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--BITER BATTLES CONFIG--
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local bb_config = {
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--Optional custom team names, can also be modified via "Team Manager"
['north_side_team_name'] = 'Team North',
['south_side_team_name'] = 'Team South',
--TERRAIN OPTIONS--
['match_mirror'] = false, --If both sides should match in terrain generation
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['border_river_width'] = 36, --Approximate width of the horizontal impassable river seperating the teams. (values up to 100)
['builders_area'] = true, --Grant each side a peaceful direction with no nests and biters?
['random_scrap'] = true, --Generate harvestable scrap around worms randomly?
--BITER SETTINGS--
['max_active_biters'] = 1280, --Maximum total amount of attacking units per side.
['max_group_size'] = 288, --Maximum unit group size.
['biter_timeout'] = 162000, --Time it takes in ticks for an attacking unit to be deleted. This prevents perma stuck units.
['bitera_area_distance'] = 512, --Distance to the biter area.
--CHEATY STARTS
['spawn_turrets_at_silo'] = false, --This spawns two turrets near the silo of each team.
['additional_starting_resources'] = false --This gives each starting player 10 burner-mining-drill to skip the start.
}
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return bb_config