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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-19 21:10:19 +02:00
remove unused code
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50d30c0890
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@ -884,7 +884,8 @@ end
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local function market_kill_visuals()
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local market = FDT.get('market')
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local surface = FDT.get('active_surface')
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local active_surface_index = FDT.get('active_surface_index')
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local surface = game.surfaces[active_surface_index]
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if not surface or not surface.valid then
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return
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@ -897,7 +898,7 @@ local function market_kill_visuals()
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local m = 32
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local m2 = m * 0.005
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for i = 1, 1024, 1 do
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surface.create_particle(
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surface.create_entity(
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{
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name = 'branch-particle',
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position = market.position,
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@ -1018,7 +1019,12 @@ end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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local show_floating_killscore = FDT.get('show_floating_killscore')
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local active_surface = FDT.get('active_surface')
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local active_surface_index = FDT.get('active_surface_index')
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local surface = game.surfaces[active_surface_index]
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if player.gui.left['fish_defense_game_lost'] then
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player.gui.left['fish_defense_game_lost'].destroy()
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end
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if player.online_time == 0 then
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player.insert({name = 'pistol', count = 1})
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@ -1031,15 +1037,14 @@ local function on_player_joined_game(event)
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end
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end
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local surface = active_surface
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if player.online_time < 2 and surface.is_chunk_generated({0, 0}) then
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player.teleport(
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surface.find_non_colliding_position('character', game.forces['player'].get_spawn_position(surface), 50, 1),
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'fish_defender'
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surface.name
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)
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else
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if player.online_time < 2 then
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player.teleport(game.forces['player'].get_spawn_position(surface), 'fish_defender')
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player.teleport(game.forces['player'].get_spawn_position(surface), surface.name)
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end
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end
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@ -1225,9 +1230,9 @@ end
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local function on_tick()
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local Diff = Difficulty.get()
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local active_surface = FDT.get('active_surface')
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local active_surface_index = FDT.get('active_surface_index')
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local surface = game.surfaces[active_surface_index]
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local this = FDT.get()
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local surface = active_surface
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if game.tick % 30 == 0 then
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if this.market then
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for _, player in pairs(game.connected_players) do
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@ -1280,9 +1285,9 @@ end
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local function on_player_changed_position(event)
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local player = game.players[event.player_index]
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local active_surface = FDT.get('active_surface')
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local active_surface_index = FDT.get('active_surface_index')
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local surface = game.surfaces[active_surface_index]
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local map_height = FDT.get('map_height')
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local surface = active_surface
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if player.position.x + player.position.y < 0 then
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return
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end
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@ -2,21 +2,7 @@
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local this = {
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players = {},
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offline_players = {},
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hidden_dimension = {
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logistic_research_level = 0,
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reset_counter = 1
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},
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power_sources = {},
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refill_turrets = {index = 1},
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magic_crafters = {index = 1},
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magic_fluid_crafters = {index = 1},
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breached_wall = 1,
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entity_limits = {},
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traps = {}
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}
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local this = {}
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local Public = {}
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Global.register(
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@ -466,9 +466,13 @@ local function plankton_territory(surface, position, seed)
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end
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local function process_chunk(left_top)
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local active_surface = FDT.get('active_surface')
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local active_surface_index = FDT.get('active_surface_index')
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local surface = game.surfaces[active_surface_index]
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local market = FDT.get('market')
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local surface = active_surface
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if not surface or not surface.valid then
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return
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end
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local seed = game.surfaces[1].map_gen_settings.seed
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