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ComfyFactorio/modules/wave_defense/table.lua

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local Global = require 'utils.global'
local Event = require 'utils.event'
local wave_defense = {}
local Public = {}
Global.register(
wave_defense,
function(tbl)
wave_defense = tbl
end
)
function Public.reset_wave_defense()
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wave_defense.boss_wave = false
wave_defense.boss_wave_warning = false
wave_defense.side_target_count = 0
wave_defense.active_biters = {}
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wave_defense.active_biter_count = 0
wave_defense.active_biter_threat = 0
wave_defense.average_unit_group_size = 168
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wave_defense.biter_raffle = {}
wave_defense.debug = false
wave_defense.game_lost = false
wave_defense.get_random_close_spawner_attempts = 5
wave_defense.group_size = 2
wave_defense.last_wave = game.tick
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wave_defense.max_active_biters = 1280
wave_defense.max_active_unit_groups = 8
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wave_defense.max_biter_age = 3600 * 60
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wave_defense.nest_building_density = 48
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wave_defense.next_wave = game.tick + 3600 * 15
wave_defense.side_targets = {}
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wave_defense.simple_entity_shredding_cost_modifier = 0.005
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wave_defense.spawn_position = {x = 0, y = 64}
wave_defense.spitter_raffle = {}
wave_defense.surface_index = 1
wave_defense.target = nil
wave_defense.threat = 0
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wave_defense.threat_gain_multiplier = 2
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wave_defense.threat_log = {}
wave_defense.threat_log_index = 0
wave_defense.unit_groups = {}
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wave_defense.unit_group_command_delay = 3600 * 15
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wave_defense.unit_group_command_step_length = 20
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wave_defense.unit_group_last_command = {}
wave_defense.wave_interval = 3600
wave_defense.wave_number = 0
wave_defense.worm_building_chance = 3
wave_defense.worm_building_density = 16
wave_defense.worm_raffle = {}
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wave_defense.clear_corpses = false
wave_defense.alert_boss_wave = false
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end
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function Public.get(key)
if key then
return wave_defense[key]
else
return wave_defense
end
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end
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function Public.set(key)
if key then
return wave_defense[key]
else
return wave_defense
end
end
Public.get_table = Public.get
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function Public.clear_corpses(value)
if value then
wave_defense.clear_corpses = value
end
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return wave_defense.clear_corpses
end
function Public.get_wave()
return wave_defense.wave_number
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end
function Public.alert_boss_wave(value)
if value then
wave_defense.alert_boss_wave = value
end
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return wave_defense.alert_boss_wave
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end
local on_init = function()
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Public.reset_wave_defense()
end
Event.on_init(on_init)
return Public