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ComfyFactorio/maps/atoll.lua

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2018-12-08 22:57:54 +02:00
--deep jungle-- mewmew made this --
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local event = require 'utils.event'
local table_insert = table.insert
local math_random = math.random
local map_functions = require "maps.tools.map_functions"
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise_seed_add = 25000
seed = seed + noise_seed_add
if name == "islands_1" then
local noise = {}
noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
local noise = noise[1] + noise[2] * 0.1
return noise
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.map_init_done then
local map_gen_settings = {}
map_gen_settings.water = "none"
map_gen_settings.cliff_settings = {cliff_elevation_interval = 4, cliff_elevation_0 = 0.1}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "none", size = "none", richness = "none"},
["stone"] = {frequency = "none", size = "none", richness = "none"},
["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
["trees"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "none", size = "none", richness = "none"},
["grass"] = {frequency = "none", size = "none", richness = "none"},
["sand"] = {frequency = "none", size = "none", richness = "none"},
["desert"] = {frequency = "none", size = "none", richness = "none"},
["dirt"] = {frequency = "none", size = "none", richness = "none"}
}
game.map_settings.pollution.pollution_restored_per_tree_damage = 0
game.create_surface("atoll", map_gen_settings)
game.forces["player"].set_spawn_position({0,0},game.surfaces["atoll"])
global.map_init_done = true
end
local surface = game.surfaces["atoll"]
if player.online_time < 5 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "atoll")
else
if player.online_time < 5 then
player.teleport({0,0}, "atoll")
end
end
if player.online_time < 4 then
player.insert {name = 'iron-axe', count = 1}
end
end
local function on_marked_for_deconstruction(event)
if event.entity.name == "fish" then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_chunk_generated(event)
if event.surface.name ~= "atoll" then return end
local surface = event.surface
local left_top = event.area.left_top
local tiles = {}
local valid_resource_spots = {}
local entities = {}
if not global.spawn_generated and left_top.x <= -160 then
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map_functions.draw_noise_tile_circle({x = 0, y = 0}, "grass-1", surface, 20)
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map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500)
map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000)
global.spawn_generated = true
end
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
local islands_1_noise = get_noise("islands_1", pos)
if islands_1_noise > 0.5 then
table_insert(tiles, {name = "grass-2", position = pos})
end
end
end
surface.set_tiles(tiles, true)
end
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_chunk_generated, on_chunk_generated)