local message_color = {r=0.98, g=0.66, b=0.22}
@ -268,6 +268,10 @@ local function new_group(frame, player)
frame.frame2.group_table.new_group_description.text = "Description"
if not game.forces[new_group_name] then game.create_force(new_group_name) end
--balancing module, force damage init
--init_player_weapon_damage(game.forces[new_group_name])
game.forces[new_group_name].share_chart = false
game.forces[new_group_name].technologies["landfill"].enabled = false
--game.forces[new_group_name].set_friend("spectator", true)
@ -435,14 +439,14 @@ end
local function on_player_respawned(event)
local player = game.players[event.player_index]
player.insert{name = 'iron-axe', count = 1}
player.insert{name = 'iron-plate', count = 32}
player.insert{name = 'iron-plate', count = 8}
end
local function on_built_entity(event)
local entity = event.created_entity
if not entity.valid then return end
local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
if distance_to_center > 48 then return end
if distance_to_center > 32 then return end
local surface = entity.surface
surface.create_entity({name = "flying-text", position = entity.position, text = "Spawn is protected from building.", color = {r=0.88, g=0.1, b=0.1}})
local player = game.players[event.player_index]