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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00

where module

clicking a player name in the player list now follows that player.
This commit is contained in:
Gerkiz 2021-01-11 15:58:38 +01:00
parent 507ad4e65e
commit 12aa64706e

View File

@ -2,9 +2,35 @@
local Color = require 'utils.color_presets'
local Event = require 'utils.event'
local Global = require 'utils.global'
local this = {
players = {}
}
Global.register(
this,
function(t)
this = t
end
)
local Public = {}
local function get_player_data(player, remove)
local player_data = this.players[player.index]
if player_data then
if not remove then
return player_data
else
this.players[player.index] = nil
end
end
this.players[player.index] = {}
return this.players[player.index]
end
local function validate_player(player)
if not player then
return false
@ -24,12 +50,33 @@ local function validate_player(player)
return true
end
local function create_mini_camera_gui(player, caption, position, surface)
if player.gui.center['where_camera'] then
local function create_mini_camera_gui(player, caption, position, surface, refresh)
local target_player = game.players[caption]
if validate_player(target_player) then
local player_data = get_player_data(player)
player_data.target_player = target_player
else
get_player_data(player, true)
player.print('Please type a name of a player who is connected.', Color.warning)
return
end
if player.gui.center['where_camera'] and not refresh then
player.gui.center['where_camera'].destroy()
end
local frame = player.gui.center.add({type = 'frame', name = 'where_camera', caption = caption})
local frame = player.gui.center.where_camera
if not frame then
frame = player.gui.center.add({type = 'frame', name = 'where_camera', caption = caption})
end
surface = tonumber(surface)
if frame.where_camera then
frame.where_camera.destroy()
end
local camera =
frame.add(
{
@ -57,8 +104,11 @@ commands.add_command(
local target_player = game.players[cmd.parameter]
if validate_player(target_player) then
local player_data = get_player_data(player)
player_data.target_player = target_player
create_mini_camera_gui(player, target_player.name, target_player.position, target_player.surface.index)
else
get_player_data(player, true)
player.print('Please type a name of a player who is connected.', Color.warning)
end
else
@ -78,12 +128,35 @@ local function on_gui_click(event)
if name == 'where_camera' then
player.gui.center['where_camera'].destroy()
get_player_data(player, true)
return
end
end
local function on_nth_tick()
local players = game.connected_players
for i = 1, #players do
local player = players[i]
local player_data = get_player_data(player)
if player_data and player_data.target_player then
local target_player = player_data.target_player
if not validate_player(target_player) then
get_player_data(player, true)
goto continue
end
create_mini_camera_gui(player, target_player.name, target_player.position, target_player.surface.index, true)
::continue::
end
end
end
Public.create_mini_camera_gui = create_mini_camera_gui
Event.add(defines.events.on_gui_click, on_gui_click)
Event.on_nth_tick(2, on_nth_tick)
return Public