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enable landmines in loot
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d0c5ae0ac1
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@ -1675,6 +1675,7 @@ function Public.is_id_valid(id)
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end
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end
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-- TODO: Remove this function or properly integrate it into the scenario
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-- NOTE: Items here are either unobtainable or hard to find/get
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-- Connected with crew.lua recipe and technology disables
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function Public.get_item_blacklist(tier)
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@ -136,6 +136,7 @@ Public.chest_loot_data_raw = {
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{10, 0.2, 1.2, true, 'piercing-shotgun-shell', 6, 9},
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{2, 0.3, 1.2, true, 'combat-shotgun', 1, 1},
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{5, 0.2, 1.8, true, 'cluster-grenade', 8, 16},
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{5, 0, 1.2, true, 'land-mine', 8, 32},
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{0.04, 0.1, 1.9, true, 'modular-armor', 1, 1},
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{0.01, 0.4, 1.6, true, 'power-armor', 1, 1},
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@ -200,7 +201,6 @@ Public.chest_loot_data_raw = {
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-- {4, 0.2, 0.6, true, 'engine-unit', 8, 16},
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--late-game:
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--{9, 0.5, 0.8, false, "railgun-dart", 8, 16},
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-- {5, 0, 1.2, true, 'land-mine', 16, 32},
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-- {5, 0.4, 0.7, true, 'cannon-shell', 16, 32},
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-- {5, 0.4, 0.8, true, 'explosive-cannon-shell', 16, 32},
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-- {2, 0.25, 1.75, true, 'logistic-robot', 5, 25},
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@ -280,16 +280,16 @@ Public.entry_price_data_raw = {-- choose things which make interesting minifacto
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itemBatchSize = 2,
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batchRawMaterials = {['iron-plate'] = 80, ['copper-plate'] = 55},
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},
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['land-mine'] = {
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overallWeight = 1,
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minLambda = 0.4,
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maxLambda = 1.5,
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shape = 'density',
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enabled = true,
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base_amount = 1000,
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itemBatchSize = 4,
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batchRawMaterials = {['iron-plate'] = 5, ['coal'] = 1, ['sulfur'] = 1},
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},
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-- ['land-mine'] = {
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-- overallWeight = 1,
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-- minLambda = 0.4,
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-- maxLambda = 1.5,
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-- shape = 'density',
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-- enabled = true,
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-- base_amount = 1000,
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-- itemBatchSize = 4,
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-- batchRawMaterials = {['iron-plate'] = 5, ['coal'] = 1, ['sulfur'] = 1},
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-- },
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['cluster-grenade'] = {
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overallWeight = 1,
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minLambda = 0.6,
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