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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-26 03:52:22 +02:00

spectator mode

This commit is contained in:
MewMew 2019-05-08 15:38:53 +02:00
parent 1598277664
commit 3183e6a69a
3 changed files with 84 additions and 1 deletions

View File

@ -19,6 +19,28 @@ function soft_teleport(player, destination)
player.teleport(pos, surface)
end
local function spectate_button(player)
if player.gui.top.spectate_button then return end
local button = player.gui.top.add({type = "button", name = "spectate_button", caption = "Spectate"})
button.style.font = "default-bold"
button.style.font_color = {r = 0.0, g = 0.0, b = 0.0}
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
local function create_spectate_confirmation(player)
if player.gui.center.spectate_confirmation_frame then return end
local frame = player.gui.center.add({type = "frame", name = "spectate_confirmation_frame", caption = "Are you sure you want to spectate? This can not be undone."})
frame.style.font = "default"
frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3}
frame.add({type = "button", name = "confirm_spectate", caption = "Spectate"})
frame.add({type = "button", name = "cancel_spectate", caption = "Cancel"})
end
local function autojoin_lane(player)
local lowest_player_count = 256
local lane_number = 1
@ -38,8 +60,9 @@ end
local function on_player_joined_game(event)
init()
local player = game.players[event.player_index]
spectate_button(player)
if player.online_time == 0 then autojoin_lane(player) return end
if global.wod_lane[tonumber(player.force.name)].game_lost == true then
@ -71,6 +94,30 @@ local function on_tick(event)
game_status.restart_server()
end
local function on_gui_click(event)
if not event then return end
if not event.element then return end
if not event.element.valid then return end
local player = game.players[event.element.player_index]
if event.element.name == "cancel_spectate" then player.gui.center["spectate_confirmation_frame"].destroy() return end
if event.element.name == "confirm_spectate" then
player.gui.center["spectate_confirmation_frame"].destroy()
game.permissions.get_group("spectator").add_player(player)
player.force = game.forces.player
if player.character then player.character.die() end
return
end
if event.element.name == "spectate_button" then
if player.gui.center["spectate_confirmation_frame"] then
player.gui.center["spectate_confirmation_frame"].destroy()
else
create_spectate_confirmation(player)
end
return
end
end
event.add(defines.events.on_gui_click, on_gui_click)
event.add(defines.events.on_tick, on_tick)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_entity_damaged, on_entity_damaged)

View File

@ -20,6 +20,7 @@ local function init_surface()
game.map_settings.enemy_evolution.pollution_factor = 0
game.map_settings.pollution.enabled = false
game.map_settings.enemy_expansion.enabled = false
game.difficulty_settings.technology_price_multiplier = 0.8
return surface
end
@ -47,6 +48,34 @@ local function init_forces(surface)
end
end
end
for i = 1, 4, 1 do
game.forces[i].set_friend("player", true)
game.forces["player"].set_friend(game.forces[i].name, true)
end
game.forces["player"].set_spawn_position({x = 32, y = 0}, surface)
local p = game.permissions.create_group("spectator")
for action_name, _ in pairs(defines.input_action) do
p.set_allows_action(defines.input_action[action_name], false)
end
local defs = {
defines.input_action.write_to_console,
defines.input_action.gui_click,
defines.input_action.gui_selection_state_changed,
defines.input_action.gui_checked_state_changed ,
defines.input_action.gui_elem_changed,
defines.input_action.gui_text_changed,
defines.input_action.gui_value_changed,
defines.input_action.start_walking,
defines.input_action.open_kills_gui,
defines.input_action.open_character_gui,
defines.input_action.edit_permission_group,
defines.input_action.toggle_show_entity_info,
defines.input_action.rotate_entity,
defines.input_action.start_research
}
for _, d in pairs(defs) do p.set_allows_action(d, true) end
end
local function init_globals()

View File

@ -0,0 +1,7 @@
local function spectate_button()
end
local function on_gui_click()
end
event.add(defines.events.on_gui_click, on_gui_click)