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nerf to RPG
This nerf is needed because players at level 200 can mine "safely" from being damaged by worms etc.
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@ -481,12 +481,12 @@ function Public.update_player_stats(player)
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local magic = rpg_t.magicka - 10
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local v = magic * 0.22
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P.update_single_modifier(player, 'character_build_distance_bonus', 'rpg', math.min(60, math.round(v * 0.25, 3)))
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P.update_single_modifier(player, 'character_item_drop_distance_bonus', 'rpg', math.min(60, math.round(v * 0.25, 3)))
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P.update_single_modifier(player, 'character_reach_distance_bonus', 'rpg', math.min(60, math.round(v * 0.25, 3)))
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P.update_single_modifier(player, 'character_loot_pickup_distance_bonus', 'rpg', math.min(20, math.round(v * 0.22, 3)))
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P.update_single_modifier(player, 'character_item_pickup_distance_bonus', 'rpg', math.min(20, math.round(v * 0.25, 3)))
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P.update_single_modifier(player, 'character_resource_reach_distance_bonus', 'rpg', math.min(20, math.round(v * 0.15, 3)))
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P.update_single_modifier(player, 'character_build_distance_bonus', 'rpg', math.min(60, math.round(v * 0.12, 3)))
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P.update_single_modifier(player, 'character_item_drop_distance_bonus', 'rpg', math.min(60, math.round(v * 0.05, 3)))
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P.update_single_modifier(player, 'character_reach_distance_bonus', 'rpg', math.min(60, math.round(v * 0.12, 3)))
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P.update_single_modifier(player, 'character_loot_pickup_distance_bonus', 'rpg', math.min(20, math.round(v * 0.12, 3)))
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P.update_single_modifier(player, 'character_item_pickup_distance_bonus', 'rpg', math.min(20, math.round(v * 0.12, 3)))
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P.update_single_modifier(player, 'character_resource_reach_distance_bonus', 'rpg', math.min(20, math.round(v * 0.05, 3)))
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if rpg_t.mana_max >= rpg_extra.mana_limit then
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rpg_t.mana_max = rpg_extra.mana_limit
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else
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