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smol change again
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@ -10,7 +10,7 @@ local insert = table.insert
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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local uncover_radius = 8
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local uncover_radius = 10
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local rock_raffle = {"sand-rock-big","sand-rock-big", "rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
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local enemies = {"small-biter", "medium-biter", "small-spitter", "small-worm-turret", "medium-spitter", "medium-worm-turret", "big-biter", "big-spitter", "big-worm-turret", "behemoth-biter", "behemoth-spitter"}
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@ -202,7 +202,7 @@ function Public.reveal(player)
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if math_random(1,4) ~= 1 then
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insert(entities, {name = "mineable-wreckage", position = pos})
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else
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if math_random(1,512) == 1 then
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if math_random(1,256) == 1 then
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Loot.create_loot(surface, pos, "wooden-chest")
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else
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if math_random(1,512) == 1 then
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