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ComfyFactorio/maps/modules/custom_death_messages.lua
2019-02-05 15:27:28 +01:00

61 lines
2.9 KiB
Lua

-- prints death messages to all forces with custom texts -- by mewmew
local event = require 'utils.event'
local math_random = math.random
local message_color = {r=0.85, g=0.0, b=0.0}
local messages = {
["small-biter"] = {" was nibbled to death.", " should not have played with the biters.", " is biter food."},
["medium-biter"] = {" lost their leg to hungry biter.", " is biter food.", " was a tasty biter treat."},
["big-biter"] = {" had their head chomped off.", " is biter food.", " was a tasty biter treat."},
["behemoth-biter"] = {" was devoured by a behemoth biter.", " was crushed by a behemoth biter.", " is biter food."},
["small-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time."},
["medium-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time."},
["big-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a spitter."},
["behemoth-spitter"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a spitter."},
["small-worm-turret"] = {" melted away by acid spit!", " couldn't dodge the spit in time."},
["medium-worm-turret"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a medium worm turret."},
["big-worm-turret"] = {" melted away by acid spit!", " couldn't dodge the spit in time.", " got blasted away by a big worm turret."},
["gun-turret"] = {" was mowed down by a barrage from a gun turret."},
["laser-turret"] = {" was fatally enlightened by a laser beam."}
}
local function on_player_died(event)
local player = game.players[event.player_index]
if event.cause then
if not event.cause.name then
game.print(player.name .. " " .. player.tag .. " was killed." .. str, message_color)
return
end
if messages[event.cause.name] then
game.print(player.name .. messages[event.cause.name][math.random(1, #messages[event.cause.name])], message_color)
return
end
if event.cause.name == "player" then
game.print(player.name .. " " .. player.tag .. " was killed by " .. event.cause.player.name " " .. event.cause.player.tag .. ".", message_color)
return
end
if event.cause.name == "tank" then
local driver = event.cause.get_driver()
if driver.player then
game.print(player.name .. " " .. player.tag .. " was killed by " .. driver.player.name .. " " .. player.tag .. ".", message_color)
end
end
game.print(player.name .. " " .. player.tag .. " was killed by " .. event.cause.name .. ".", message_color)
return
end
for _, p in pairs(game.connected_players) do
if player.force.name ~= p.force.name then
if player.tag ~= "" then
p.print(player.name .. " " .. player.tag .. " was killed.", message_color)
return
end
p.print(player.name .. " was killed.", message_color)
end
end
end
event.add(defines.events.on_player_died, on_player_died)