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ComfyFactorio/commands/misc.lua

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Lua
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local Session = require 'utils.session_data'
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commands.add_command(
'spaghetti',
'Does spaghett.',
function(cmd)
local player = game.player
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local param = tostring(cmd.parameter)
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local force = game.forces["player"]
local p
if player then
if player ~= nil then
p = player.print
if not player.admin then
p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
return
end
else
p = log
end
end
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if param == nil then player.print("Arguments are true/false", {r=0.22, g=0.99, b=0.99}) return end
if param == "true" then
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game.print("The world has been spaghettified!", {r = 1, g = 0.5, b = 0.1})
force.technologies["logistic-system"].enabled = false
force.technologies["construction-robotics"].enabled = false
force.technologies["logistic-robotics"].enabled = false
force.technologies["robotics"].enabled = false
force.technologies["personal-roboport-equipment"].enabled = false
force.technologies["personal-roboport-mk2-equipment"].enabled = false
force.technologies["character-logistic-trash-slots-1"].enabled = false
force.technologies["character-logistic-trash-slots-2"].enabled = false
force.technologies["auto-character-logistic-trash-slots"].enabled = false
force.technologies["worker-robots-storage-1"].enabled = false
force.technologies["worker-robots-storage-2"].enabled = false
force.technologies["worker-robots-storage-3"].enabled = false
force.technologies["character-logistic-slots-1"].enabled = false
force.technologies["character-logistic-slots-2"].enabled = false
force.technologies["character-logistic-slots-3"].enabled = false
force.technologies["character-logistic-slots-4"].enabled = false
force.technologies["character-logistic-slots-5"].enabled = false
force.technologies["character-logistic-slots-6"].enabled = false
force.technologies["worker-robots-speed-1"].enabled = false
force.technologies["worker-robots-speed-2"].enabled = false
force.technologies["worker-robots-speed-3"].enabled = false
force.technologies["worker-robots-speed-4"].enabled = false
force.technologies["worker-robots-speed-5"].enabled = false
force.technologies["worker-robots-speed-6"].enabled = false
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elseif param == "false" then
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game.print("The world is no longer spaghett!", {r = 1, g = 0.5, b = 0.1})
force.technologies["logistic-system"].enabled = true
force.technologies["construction-robotics"].enabled = true
force.technologies["logistic-robotics"].enabled = true
force.technologies["robotics"].enabled = true
force.technologies["personal-roboport-equipment"].enabled = true
force.technologies["personal-roboport-mk2-equipment"].enabled = true
force.technologies["character-logistic-trash-slots-1"].enabled = true
force.technologies["character-logistic-trash-slots-2"].enabled = true
force.technologies["auto-character-logistic-trash-slots"].enabled = true
force.technologies["worker-robots-storage-1"].enabled = true
force.technologies["worker-robots-storage-2"].enabled = true
force.technologies["worker-robots-storage-3"].enabled = true
force.technologies["character-logistic-slots-1"].enabled = true
force.technologies["character-logistic-slots-2"].enabled = true
force.technologies["character-logistic-slots-3"].enabled = true
force.technologies["character-logistic-slots-4"].enabled = true
force.technologies["character-logistic-slots-5"].enabled = true
force.technologies["character-logistic-slots-6"].enabled = true
force.technologies["worker-robots-speed-1"].enabled = true
force.technologies["worker-robots-speed-2"].enabled = true
force.technologies["worker-robots-speed-3"].enabled = true
force.technologies["worker-robots-speed-4"].enabled = true
force.technologies["worker-robots-speed-5"].enabled = true
force.technologies["worker-robots-speed-6"].enabled = true
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end
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end)
commands.add_command(
'generate_map',
'Pregenerates map.',
function(cmd)
local player = game.player
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local param = tonumber(cmd.parameter)
