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rpg addition
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@ -580,8 +580,7 @@ local function on_entity_damaged(event)
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event.entity.health = event.entity.health + event.final_damage_amount
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local damage = event.original_damage_amount + event.original_damage_amount * get_melee_modifier(event.cause.player)
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local damage = event.final_damage_amount + event.final_damage_amount * get_melee_modifier(event.cause.player)
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if math_random(0,999) < get_one_punch_chance(event.cause.player) * 10 then
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one_punch(event.cause, event.entity, damage)
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@ -657,7 +656,7 @@ end
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local function on_player_crafted_item(event)
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if not event.recipe.energy then return end
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local player = game.players[event.player_index]
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gain_xp(player, event.recipe.energy * 0.25)
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gain_xp(player, event.recipe.energy * 0.20)
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end
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local function on_player_respawned(event)
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