1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/biter_battles_v2/feeding.lua

107 lines
3.8 KiB
Lua
Raw Normal View History

2019-03-15 22:50:49 +02:00
local event = require 'utils.event'
local food_values = {
2019-03-16 03:36:06 +02:00
["automation-science-pack"] = {value = 0.001, name = "automation science"},
["logistic-science-pack"] = {value = 0.00292, name = "logistic science"},
["military-science-pack"] = {value = 0.01225, name = "military science"},
["chemical-science-pack"] = {value = 0.02392, name = "chemical science"},
["production-science-pack"] = {value = 0.080, name = "production science"},
["utility-science-pack"] = {value = 0.13875, name = "utility science"},
["space-science-pack"] = {value = 0.420, name = "space science"},
2019-03-15 22:50:49 +02:00
}
local threat_values = {
["small_biter"] = 1,
["medium_biter"] = 3,
["big_biter"] = 5,
["behemoth_biter"] = 10,
["small_spitter"] = 1,
["medium_spitter"] = 3,
["big_spitter"] = 5,
["behemoth_spitter"] = 10
}
local force_translation = {
["south_biters"] = "south",
["north_biters"] = "north"
}
local enemy_team_of = {
["north"] = "south",
["south"] = "north"
}
2019-03-16 00:46:59 +02:00
local function feed_biters(player, food)
2019-03-16 03:36:06 +02:00
local enemy_force_name = enemy_team_of[player.force.name]
local biter_force_name = enemy_force_name .. "_biters"
2019-03-15 22:50:49 +02:00
2019-03-16 00:46:59 +02:00
local i = player.get_main_inventory()
local flask_amount = i.get_item_count(food)
if flask_amount == 0 then
player.print("You have no " .. food_values[food].name .. " flask in your inventory.", {r = 0.98, g = 0.66, b = 0.22})
return
end
2019-03-16 03:36:06 +02:00
--i.remove({name = food, count = flask_amount})
2019-03-16 00:46:59 +02:00
if flask_amount >= 20 then
2019-03-16 03:36:06 +02:00
game.print(player.name .. " fed " .. flask_amount .. " flasks of " .. food_values[food].name .. " juice to team " .. enemy_force_name .. "'s biters!", {r = 0.98, g = 0.66, b = 0.22})
2019-03-16 00:46:59 +02:00
else
if flask_amount > 1 then
player.print("You fed one flask of " .. food_values[food].name .. " juice to the enemy team's biters.", {r = 0.98, g = 0.66, b = 0.22})
else
player.print("You fed " .. flask_amount .. " flasks of " .. food_values[food].name .. " juice to the enemy team's biters.", {r = 0.98, g = 0.66, b = 0.22})
end
end
--ADD TOTAL FOOD FED
2019-03-16 03:36:06 +02:00
--global.bb_total_food[enemy_force_name] = global.bb_total_food[enemy_force_name] + (food_values[food].value * flask_amount)
2019-03-16 00:46:59 +02:00
for a = 1, flask_amount, 1 do
2019-03-16 03:36:06 +02:00
local e = (game.forces[biter_force_name].evolution_factor * 100) + 1
local diminishing_modifier = 1 / (10 ^ (e * 0.03))
---SET EVOLUTION
global.bb_evolution[enemy_force_name] = global.bb_evolution[enemy_force_name] + (food_values[food].value * diminishing_modifier)
if global.bb_evolution[enemy_force_name] < 1 then
game.forces[biter_force_name].evolution_factor = global.bb_evolution[enemy_force_name]
else
game.forces[biter_force_name].evolution_factor = 1
end
--ADD INSTANT THREAT
--global.bb_threat[enemy_force_name] = global.bb_threat[enemy_force_name] + (food_values[food].value * diminishing_modifier * 2)
--SET THREAT INCOME
--global.bb_threat_income[enemy_force_name] = global.bb_threat_income[enemy_force_name] + (food_values[food].value * diminishing_modifier * 0.005)
end
2019-03-15 22:50:49 +02:00
2019-03-16 03:36:06 +02:00
--game.print(global.bb_threat_income[enemy_force_name])
2019-03-15 22:50:49 +02:00
--global.bb_total_food = {}
--global.bb_evolution = {}
--global.bb_evasion = {}
--global.bb_threat_income = {}
--global.bb_threat = {}
end
--Biter Evasion
local function on_entity_damaged(event)
if not event.entity.valid then return end
if math.random(1,2) == 1 then return end
if event.entity.type ~= "unit" then return end
event.entity.health = event.entity.health + event.final_damage_amount
end
--Biter Threat Value Reduction
local function on_entity_died(event)
if not event.entity.valid then return end
if threat_values[event.entity.name] then
global.bb_threat[event.entity.force.name] = global.bb_threat[event.entity.force.name] - threat_values[event.entity.name]
return
end
end
event.add(defines.events.on_entity_damaged, on_entity_damaged)
event.add(defines.events.on_entity_died, on_entity_died)
return feed_biters