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local p
if player then
if player ~= nil then
p = player.print
if not player.admin then
p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
return
end
else
p = log
end
end
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if param == nil then player.print("Must specify radius!", {r=0.22, g=0.99, b=0.99}) return end
local radius = param
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local surface = game.players[1].surface
if surface.is_chunk_generated({radius, radius}) then
game.print("Map generation done!", {r=0.22, g=0.99, b=0.99})
return
end
surface.request_to_generate_chunks({0,0}, radius)
surface.force_generate_chunk_requests()
for _, pl in pairs(game.connected_players) do
pl.play_sound{path="utility/new_objective", volume_modifier=1}
end
game.print("Map generation done!", {r=0.22, g=0.99, b=0.99})
end)
commands.add_command(
'dump_layout',
'Dump the current map-layout.',
function()
local player = game.player
local p
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if player then
if player ~= nil then
p = player.print
if not player.admin then
p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
return
end
else
p = log
end
end
local surface = game.players[1].surface
game.write_file("layout.lua", "" , false)
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local area = {
left_top = {x = 0, y = 0},
right_bottom = {x = 32, y = 32}
}
local entities = surface.find_entities_filtered{area = area}
local tiles = surface.find_tiles_filtered{area = area}
for _, e in pairs(entities) do
local str = "{position = {x = " .. e.position.x
str = str .. ", y = "
str = str .. e.position.y
str = str .. '}, name = "'
str = str .. e.name
str = str .. '", direction = '
str = str .. tostring(e.direction)
str = str .. ', force = "'
str = str .. e.force.name
str = str .. '"},'
if e.name ~= "character" then
game.write_file("layout.lua", str .. '\n' , true)
end
end
game.write_file("layout.lua",'\n' , true)
game.write_file("layout.lua",'\n' , true)
game.write_file("layout.lua",'Tiles: \n' , true)
for _, t in pairs(tiles) do
local str = "{position = {x = " .. t.position.x
str = str .. ", y = "
str = str .. t.position.y
str = str .. '}, name = "'
str = str .. t.name
str = str .. '"},'
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game.write_file("layout.lua", str .. '\n' , true)
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player.print("Dumped layout as file: layout.lua")
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end
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end)
commands.add_command(
'creative',
'Enables creative_mode.',
function()
local player = game.player
local p
if player then
if player ~= nil then
p = player.print
if not player.admin then
p("You're not admin!", {r = 1, g = 0.5, b = 0.1})
return
end
else
p = log
end
end
game.print(player.name .. " has activated creative-mode!", {r=0.22, g=0.99, b=0.99})
log(player.name .. " has activated creative-mode!")
player.cheat_mode = true
player.insert{name="power-armor-mk2", count = 1}
local p_armor = player.get_inventory(5)[1].grid
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "personal-roboport-mk2-equipment"})
p_armor.put({name = "night-vision-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
local item = game.item_prototypes
local i = 0
for k, v in pairs(item) do
i = i + 1
if k and v.type ~= "mining-tool" then
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player.force.character_inventory_slots_bonus = tonumber(i)
player.insert{name=k, count=v.stack_size}
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player.print("Inserted all items")
end
end
end)
commands.add_command(
'clear-corpses',
'Clears all the biter corpses..',
function(cmd)
local player = game.player
local trusted = Session.get_trusted_table()
local param = tonumber(cmd.parameter)
local p
if player then
if player ~= nil then
p = player.print
if not trusted[player.name] then
if not player.admin then
p("Only admins and trusted weebs are allowed to run this command!", {r = 1, g = 0.5, b = 0.1})
return
end
end
else
p = log
end
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end
if param == nil then player.print("Must specify radius!", {r=0.22, g=0.99, b=0.99}) return end
local radius = {{x = -param, y = -param}, {x = param, y = param}} or {{x = -1, y = -1}, {x = 1, y = 1}}
for _, entity in pairs(player.surface.find_entities_filtered{area = radius, type = "corpse"}) do
player.print("Cleared biter-corpses.")
entity.destroy()
end
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end)