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module addition
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@ -2,6 +2,10 @@
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require "maps.wave_of_death.intro"
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require "modules.biter_evasion_hp_increaser"
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require "modules.custom_death_messages"
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require "modules.dangerous_goods"
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require "modules.floaty_chat"
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local event = require 'utils.event'
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local init = require "maps.wave_of_death.init"
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local on_chunk_generated = require "maps.wave_of_death.terrain"
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@ -73,7 +73,7 @@ end
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ai.trigger_new_wave = function(event)
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local entity = event.entity
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if entity.name ~= "loader" then return end
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if game.tick < 18000 then entity.force.print(">> It is too early to spawn waves yet.", {r = 180, g = 0, b = 0}) return end
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if game.tick < 18000 then entity.force.print(">> It is too early to call waves yet.", {r = 180, g = 0, b = 0}) return end
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if #game.players < 4 then entity.force.print(">> More players are required to spawn waves.", {r = 180, g = 0, b = 0}) return end
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local lane_number = tonumber(entity.force.name)
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if not global.wod_lane[lane_number] then return end
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@ -41,7 +41,7 @@ local function init_forces(surface)
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force.share_chart = true
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for _, force_2 in pairs(game.forces) do
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if force_2.name ~= "enemy" then
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force.set_friend(force_2.name, true)
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force.set_cease_fire(force_2.name, true)
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end
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end
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end
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38
modules/floaty_chat.lua
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38
modules/floaty_chat.lua
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@ -0,0 +1,38 @@
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local event = require 'utils.event'
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local function on_console_chat(event)
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if not event.message then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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if not player.character then return end
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if global.player_floaty_chat[player.index] then
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rendering.destroy(global.player_floaty_chat[player.index])
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global.player_floaty_chat[player.index] = nil
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end
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global.player_floaty_chat[player.index] = rendering.draw_text{
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text = event.message,
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surface = player.surface,
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target = player.character,
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target_offset = {-0.1, -3},
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color = {
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r = player.color.r * 0.6 + 0.25,
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g = player.color.g * 0.6 + 0.25,
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b = player.color.b * 0.6 + 0.25,
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a = 1
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},
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time_to_live = 600,
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scale = 0.9,
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font = "default-game",
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alignment = "center",
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scale_with_zoom = true
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}
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end
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local function on_init(event)
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global.player_floaty_chat = {}
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end
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event.on_init(on_init)
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event.add(defines.events.on_console_chat, on_console_chat)
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