mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-14 02:34:09 +02:00
New commands to easily clear fluid from ship's tanks
Changes: - New commands: /clear_north_tanks and /clear_south_tanks that clear fluid from ship's tanks
This commit is contained in:
parent
770c3c523b
commit
250beab7e3
@ -1,6 +1,6 @@
|
||||
require 'utils.data_stages'
|
||||
_LIFECYCLE = _STAGE.control -- Control stage
|
||||
_DEBUG = true
|
||||
_DEBUG = false
|
||||
_DUMP_ENV = false
|
||||
|
||||
require 'utils.server'
|
||||
@ -113,7 +113,7 @@ require 'utils.freeplay'
|
||||
--require 'maps.chronosphere.main'
|
||||
|
||||
--![[Adventure as a crew of pirates]]--
|
||||
require 'maps.pirates.main'
|
||||
-- require 'maps.pirates.main'
|
||||
|
||||
--![[Launch rockets in increasingly harder getting worlds.]]--
|
||||
--require 'maps.journey.main'
|
||||
|
@ -16,7 +16,7 @@ softmod_info_tips_1=Features of the game that are hard to work out alone
|
||||
softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• Lab productivity increases with each league.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup.
|
||||
|
||||
softmod_info_updates_1=Significant recent changes
|
||||
softmod_info_updates_2=v1.4.1\n• Cannon upgrade is now more expensive and appears less often.\n• Bugfixes.\n\nv1.4.0\n• New private runs: Protect your run by a password.\n• New island: Mysterious caves.\n• New technologies now available: Car and nuclear energy.\n• New way to unlock extra holds and power upgrades.\n• Various island related balance changes.\n\nv1.3.1-v1.3.5\n• Bugfixes.\n• Rebalancings, including: iron ore amounts buffed; kraken reward improved; final resource requirement increased; overall difficulty reduced.\n• Minor reordering of islands.\n• An officer will now be prioritised for the captain role if the captain disconnects.
|
||||
softmod_info_updates_2=v1.4.2\n• Disabled 'disband crew' button.\n• Increased amount of fish caught by all fishing classes.\n• Enabled concrete tech.\n• Fixed Mysterious caves island always having the same layout.\n• Fixed issue where power could get disconnected between deck and hold.\n• Added /clear_north_tanks and /clear_south_tanks commands to clear fluid from ship's storage tanks.\n\nv1.4.1\n• Cannon upgrade is now more expensive and appears less often.\n• Bugfixes.\n\nv1.4.0\n• New private runs: Protect your run by a password.\n• New island: Mysterious caves.\n• New technologies now available: Car and nuclear energy.\n• New way to unlock extra holds and power upgrades.\n• Various island related balance changes.
|
||||
|
||||
softmod_info_credits_1=Credits
|
||||
softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
|
||||
@ -605,4 +605,6 @@ cmd_explain_plank={player} is a captain command to remove a player by making the
|
||||
cmd_explain_officer={player} is a captain command to make a player into an officer, or remove them as one.
|
||||
cmd_explain_undock=is a captain command to undock the ship.
|
||||
cmd_explain_tax=is a captain command to take a quarter of all coins, plus other game-critical items from the crew, into your inventory.
|
||||
cmd_explain_clear_north_tanks=Clear ship's north fluid storage tanks on deck and all holds.
|
||||
cmd_explain_clear_south_tanks=Clear ship's south fluid storage tanks on deck and all holds.
|
||||
cmd_explain_dev=is a dev command.
|
@ -158,7 +158,6 @@ function(cmd)
|
||||
--local param = tostring(cmd.parameter)
|
||||
if check_admin(cmd) then
|
||||
--local player = game.players[cmd.player_index]
|
||||
local memory = Memory.get_crew_memory()
|
||||
Crew.summon_crew()
|
||||
if memory.boat.state == Boats.enum_state.ATSEA_WAITING_TO_SAIL then
|
||||
Progression.at_sea_begin_to_set_sail()
|
||||
@ -417,7 +416,6 @@ function(cmd)
|
||||
--local param = tostring(cmd.parameter)
|
||||
if check_captain_or_admin(cmd) then
|
||||
local player = game.players[cmd.player_index]
|
||||
local memory = Memory.get_crew_memory()
|
||||
if memory.boat.state == Boats.enum_state.DOCKED then
|
||||
Progression.undock_from_dock(true)
|
||||
elseif memory.boat.state == Boats.enum_state.LANDED then
|
||||
@ -438,11 +436,38 @@ function(cmd)
|
||||
--local param = tostring(cmd.parameter)
|
||||
if check_captain(cmd) then
|
||||
--local player = game.players[cmd.player_index]
|
||||
local memory = Memory.get_crew_memory()
|
||||
Roles.captain_tax(memory.playerindex_captain)
|
||||
end --@TODO: else
|
||||
end)
|
||||
|
||||
commands.add_command(
|
||||
'clear_north_tanks',
|
||||
{'pirates.cmd_explain_clear_north_tanks'},
|
||||
function(cmd)
|
||||
cmd_set_memory(cmd)
|
||||
|
||||
local memory = Memory.get_crew_memory()
|
||||
if not Common.is_id_valid(memory.id) then return end
|
||||
|
||||
if check_captain(cmd) then
|
||||
Boats.clear_fluid_from_ship_tanks(1)
|
||||
end --@TODO: else
|
||||
end)
|
||||
|
||||
commands.add_command(
|
||||
'clear_south_tanks',
|
||||
{'pirates.cmd_explain_clear_south_tanks'},
|
||||
function(cmd)
|
||||
cmd_set_memory(cmd)
|
||||
|
||||
local memory = Memory.get_crew_memory()
|
||||
if not Common.is_id_valid(memory.id) then return end
|
||||
|
||||
if check_captain(cmd) then
|
||||
Boats.clear_fluid_from_ship_tanks(2)
|
||||
end --@TODO: else
|
||||
end)
|
||||
|
||||
commands.add_command(
|
||||
'dump_highscores',
|
||||
{'pirates.cmd_explain_dev'},
|
||||
|
@ -7,7 +7,7 @@ local _inspect = require 'utils.inspect'.inspect
|
||||
local Public = {}
|
||||
|
||||
Public.scenario_id_name = 'pirates'
|
||||
Public.version_string = '1.4.1' --major.minor.patch versioning, to match factorio mod portal
|
||||
Public.version_string = '1.4.2' --major.minor.patch versioning, to match factorio mod portal
|
||||
|
||||
Public.blueprint_library_allowed = true
|
||||
Public.blueprint_importing_allowed = true
|
||||
|
@ -1434,4 +1434,21 @@ function Public.is_boat_at_sea()
|
||||
end
|
||||
end
|
||||
|
||||
function Public.clear_fluid_from_ship_tanks(idx)
|
||||
local memory = Memory.get_crew_memory()
|
||||
local boat = memory.boat
|
||||
|
||||
if boat.upstairs_fluid_storages and boat.upstairs_fluid_storages[idx] and boat.upstairs_fluid_storages[idx].valid then
|
||||
boat.upstairs_fluid_storages[idx].clear_fluid_inside()
|
||||
end
|
||||
|
||||
if boat.downstairs_fluid_storages then
|
||||
for j = 1, memory.hold_surface_count do
|
||||
if boat.downstairs_fluid_storages[j] and boat.downstairs_fluid_storages[j][idx] and boat.downstairs_fluid_storages[j][idx].valid then
|
||||
boat.downstairs_fluid_storages[j][idx].clear_fluid_inside()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return Public
|
Loading…
Reference in New Issue
Block a user