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https://github.com/ComfyFactory/ComfyFactorio.git
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where module
clicking a player name in the player list now follows that player.
This commit is contained in:
@@ -2,9 +2,35 @@
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local Color = require 'utils.color_presets'
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local Color = require 'utils.color_presets'
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local Event = require 'utils.event'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local this = {
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players = {}
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}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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local Public = {}
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local Public = {}
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local function get_player_data(player, remove)
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local player_data = this.players[player.index]
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if player_data then
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if not remove then
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return player_data
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else
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this.players[player.index] = nil
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end
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end
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this.players[player.index] = {}
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return this.players[player.index]
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end
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local function validate_player(player)
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local function validate_player(player)
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if not player then
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if not player then
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return false
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return false
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@@ -24,12 +50,33 @@ local function validate_player(player)
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return true
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return true
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end
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end
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local function create_mini_camera_gui(player, caption, position, surface)
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local function create_mini_camera_gui(player, caption, position, surface, refresh)
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if player.gui.center['where_camera'] then
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local target_player = game.players[caption]
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if validate_player(target_player) then
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local player_data = get_player_data(player)
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player_data.target_player = target_player
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else
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get_player_data(player, true)
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player.print('Please type a name of a player who is connected.', Color.warning)
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return
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end
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if player.gui.center['where_camera'] and not refresh then
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player.gui.center['where_camera'].destroy()
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player.gui.center['where_camera'].destroy()
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end
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end
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local frame = player.gui.center.add({type = 'frame', name = 'where_camera', caption = caption})
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local frame = player.gui.center.where_camera
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if not frame then
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frame = player.gui.center.add({type = 'frame', name = 'where_camera', caption = caption})
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end
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surface = tonumber(surface)
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surface = tonumber(surface)
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if frame.where_camera then
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frame.where_camera.destroy()
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end
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local camera =
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local camera =
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frame.add(
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frame.add(
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{
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{
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@@ -57,8 +104,11 @@ commands.add_command(
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local target_player = game.players[cmd.parameter]
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local target_player = game.players[cmd.parameter]
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if validate_player(target_player) then
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if validate_player(target_player) then
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local player_data = get_player_data(player)
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player_data.target_player = target_player
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create_mini_camera_gui(player, target_player.name, target_player.position, target_player.surface.index)
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create_mini_camera_gui(player, target_player.name, target_player.position, target_player.surface.index)
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else
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else
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get_player_data(player, true)
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player.print('Please type a name of a player who is connected.', Color.warning)
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player.print('Please type a name of a player who is connected.', Color.warning)
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end
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end
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else
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else
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@@ -78,12 +128,35 @@ local function on_gui_click(event)
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if name == 'where_camera' then
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if name == 'where_camera' then
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player.gui.center['where_camera'].destroy()
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player.gui.center['where_camera'].destroy()
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get_player_data(player, true)
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return
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return
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end
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end
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end
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end
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local function on_nth_tick()
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local players = game.connected_players
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for i = 1, #players do
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local player = players[i]
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local player_data = get_player_data(player)
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if player_data and player_data.target_player then
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local target_player = player_data.target_player
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if not validate_player(target_player) then
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get_player_data(player, true)
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goto continue
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end
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create_mini_camera_gui(player, target_player.name, target_player.position, target_player.surface.index, true)
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::continue::
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end
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end
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end
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Public.create_mini_camera_gui = create_mini_camera_gui
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Public.create_mini_camera_gui = create_mini_camera_gui
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.on_nth_tick(2, on_nth_tick)
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return Public
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return Public
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