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fixes for luacheck
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@@ -333,7 +333,7 @@ function Public.check_invasion(expanse)
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end
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end
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local function calculate_tier(expanse, left_top, _cell_value)
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local function calculate_tier(expanse, left_top, cell_value)
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local distances = {
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30,
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60,
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@@ -371,7 +371,9 @@ local function calculate_tier(expanse, left_top, _cell_value)
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tier = 10
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end
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end
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--game.print('distance: ' .. distance .. ', tier: ' .. tier .. ', value: ' .. _cell_value)
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if _DEBUG then
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game.print('distance: ' .. distance .. ', tier: ' .. tier .. ', value: ' .. cell_value)
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end
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return tier
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end
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@@ -26,7 +26,7 @@ local function get_item_worths(level, specific_only)
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['burner-inserter'] = 3, -- 1x1 + 1x2
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['stone-brick'] = 2,
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['stone-furnace'] = 4,
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['burner-mining-drill'] = 14, -- 3x1 + 3x2 + 1x4
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['burner-mining-drill'] = 14, -- 3x1 + 3x2 + 1x4
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['firearm-magazine'] = 4, -- 4x1
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['light-armor'] = 40, -- 40x1
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['copper-cable'] = 1, -- 1x1 / 2
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@@ -152,7 +152,7 @@ local function get_item_worths(level, specific_only)
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['substation'] = 240, --5x30 + 6x1 +10x6
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['electric-furnace'] = 260, --10x6 + 5x30 + 10x2
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['low-density-structure'] = 80, --20x1 + 2x6 + 5x8
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['processing-unit'] = 160, --20x4 + 2x30
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['processing-unit'] = 160, --20x4 + 2x30
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['rocket-fuel'] = 180,
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['power-armor'] = 7500, --40x160 + 40x6 + 20x30
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['exoskeleton-equipment'] = 2800, --20x6 + 10x160 + 30x30
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@@ -185,8 +185,8 @@ local function get_item_worths(level, specific_only)
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--production science tier
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['production-science-pack'] = 240, -- 30x8 + 1x260 + 1x180 / 3
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['beacon'] = 800, --10x6 + 10x1 + 20x4 + 20x30
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['express-transport-belt'] = 45, --10x2 + 1x14 +
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['express-splitter'] = 460, --10x2 + 10x30 + 1x100
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['express-transport-belt'] = 45, --10x2 + 1x14
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['express-splitter'] = 460, --10x2 + 10x30 + 1x100
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['express-underground-belt'] = 160, --80x2 + 2x64 / 2
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['assembling-machine-3'] = 950,--2x70 + 4x180
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['speed-module-3'] = not SA and 9000 or nil, --5x30 + 5x160 + 4x1800
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@@ -286,7 +286,7 @@ local function get_item_worths(level, specific_only)
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['electromagnetic-plant'] = 11000, --50x6 + 50x160 + 150x8 + 50x10
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['superconductor'] = 12, --1x1 + 1x8 + 1x8 + 5 /2
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['supercapacitor'] = 75, --1x14 + 4x4 + 2x8 + 2x12
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['electromagnetic-science-pack'] = 200, --1x75 + 1x75 +
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['electromagnetic-science-pack'] = 200, --1x75 + 1x75
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['lightning-collector'] = 800, --8x75 + 1x75 + 1x75 + 80
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['quality-module-3'] = 9000,
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['battery-mk3-equipment'] = 23500, --10x75 + 5x4400
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@@ -409,7 +409,7 @@ function Public.get_item_worth(name, quality_level)
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return math.ceil((get_item_worths()[name] or 0) * (1 + quality_level / 5))
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end
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function roll_quality(tier, remaining_budget)
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local function roll_quality(tier, remaining_budget)
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if not script.active_mods['quality'] then
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return 'normal', 0
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end
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