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https://github.com/ComfyFactory/ComfyFactorio.git
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tweaks
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@ -65,7 +65,7 @@ local function on_tick(event)
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if game.tick % 300 ~= 0 then return end
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for i = 1, 4, 1 do
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game.forces[i].chart(game.surfaces["wave_of_death"], {{-288, -420}, {352, 32}})
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game.forces[i].chart(game.surfaces["wave_of_death"], {{-288, -420}, {352, 64}})
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end
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game_status.restart_server()
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@ -7,7 +7,9 @@ ai.spawn_wave = function(surface, lane_number, wave_number, amount_modifier)
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if not global.loaders[lane_number].valid then return end
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local spawn_position = {x = global.loaders[lane_number].position.x, y = global.loaders[lane_number].position.y - 288}
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local x_modifier = 32 - math.random(0, 64)
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local spawn_position = {x = global.loaders[lane_number].position.x + x_modifier, y = global.loaders[lane_number].position.y - 288}
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local unit_group = surface.create_unit_group({position = spawn_position, force = "enemy"})
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@ -81,15 +83,23 @@ ai.trigger_new_wave = function(event)
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entity.force.print(">> There are " .. global.wod_lane[lane_number].alive_biters .. " spawned biters left.", {r = 180, g = 0, b = 0})
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return
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end
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local wave_number = global.wod_lane[lane_number].current_wave
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if not biter_waves[wave_number] then wave_number = #biter_waves end
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ai.spawn_wave(entity.surface, lane_number, wave_number, 1)
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local player = game.players[event.player_index]
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for _, force in pairs(game.forces) do
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if force.name == entity.force.name then
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force.print(">> " .. player.name .. " has summoned wave #" .. global.wod_lane[lane_number].current_wave - 1 .. "", {r = 0, g = 100, b = 0})
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else
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force.print(">> Lane " .. entity.force.name .. " summoned wave #" .. global.wod_lane[lane_number].current_wave - 1 .. "", {r = 0, g = 100, b = 0})
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end
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end
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for _, player in pairs(game.connected_players) do
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player.play_sound{path="utility/new_objective", volume_modifier=0.3}
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end
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game.print(">> Lane " .. entity.force.name .. " summoned wave #" .. global.wod_lane[lane_number].current_wave - 1 .. "", {r = 0, g = 100, b = 0})
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end
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end
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ai.prevent_friendly_fire = function(event)
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@ -30,9 +30,10 @@ game_status.has_lane_lost = function(event)
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if event.entity.name ~= "loader" then return end
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local lane_number = tonumber(event.entity.force.name)
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global.wod_lane[lane_number].game_lost = true
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game.forces[lane_number].set_spawn_position({x = 32, y = 0}, event.entity.surface)
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local surface = event.entity.surface
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game.forces[lane_number].set_spawn_position({x = 32, y = 0}, surface)
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event.entity.surface.create_entity({
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surface.create_entity({
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name = "atomic-rocket",
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position = event.entity.position,
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force = "enemy",
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@ -64,7 +65,13 @@ game_status.has_lane_lost = function(event)
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create_victory_gui(i)
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global.server_restart_timer = 120
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end
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end
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end
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for _, unit in pairs(surface.find_entities_filtered({type = "unit"})) do
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if unit.valid then
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unit.die()
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end
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end
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end
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return game_status
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@ -32,6 +32,7 @@ local function init_forces(surface)
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for _, force in pairs(game.forces) do
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if force.name ~= "enemy" then
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force.technologies["optics"].researched = true
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force.technologies["artillery"].enabled = false
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force.technologies["artillery-shell-range-1"].enabled = false
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force.technologies["artillery-shell-speed-1"].enabled = false
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@ -104,7 +104,14 @@ local function place_entities(surface, position, noise_position, seed)
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end
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if get_noise("rocks", noise_position, seed + 30000) > 0.82 then
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if get_noise("random_things", noise_position, seed) > 0.5 then surface.create_entity({name = "rock-big", position = position}) end
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local random_noise = get_noise("random_things", noise_position, seed)
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if random_noise > 0.5 then
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if random_noise > 0.75 then
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surface.create_entity({name = "rock-big", position = position})
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else
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surface.create_entity({name = "rock-huge", position = position})
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end
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end
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return
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end
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@ -15,7 +15,7 @@ local function on_console_chat(event)
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text = event.message,
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surface = player.surface,
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target = player.character,
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target_offset = {-0.1, -3},
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target_offset = {-0.05, -4},
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color = {
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r = player.color.r * 0.6 + 0.25,
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g = player.color.g * 0.6 + 0.25,
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@ -23,10 +23,10 @@ local function on_console_chat(event)
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a = 1
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},
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time_to_live = 600,
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scale = 0.9,
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scale = 1.50,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = true
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scale_with_zoom = false
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}
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end
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